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    MSPhysics 1.0.3 (16 October 2017)

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    • A Offline
      Anton_S
      last edited by

      BruceRob40, thank you for the complement!

      Every time you perform a simulation and record, acquired model data is saved to a separate file, [model name].mspreplay, at the same path as the model. Additional record information is saved in the model itself, to help associating file data with their entities. This means that, in order to preserve your animation, you must save your model after recording an animation. When you load your model again, the animation should load with it.

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      • D Offline
        durulnayir
        last edited by

        Hello everyone,
        My problem is, i installed MSPhysics with no problem but it keeps deleted everytime i restart Sketchup. I am using 2017 Pro version. I can install it again from extension manager with no problems, i can use it with no problems, the things that i draw with MSphysics remains, but the extension get uninstalled after i restart Sketchup.
        It is not a big problem since i can re-install it everytime in 30 secs but.. it is still annoying.
        I would be grateful if someone can help me with fixing this problem, many thanks.

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        • pilouP Offline
          pilou
          last edited by

          Cool use of MsPhysics for simulate this tricky door! Bravo Anton! πŸ‘
          by KLEMENS TORGGLER

          https://i.postimg.cc/63wVvk68/GIF_door1.gif

          https://i.postimg.cc/hj5514XC/tuto_door.jpg


          Door_triangles.skp

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • F Offline
            faust07
            last edited by

            Well done! Complex and simple at the same time. A good example of using MSPhysics.

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            • pilouP Offline
              pilou
              last edited by

              @Anton
              Not so bad! 😎

              https://s6.postimg.cc/ilhz28w0h/GIF_mur5.gif

              and after Eclate Deplace

              https://s6.postimg.cc/mvwmxu13l/GIF_mur6.gif

              PS Have you something for "untouch" some objects with a measure given inside mS Physics?
              Sure I have yet Eclate-deplace ...

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

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              • pilouP Offline
                pilou
                last edited by

                I have some problem to better "past" this articulated structure to the landscape!
                Convex Hull is used.

                What is the process for this sort of thing ?

                Density, other sort of hinge, Friction, ... ?

                GIF_bloka.gif

                BLOKA01.jpg


                blocka.skp

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • O Offline
                  oheimala
                  last edited by

                  Hi, I suppose the geometry of squares and hinges is the limit. Try with univeral joint instead of hinges. Then the squares can become to diamonds.

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                  • pilouP Offline
                    pilou
                    last edited by

                    It's not square cube, it's yet "diamond"! πŸ˜‰

                    but maybe i have forgotten forget to give these Diamonds "convex" ! 😲
                    change the diamond in convex state ...not better!

                    Universal joint gives more liberties but "fall down" not more to the ground!

                    here with normal hinge no problem πŸ˜„

                    GIF_density.gif
                    GIF_de_soit.gif

                    Frenchy Pilou
                    Is beautiful that please without concept!
                    My Little site :)

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                    • pilouP Offline
                      pilou
                      last edited by

                      I put all "diamonds" as Convex Hull : not many better...


                      blocka2.skp

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • pilouP Offline
                        pilou
                        last edited by

                        I put all as Universal joints not many more better...


                        blocka3.skp

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F Offline
                          faust07
                          last edited by

                          Shape of the ground: Static Mesh (The hill has concave areas)
                          Material of blocks: Concrete (More weight for the deformation)
                          Stiffness of Hinges: 0.95 (The geometry is otherwise too stiff, because the connections allow little lateral twisting.)


                          block2-f07_03.gif

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                          • pilouP Offline
                            pilou
                            last edited by

                            Excellent! i will study your solution! πŸ‘
                            I was desesperated! πŸ˜„

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • pilouP Offline
                              pilou
                              last edited by

                              So my biggest error was the "Concave surface"! 😳

                              Will be very good for create very quickly some "roof structures" ! πŸ‘

                              GIF_structure.gif

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pilouP Offline
                                pilou
                                last edited by

                                Seems very low intensity of Stiffness faraway element!

                                In case of concave surface maybe other joints can oblige the element to rotate more...? (universal...)
                                (not yet tested)

                                Here 0.1 stiffness
                                low_stiffness.jpg

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • P Offline
                                  philhumphrey
                                  last edited by

                                  Hello,
                                  I am trying to model a buoyant house simulation- However am having problems keeping the buoyancy in one plane. This is what the pontoon posts are for in real life. If anyone could please help me simulate this that would be great- thank you

                                  Page Not Found

                                  Web word processing, presentations and spreadsheets

                                  favicon

                                  (drive.google.com)

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                                  • P Offline
                                    philhumphrey
                                    last edited by

                                    Hello I am looking to model buoyancy, is there a way to stop an object falling over only buoyancy straight up and down

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                                    • C Offline
                                      cristyan
                                      last edited by

                                      Hello philhumphrey ! I have uploaded your file with some modifications. You have to play with density on the house and the buoyant material. and look how joint connection tool works or better you have to play a little with MSPhysics to understand how it works.For this you can download some file on 3dwarehouse searching "MSPhysics".


                                      Buoyany Housing2.skp

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        A cool site for tuto about MS Physics! πŸ˜‰

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • T Offline
                                          tayyab2224
                                          last edited by

                                          It's been so long when started using Ms physics tool and I have learned so many things from developers but the thing is found on YouTube or over here , is flying an object like helicopter and air plane,
                                          J have downloaded a model of an air plane, the plane can fly yeah, sketchyphysics is used in that model, the I want to ask is, how can do that in Ms physics?

                                          M. Tayyab

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                                          • OxerO Offline
                                            Oxer
                                            last edited by

                                            Hi, I installed the new SketchUp 2019 (Trial) to test it and I have obtain one error message in Ruby Console:

                                            Error al cargar archivo /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/main_entry.rb
                                            Error; #<IOError; The required, staged c extension file, "/Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/libraries/stage/osx64/2.5/msp_lib.bundle", is missing!>
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/ams_Lib/extension_manager.rb;204;in `block in require_all'
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/ams_Lib/extension_manager.rb;201;in `each'
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/ams_Lib/extension_manager.rb;201;in `require_all'
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/main.rb;70;in `<top (required)>'
                                            /Applications/SketchUp 2019/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.5.1/lib/ruby/2.5.0/rubygems/core_ext/kernel_require.rb;59;in `require'
                                            /Applications/SketchUp 2019/SketchUp.app/Contents/Frameworks/Ruby.framework/Versions/2.5.1/lib/ruby/2.5.0/rubygems/core_ext/kernel_require.rb;59;in `require'
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics/main_entry.rb;15;in `<top (required)>'
                                            /Applications/SketchUp 2019/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `require'
                                            /Applications/SketchUp 2019/SketchUp.app/Contents/Resources/Content/Tools/extensions.rb;197;in `load'
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics.rb;21;in `register_extension'
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics.rb;21;in `<module;MSPhysics>'
                                            /Users/Oxer/Library/Application Support/SketchUp 2019/SketchUp/Plugins/MSPhysics.rb;5;in `<top (required)>'
                                            

                                            MSPhysics v1.0.3 & AMS Library v3.6.0h
                                            SU2019 (Trial) & macOS 10.13.6

                                            "The result is the end what is important is the process" by Oxer
                                            [http://www.oxervision.blogspot.com/(http://www.oxervision.blogspot.com/)]

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