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Model for Rendering Samples - Green Dragon

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  • C Offline
    cotty
    last edited by 25 Mar 2014, 06:39

    Some variations (without green)...
    (Indigo Renderer)


    dragon_cotty2.jpg

    my SketchUp gallery

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    • A Offline
      alvis
      last edited by 25 Mar 2014, 07:15

      TwilightRender. 10 min with Easy 09.


      1.jpg


      d.jpg

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      • A Offline
        Al Hart
        last edited by 25 Mar 2014, 13:54

        @alvis said:

        TwilightRender. 10 min with Easy 09.

        Alvis,

        It the image which looks like an office in the lower right of the screen shot pertinent, or only the position of the Dragon on the geometry?

        Al Hart

        http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
        IRender nXt from Render Plus

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        • F Offline
          Frederik
          last edited by 25 Mar 2014, 14:16

          @al hart said:

          It the image which looks like an office in the lower right of the screen shot pertinent, or only the position of the Dragon on the geometry?

          The image looking like an office is - I assume - the IBL/HDRI used for this scene... πŸ˜‰

          Cheers
          Kim Frederik

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          • A Offline
            Al Hart
            last edited by 25 Mar 2014, 14:42

            @hellnbak said:

            what's a render?

            All the images in this thread with light highlights and other reflections on the dragon are created with rendering add-ons to SketchUp which create photorealistic, rendered, images from the SketchUp model.

            Al Hart

            http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
            IRender nXt from Render Plus

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            • J Offline
              jeff hammond
              last edited by 25 Mar 2014, 16:03

              .

              Chia

              click -> cleaner

              Indigo, MakeFur
              sun

              dotdotdot

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              • A Offline
                alvis
                last edited by 25 Mar 2014, 18:13

                @frederik said:

                @al hart said:

                It the image which looks like an office in the lower right of the screen shot pertinent, or only the position of the Dragon on the geometry?

                The image looking like an office is - I assume - the IBL/HDRI used for this scene... πŸ˜‰

                Definitely yes πŸ˜‰

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                • S Offline
                  Sminky
                  last edited by 26 Mar 2014, 00:50

                  I gave it a try with Brighter3D.
                  The lighting is provided by a HDR image of uffizzi museum and you can see it reflected on the mirror ball.


                  green dragon brighter 3d.jpg

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                  • J Offline
                    jeff hammond
                    last edited by 26 Mar 2014, 04:19

                    @frederik said:

                    Thea Render TR1
                    Render time: 4 minutes
                    Raw render...

                    that metal looks awesome.
                    i challenge you to try one with weathered(?) copper πŸ˜‰

                    [you know.. for the green theme.. πŸ’š ]

                    dotdotdot

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                    • D Offline
                      david57
                      last edited by 26 Mar 2014, 05:27

                      Mitsuba Renders.
                      Fist one: 47 minutes.
                      Second one: 4.5 minutes.
                      Third one: 10 minutes.


                      Untitled Dragon.jpg


                      Lost the green color and lacking wings.


                      Untitled Dragon 3.jpg

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                      • D Offline
                        david57
                        last edited by 26 Mar 2014, 06:04

                        Using Cu2O on this one.


                        Untitled Cu2O Dragon.jpg

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                        • C Offline
                          cotty
                          last edited by 26 Mar 2014, 06:30

                          A last green one from me, this time with the used simple light scene...
                          (Indigo Renderer)


                          dragon_cotty_b.jpg

                          my SketchUp gallery

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                          • F Offline
                            Frederik
                            last edited by 26 Mar 2014, 08:44

                            @jeff hammond said:

                            that metal looks awesome.

                            You can get it here ... πŸ˜‰

                            @jeff hammond said:

                            i challenge you to try one with weathered(?) copper πŸ˜‰

                            [you know.. for the green theme.. πŸ’š ]

                            πŸ˜„
                            That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                            Cheers
                            Kim Frederik

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                            • J Offline
                              jeff hammond
                              last edited by 26 Mar 2014, 17:20

                              @frederik said:

                              @jeff hammond said:

                              that metal looks awesome.

