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    Finding reversed faces after texturing?

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    • M Offline
      mac1
      last edited by

      The entity info dialog will also show the front and back colors and you can even reverse those from there . However, that reversal does not reverse faces but can be very useful ,as noted in one of the SCF tuts, to show misapplication of component texture form the wrong context. To reverse face it needs to be done by the reverse face command. For small holes even change in color is not 100%. It is useful to mouse over model and watch for flashes at various orbits and help in IDing those.

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      • KrisidiousK Offline
        Krisidious
        last edited by

        Lol... no, I'm not.

        how many backfaces do you see?

        backfaces.JPG

        By: Kristoff Rand
        Home DesignerUnique House Plans

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        • pbacotP Offline
          pbacot
          last edited by

          @fredo6 said:

          @airwindsolar said:

          That helps a lot. Now I just need a quicker way to switch; I generally use just shaded w/texture, hidden line, and now "backface finder," and it would be really handy if I could cycle through those with a toolbar button or something, without having to keep the style window open among the clutter on my other screen.

          You may wish to use also FredoTools::ReverseOrientFaces. It switches to monochrome and allow to pick / reverse face or do that in a bulk mode (that is extend orientation to all neighbours from the orientation of the face picked).

          Fredo

          Fredo

          Where did you get such powers. I have not the time to even try all the plugins you've made.

          MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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          • Dave RD Offline
            Dave R
            last edited by

            @krisidious said:

            Lol... no, I'm not.

            how many backfaces do you see?

            [attachment=0:3ipp4prq]<!-- ia0 -->backfaces.JPG<!-- ia0 -->[/attachment:3ipp4prq]

            If you've got the backface color set to magenta as you've said before AND you have exposed back faces AND you are showing us your model using Monochrome face style, there would be magenta showing. If you have applied some other color/material AND you are showing us a Shaded or Shaded with Textures face style, the magenta faces would be masked.

            By itself that screen shot doesn't give us enough information about the settings you are using. Show us a screen shot of the Faces settings in the Styles window. Also show the Background settings.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

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            • KrisidiousK Offline
              Krisidious
              last edited by

              You are supposed to guess the number of backfaces showing first. then I show you the magenta. So you can agree with me that monochome alone is not sufficient for quick work.

              By: Kristoff Rand
              Home DesignerUnique House Plans

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              • Dave RD Offline
                Dave R
                last edited by

                Kris, I don't have time for a game. You are not using Monochrome face style with the back face color set to magenta as you claimed earlier that you do. Either you are using Hidden Line face style with the background color set to something other than white or, if you are using Monochrome face style, you've set the back face color to the same color as the front face color.

                Hidden Line with Background Color Changed and Sky enabled.
                Monochrome with same Background color as above and Sky enabled.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  My two natural faces are light tan and dark grey because I prefer it on my eyes and I can see most backfaces easily. but when I want to really search for backfaces I use my backface style.

                  backfaces2.JPG

                  backfaces3.JPG

                  and here's the other's settings

                  backfaces4.JPG

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

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                  • A Offline
                    AirWindSolar
                    last edited by

                    @dave r said:

                    If you just work in Monochrome mode in the first place and fix face orientation as you go, you shouldn't need to be bouncing between face styles anyway.

                    Problem is I have idiots over my shoulder all the time, so everything has to be color coded right away to reduce the "what size is that?" interruptions.

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                    • TIGT Offline
                      TIG Moderator
                      last edited by

                      Just clicking between Textured and Monochrome view modes is hardly onerous 😒
                      Get into the habit of doing it as you model...
                      IT saves a lot of heartache at the end...

                      TIG

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                      • pbacotP Offline
                        pbacot
                        last edited by

                        I often need alternate styles while working. I have scenes set up that change the style (and nothing else) so I can look at the presentation of export style, then switch to a style that is easier for working.

                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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