Model for Rendering Samples - Green Dragon
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@box said:
I'm not a fan of Green....
Twilight Render, medium preset.
Default Realistic Glass material
HDRI from the Sketucation Store Studio pack.Nice. May I ask your TW settins?
Never can get SSS correct -
@jpalm32 said:
Nice. May I ask your TW settins?
Never can get SSS correctAs I said, default Realistic glass(diamond) and easy preset medium.
Perhaps the trick I used was scaling a copy of the dragon to fit inside and give that a lampshade material. That adds some density to the whole thing.
You can see the difference in this one, it is the same settings without the inner lampshade. and a different colour.
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Another one with Indigo...
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Wow I really 1ike the last two. When I get home I may join in.
EB
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As a side note. If jumping into "dragon" studio, one might be interested to look on Henrik Wann Jensen's iconic A dragon made of frosted glass. That inspired some years ago a Frosted Glass Challenge (Any Render Engine) (http://www.atillaakin.com/maxwell/dragonmatrix.png).
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hi, im not very good at rendering, mainly because its not my primary focus, but i had to do this one
VRay 2.0, rendered at 1600x1200, high exterior preset with ambient occlusion
Dragon material is a glass bottle vismat, changed the RGB to 33,160,8
Dragon Balls downloaded from wharehouse and just added reflection
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Studio and product rendering is a very simple task but can be a pain in the ass if you do not have the right tools.
In the past as illustrated above I used a studio setup model on which I could pose my model and that worked fine at the time however the problem with such a setup is there is no balanced lighting from behind so one could only light from sides and front or use an HDR image which again would not project from behind as there is a model of a studio blocking it.
The whole point of Prodviz is to show the item in best lighting and minimal or soft shadows it is not to set up an elaborate scene as the emphasis is on the product.
I have a 2 minute setup solution using Thea render.
What you need:
A good HDRI (here is a jpg of what I will use for this example)
Then you need another map, this time a pure white image:
The method here is you put the HDRI in the IBL slot (Image based lighting) and you put the pure white image in the background slot.
Now you create a ground plane and remove all materials and create a shadow catcher in Thea materials.
Done, now UV map and add material to model and render with Presto MC less than 2 minutes each.
Raw renders.
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what's a render?
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I'm not a fan of Green....Edit; sorry I only just noticed that you wanted everyone to use the same colour.
Twilight Render, medium preset.
Default Realistic Glass material
HDRI from the Sketucation Store Studio pack.
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Some variations (without green)...
(Indigo Renderer)
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TwilightRender. 10 min with Easy 09.
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@alvis said:
TwilightRender. 10 min with Easy 09.
Alvis,
It the image which looks like an office in the lower right of the screen shot pertinent, or only the position of the Dragon on the geometry?
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@al hart said:
It the image which looks like an office in the lower right of the screen shot pertinent, or only the position of the Dragon on the geometry?
The image looking like an office is - I assume - the IBL/HDRI used for this scene...
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@hellnbak said:
what's a render?
All the images in this thread with light highlights and other reflections on the dragon are created with rendering add-ons to SketchUp which create photorealistic, rendered, images from the SketchUp model.
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.
Chia
Indigo, MakeFur
sun -
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I gave it a try with Brighter3D.
The lighting is provided by a HDR image of uffizzi museum and you can see it reflected on the mirror ball.
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@frederik said:
Thea Render TR1
Render time: 4 minutes
Raw render...that metal looks awesome.
i challenge you to try one with weathered(?) copper[you know.. for the green theme.. ]
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Mitsuba Renders.
Fist one: 47 minutes.
Second one: 4.5 minutes.
Third one: 10 minutes.
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Using Cu2O on this one.
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