                              You can get it here ... πŸ˜‰

                              i almost switched to thea a while back.. i tried it for a few days and i liked it.
                              it's just when i had to make some renders for a project, i ended up using indigo for it since it's more familiar and i like that one too.

                              idk, i guess if rendering was a more important aspect of my work -- or, if i were more passionate about rendering from a hobby pov, i'd be more inclined to switch over or experiment with thea more..
                              but for my requirements, i'm pretty happy with indigo so i'll probably just keep using it
                              (not to mention, i have a lifetime indigo license so.... πŸ˜‰ )

                              @unknownuser said:

                              That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                              oh.. right-- that would present a challenge πŸ‘Š

                              i was thinking of the tin can rendering you did a few months ago which had some old looking metal on it and thought something similar would look nice on the dragon.. but yeah, the tin can was round and way easier to map.

                              dotdotdot

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                              • C Offline
                                cotty
                                last edited by 26 Mar 2014, 17:27

                                @frederik said:

                                That dragon is not UV-mapped... It would definitely be a challenge just to do that... πŸ˜‰

                                For these , I did a quick one with SketchUV...

                                my SketchUp gallery

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                                • BoxB Offline
                                  Box
                                  last edited by 26 Mar 2014, 18:17

                                  How about old gold.


                                  DragonGold.jpg

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                                  • massimoM Offline
                                    massimo Moderator
                                    last edited by 26 Mar 2014, 18:47

                                    I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                                    Rendered in Thea.
                                    dragon_finale_jpg.jpg
                                    setup.jpg

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                                    • A Offline
                                      Al Hart
                                      last edited by 26 Mar 2014, 19:05

                                      @massimo said:

                                      I'm experimenting in recreating still life set-ups taken from real life. Here is one, I've also attached a schematic setting of the scene for those who are interested.
                                      Rendered in Thea.
                                      [attachment=1:3p74nvwk]<!-- ia1 -->dragon_finale_jpg.jpg<!-- ia1 -->[/attachment:3p74nvwk]
                                      [attachment=0:3p74nvwk]<!-- ia0 -->setup.jpg<!-- ia0 -->[/attachment:3p74nvwk]

                                      Thanks for this masimo. Just before you posted it I was thinking about contacting a professional photographer I know to get some tips on studio photography in the real world. Many of the contributors to this thread, including myself, took an easy route, using easily accessible render features without spending a lot if time trying to achieve a more profound studio effect.

                                      Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                                      Did you actually use a model like the schematic, and if so, where dud the eye go?

                                      Al Hart

                                      http://wiki.renderplus.com/images/e/ef/Render_plus_colored30x30%29.PNG
                                      IRender nXt from Render Plus

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                                      • micioneM Offline
                                        micione
                                        last edited by 26 Mar 2014, 19:20

                                        angry dragon...

                                        (Renditioner v3)


                                        Dragon.png

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                                        • massimoM Offline
                                          massimo Moderator
                                          last edited by 26 Mar 2014, 19:37

                                          @al hart said:

                                          without spending a lot if time trying to achieve a more profound studio effect.

                                          That's indeed time consuming, but you have a lot more control on the effects and, at the end, indeed a "more profound effect" as you said.

                                          @al hart said:

                                          Woukd you mind if i included your schematic and rendering in another article I am writing about basic rendering concepts. I will be glad to credit you your contribution.

                                          No problem. Anyway I took the basic set-up from here . It's in italian, but you have a lot of images to look at.

                                          @al hart said:

                                          Did you actually use a model like the schematic

                                          Yes, what I've posted is the Thea's workspace view from above.

                                          @al hart said:

                                          ...and if so, where dud the eye go?

                                          Sorry, not sure to understand this. You mean where is placed the camera?

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