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    Fishing net modeling

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    • W Offline
      willipop
      last edited by

      @ Cotty, can you upload your file ?

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      • cottyC Offline
        cotty
        last edited by

        @willipop said:

        Super cool cotty ! how did you pass from the middle shape to 3rd shape at the very right ? Is this actual edges ?

        I followed Boxs suggestion with the simple fence texture...
        The model is attached.


        netartisan_cotty.skp

        my SketchUp gallery

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        • W Offline
          willipop
          last edited by

          I'm wondering if there is a way to turn hidden geometry lines into edges !?

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          • olisheaO Offline
            olishea
            last edited by

            @willipop said:

            I'm wondering if there is a way to turn hidden geometry lines into edges !?

            Yes, unsoften them. Select all and slide the soften edges slider. Uncheck both the boxes too.

            oli

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            • W Offline
              willipop
              last edited by

              Thx Oli ! I noticed we can change the weight of the edges in the style option but it is just for the display and it do not affect the weight of the shadows casted. Is there any other way too make the edges solid ?

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              • W Offline
                willipop
                last edited by

                Here is a try I did today.

                1- Sarted with a rectangle
                2- Applyed several time the subdivide selection tool from artisan
                3- Applyed the subdivide and smooth tool from artisan
                4- Turned on hidden line and selected style wireframe
                5- Selected the lines and get rid of the smoothing edges to get edges
                6- copied those edges
                7- Finally I used tube to cylinder plugin and It took 10 min approx of working progress

                I'll have no choice to go with this kind of work flow if I don't find anything better than this. End of semester is coming fast πŸ˜›


                fishnettest.jpg

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                • olisheaO Offline
                  olishea
                  last edited by

                  there is also latticemaker and windowizer.

                  oli

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                  • BoxB Offline
                    Box
                    last edited by

                    I think you are going the wrong way and making life hard for yourself.
                    This took no time at all using tig's tool.
                    A bit of thought and a few lines and you can make something very complex.
                    Make a few pieces that fit together, scale some, array some......


                    Net.JPG


                    Quick Net.skp

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                    • olisheaO Offline
                      olishea
                      last edited by

                      nice

                      oli

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                      • D Offline
                        DOD3R
                        last edited by

                        you should check Ferrari sketch plugin
                        its actually special program fro tensile structures

                        D.

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                        • BoxB Offline
                          Box
                          last edited by

                          Ferrari is a good tool for tensile, but you can spend a lot of time getting it to the shape you want and then you need to separate out the profiles to make your ropes.
                          This was done with 3 beziers curves on a square, then tig's Extrude edges to lattice to produce the web, then lines to tubes.
                          All in all it almost took longer to write this than to make it.


                          Multinets.JPG

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                          • W Offline
                            willipop
                            last edited by

                            Very nice ! The shape of it looks more square than round. It will play with this method tonight to see what I can do. Many thanks !

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                            • BoxB Offline
                              Box
                              last edited by

                              Anything is possible, use curves, use diagonals, stretch the mesh, bend the mesh etc etc


                              Curves.JPG

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                              • olisheaO Offline
                                olishea
                                last edited by

                                that's really cool box. πŸ‘ Can I ask why you are using lines to tubes? Is there not a TIG lattice tool that makes square sections, or are you just setting the amount of edges to 4? ❓

                                oli

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                                • BoxB Offline
                                  Box
                                  last edited by

                                  No credit to me Oli, it's Tig's plugin that does all the work.

                                  No, I set it to 5 just to give it more of a rounded effect.

                                  And I was simply using tig's lattice for the lines so you can easily reshape them then make them tubes after.

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                                  • W Offline
                                    willipop
                                    last edited by

                                    Is it possible to set the parameters for the distance between the lines ?

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      I have found a better way of doing this using my "cave technique"....start off with a grid and ONLY use quads. I'll post a screenshot very shortly. It looks sweet.

                                      oli

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                                      • TIGT Offline
                                        TIG Moderator
                                        last edited by

                                        Using my EEbyLattice the 'spacing' is set by the segmentation of the 4 curves.
                                        Draw those edges the distances apart you require and 'weld' them into the curves...
                                        Then the 'net will have segments the distances you want - at least when it starts off - of course they must be adjusted as the mesh surface is formed πŸ˜’

                                        TIG

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                                        • W Offline
                                          willipop
                                          last edited by

                                          Oli I like your caves very much, well done πŸ˜‰

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            I know my example is too uniform, but this is how I'd personally go about it. You can change the distances between the nets too, make them bigger, smaller etc.

                                            Now you just need to reduce the amount of poles where the nets meet.

                                            The bottom variation ,I just used artisan sculpt tool; however it creates many triangles.

                                            And thanks willipop! πŸ‘


                                            fishnet1.png

                                            oli

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