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    Model for Rendering Samples - Green Dragon

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    • Al HartA Offline
      Al Hart
      last edited by

      @hellnbak said:

      what's a render?

      All the images in this thread with light highlights and other reflections on the dragon are created with rendering add-ons to SketchUp which create photorealistic, rendered, images from the SketchUp model.

      Al Hart

      http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
      IRender nXt from Render Plus

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        .

        Chia

        click -> cleaner

        Indigo, MakeFur
        sun

        dotdotdot

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        • alvisA Offline
          alvis
          last edited by

          @frederik said:

          @al hart said:

          It the image which looks like an office in the lower right of the screen shot pertinent, or only the position of the Dragon on the geometry?

          The image looking like an office is - I assume - the IBL/HDRI used for this scene... πŸ˜‰

          Definitely yes πŸ˜‰

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          • SminkyS Offline
            Sminky
            last edited by

            I gave it a try with Brighter3D.
            The lighting is provided by a HDR image of uffizzi museum and you can see it reflected on the mirror ball.


            green dragon brighter 3d.jpg

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              @frederik said:

              Thea Render TR1
              Render time: 4 minutes
              Raw render...

              that metal looks awesome.
              i challenge you to try one with weathered(?) copper πŸ˜‰

              [you know.. for the green theme.. πŸ’š ]

              dotdotdot

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              • david57D Offline
                david57
                last edited by

                Mitsuba Renders.
                Fist one: 47 minutes.
                Second one: 4.5 minutes.
                Third one: 10 minutes.


                Untitled Dragon.jpg


                Lost the green color and lacking wings.


                Untitled Dragon 3.jpg

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                • david57D Offline
                  david57
                  last edited by

                  Using Cu2O on this one.


                  Untitled Cu2O Dragon.jpg

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                  • cottyC Offline
                    cotty
                    last edited by

                    A last green one from me, this time with the used simple light scene...
                    (Indigo Renderer)


                    dragon_cotty_b.jpg

                    my SketchUp gallery

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                    • FrederikF Offline
                      Frederik
                      last edited by

                      @jeff hammond said:

                      that metal looks awesome.

                      You can get it here... πŸ˜‰

                      @jeff hammond said:

                      i challenge you to try one with weathered(?) copper πŸ˜‰

                      [you know.. for the green theme.. πŸ’š ]

                      πŸ˜„
                      That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                      Cheers
                      Kim Frederik

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        @frederik said:

                        @jeff hammond said:

                        that metal looks awesome.

                        You can get it here... πŸ˜‰

                        i almost switched to thea a while back.. i tried it for a few days and i liked it.
                        it's just when i had to make some renders for a project, i ended up using indigo for it since it's more familiar and i like that one too.

                        idk, i guess if rendering was a more important aspect of my work -- or, if i were more passionate about rendering from a hobby pov, i'd be more inclined to switch over or experiment with thea more..
                        but for my requirements, i'm pretty happy with indigo so i'll probably just keep using it
                        (not to mention, i have a lifetime indigo license so.... πŸ˜‰ )

                        @unknownuser said:

                        That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                        oh.. right-- that would present a challenge πŸ‘Š

                        i was thinking of the tin can rendering you did a few months ago which had some old looking metal on it and thought something similar would look nice on the dragon.. but yeah, the tin can was round and way easier to map.

                        dotdotdot

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                        • cottyC Offline
                          cotty
                          last edited by

                          @frederik said:

                          That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                          For these, I did a quick one with SketchUV...

                          my SketchUp gallery

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                          • BoxB Offline
                            Box
                            last edited by

                            How about old gold.


                            DragonGold.jpg

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                            • massimoM Offline
                              massimo Moderator
                              last edited by

                              I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                              Rendered in Thea.
                              dragon_finale_jpg.jpg
                              setup.jpg

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                              • Al HartA Offline
                                Al Hart
                                last edited by

                                @massimo said:

                                I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                                Rendered in Thea.
                                [attachment=1:3p74nvwk]<!-- ia1 -->dragon_finale_jpg.jpg<!-- ia1 -->[/attachment:3p74nvwk]
                                [attachment=0:3p74nvwk]<!-- ia0 -->setup.jpg<!-- ia0 -->[/attachment:3p74nvwk]

                                Thanks for this masimo. Just before you posted it I was thinking about contacting a professional photographer I know to get some tips on studio photography in the real world. Many of the contributors to this thread, including myself, took an easy route, using easily accessible render features without spending a lot if time trying to achieve a more profound studio effect.

                                Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                                Did you actually use a model like the schematic, and if so, where dud the eye go?

                                Al Hart

                                http:wiki.renderplus.comimageseefRender_plus_colored30x30%29.PNG
                                IRender nXt from Render Plus

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                                • micioneM Offline
                                  micione
                                  last edited by

                                  angry dragon...

                                  (Renditioner v3)


                                  Dragon.png

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by

                                    @al hart said:

                                    without spending a lot if time trying to achieve a more profound studio effect.

                                    That's indeed time consuming, but you have a lot more control on the effects and, at the end, indeed a "more profound effect" as you said.

                                    @al hart said:

                                    Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                                    No problem. Anyway I took the basic set-up from here. It's in italian, but you have a lot of images to look at.

                                    @al hart said:

                                    Did you actually use a model like the schematic

                                    Yes, what I've posted is the Thea's workspace view from above.

                                    @al hart said:

                                    ...and if so, where dud the eye go?

                                    Sorry, not sure to understand this. You mean where is placed the camera?

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                                    • Mike AmosM Offline
                                      Mike Amos
                                      last edited by

                                      Renditioner V3.

                                      Advanced glass.

                                      Background for small object.

                                      studio neutral 2 lighting.

                                      Quality medium.

                                      Render time 9 minutes.

                                      Photo chopped for light levels.


                                      Green Dragon.

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                                      • Rich O BrienR Offline
                                        Rich O Brien Moderator
                                        last edited by

                                        render-01.png

                                        render-02.png

                                        render-03.png

                                        Download the free D'oh Book for SketchUp πŸ“–

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                                        • K Offline
                                          kaas
                                          last edited by

                                          As far as I know Lightup can't do SSS so I used some liquid material settings instead because the glass didn't look nice. Rendering time 2 minutes 30 seconds. Maybe Adam himself has a trick for making it look more like glass?


                                          lightup_liquid_sml.jpg

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                                          • Rich O BrienR Offline
                                            Rich O Brien Moderator
                                            last edited by

                                            http://i.minus.com/ib1y5EsR6slOde.gif

                                            Download the free D'oh Book for SketchUp πŸ“–

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