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    Fishing net modeling

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    • olisheaO Offline
      olishea
      last edited by

      @willipop said:

      I'm wondering if there is a way to turn hidden geometry lines into edges !?

      Yes, unsoften them. Select all and slide the soften edges slider. Uncheck both the boxes too.

      oli

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      • W Offline
        willipop
        last edited by

        Thx Oli ! I noticed we can change the weight of the edges in the style option but it is just for the display and it do not affect the weight of the shadows casted. Is there any other way too make the edges solid ?

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        • W Offline
          willipop
          last edited by

          Here is a try I did today.

          1- Sarted with a rectangle
          2- Applyed several time the subdivide selection tool from artisan
          3- Applyed the subdivide and smooth tool from artisan
          4- Turned on hidden line and selected style wireframe
          5- Selected the lines and get rid of the smoothing edges to get edges
          6- copied those edges
          7- Finally I used tube to cylinder plugin and It took 10 min approx of working progress

          I'll have no choice to go with this kind of work flow if I don't find anything better than this. End of semester is coming fast πŸ˜›


          fishnettest.jpg

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          • olisheaO Offline
            olishea
            last edited by

            there is also latticemaker and windowizer.

            oli

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            • BoxB Offline
              Box
              last edited by

              I think you are going the wrong way and making life hard for yourself.
              This took no time at all using tig's tool.
              A bit of thought and a few lines and you can make something very complex.
              Make a few pieces that fit together, scale some, array some......


              Net.JPG


              Quick Net.skp

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              • olisheaO Offline
                olishea
                last edited by

                nice

                oli

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                • D Offline
                  DOD3R
                  last edited by

                  you should check Ferrari sketch plugin
                  its actually special program fro tensile structures

                  D.

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                  • BoxB Offline
                    Box
                    last edited by

                    Ferrari is a good tool for tensile, but you can spend a lot of time getting it to the shape you want and then you need to separate out the profiles to make your ropes.
                    This was done with 3 beziers curves on a square, then tig's Extrude edges to lattice to produce the web, then lines to tubes.
                    All in all it almost took longer to write this than to make it.


                    Multinets.JPG

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                    • W Offline
                      willipop
                      last edited by

                      Very nice ! The shape of it looks more square than round. It will play with this method tonight to see what I can do. Many thanks !

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                      • BoxB Offline
                        Box
                        last edited by

                        Anything is possible, use curves, use diagonals, stretch the mesh, bend the mesh etc etc


                        Curves.JPG

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                        • olisheaO Offline
                          olishea
                          last edited by

                          that's really cool box. πŸ‘ Can I ask why you are using lines to tubes? Is there not a TIG lattice tool that makes square sections, or are you just setting the amount of edges to 4? ❓

                          oli

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                          • BoxB Offline
                            Box
                            last edited by

                            No credit to me Oli, it's Tig's plugin that does all the work.

                            No, I set it to 5 just to give it more of a rounded effect.

                            And I was simply using tig's lattice for the lines so you can easily reshape them then make them tubes after.

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                            • W Offline
                              willipop
                              last edited by

                              Is it possible to set the parameters for the distance between the lines ?

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                              • olisheaO Offline
                                olishea
                                last edited by

                                I have found a better way of doing this using my "cave technique"....start off with a grid and ONLY use quads. I'll post a screenshot very shortly. It looks sweet.

                                oli

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                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  Using my EEbyLattice the 'spacing' is set by the segmentation of the 4 curves.
                                  Draw those edges the distances apart you require and 'weld' them into the curves...
                                  Then the 'net will have segments the distances you want - at least when it starts off - of course they must be adjusted as the mesh surface is formed πŸ˜’

                                  TIG

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                                  • W Offline
                                    willipop
                                    last edited by

                                    Oli I like your caves very much, well done πŸ˜‰

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                                    • olisheaO Offline
                                      olishea
                                      last edited by

                                      I know my example is too uniform, but this is how I'd personally go about it. You can change the distances between the nets too, make them bigger, smaller etc.

                                      Now you just need to reduce the amount of poles where the nets meet.

                                      The bottom variation ,I just used artisan sculpt tool; however it creates many triangles.

                                      And thanks willipop! πŸ‘


                                      fishnet1.png

                                      oli

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                                      • W Offline
                                        willipop
                                        last edited by

                                        It's what I tried previously πŸ˜„ Also I used the artisan's selection tool to select the faces with less vertex and I applied the subdivide tool too add some more vertex.

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                                        • olisheaO Offline
                                          olishea
                                          last edited by

                                          Here is another. Possibilities are endless really. I intersected the large cones too much though, they don't need to be made up into quads like that, I just wasn't thinking and it causes a more square-like shape than the smaller cones. All rectifiable though.

                                          I didn't attempt to convert the second mesh (with 2 artisan iterations) to tubes because my xbox isn't going to play itself tonight! πŸ˜†


                                          fishnet.png


                                          fishnet2.png

                                          oli

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                                          • olisheaO Offline
                                            olishea
                                            last edited by

                                            This is what I meant about the larger cones....the mesh on the right performs better than the mesh on the left which had unnecessary vertices. The larger cones are now rounded as opposed to slightly squared.


                                            fishnet4.png

                                            oli

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