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MSPhysics 1.0.3 (16 October 2017)

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  • A Offline
    Anton_S
    last edited by 23 Sept 2019, 18:30

    @diogobr said:

    My sketchup is hiding the objects, when I press start emulation (about 10 seconds). What is happening?

    This happens because some objects, like hidden objects fall too far down to the point where your view is clipped. Ensure to assign an Ignore state to the that objects that should not be a part of simulation.

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    • A Offline
      Anton_S
      last edited by 23 Sept 2019, 18:31

      @fokys said:

      Please tell me how to configure the plugin

      I will try to make the slider joint more useful by the next release. Thank you for your report!

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      • A Offline
        Anton_S
        last edited by 23 Sept 2019, 18:32

        @ahmed0007 said:

        please update for SU2019

        I am on it!

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        • A Offline
          Ahmed0007
          last edited by 23 Sept 2019, 20:32

          @anton_s said:

          @ahmed0007 said:

          please update for SU2019

          I am on it!

          Thank you so much
          🎉 👍

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          • F Offline
            faust07
            last edited by 23 Sept 2019, 22:20

            Sounds good. This could be a reason to purchase SketchUp 2019...

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            • S Offline
              steambuf
              last edited by 1 Oct 2019, 07:02

              been looking for an animator for some time and have looked at this plugin with Sketchup 2017 Make to keep the costs down to zero. The new version of Free Sketchup is on line only so no use to me.
              I cannot get the joints to remain located exactly and the objects drift apart after a short period of time.
              I also downloaded a steam beam engine model with full animation. this worked fine for a couple of iterations and then proceeded to disintegrate due to drifting of the joints.
              Is this just me of is this an ongoing problem with this plug in?

              If I could get it to work it would be a terrific program. everything seems to work except this drifting of the joints. pity I've spent quite a bit of time trying to make it work.

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              • A Offline
                Anton_S
                last edited by 1 Oct 2019, 18:47

                @steambuf Yes, joints are a problem. I wm hoping that an updated version of nrwton dynamics physics engine addresses the problem. In the meantime, joint stiffness is best, if all connected bodies are of the same mass and solver model is set to itetative 64 passes. To change the mass of a body, use the UI.

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                • S Offline
                  steambuf
                  last edited by 2 Oct 2019, 08:05

                  Thanks for the reply.
                  Much appreciated!!
                  Will play with it a bit more and try your suggestions. I really love what you are doing to keep the fun in programming and sharing your knowledge and skill with others.
                  I'm now retired and trying to keep my brain active and you are helping me do that.
                  Thanks again and would love to see an update to the non sticky joints???
                  Cheers Peter

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                  • W Offline
                    WronskiKamil
                    last edited by 30 Oct 2019, 22:37

                    Hi,
                    Will it be possible to export the animation to vray in the future? Maybe in the next version;)?

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                    • J Offline
                      jeep906
                      last edited by 8 Jan 2020, 10:15

                      Dear author! I apologize for my English, I translate Google translator.
                      Is it possible to save the properties of individual objects defined in the MSPhysics UI tool when combining these objects into a common group?
                      if there is no such possibility in this plugin, I am ready to pay for writing a new one, where there is such an opportunity. Please help me!

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                      • T Offline
                        tayyab2224
                        last edited by 10 Jan 2020, 15:03

                        As far as i know , it is not possible in this version, anton_s might be busy anywhere else .

                        M. Tayyab

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                        • A Offline
                          Anton_S
                          last edited by 11 Jan 2020, 01:55

                          @jeep906 said:

                          Dear author! I apologize for my English, I translate Google translator.
                          Is it possible to save the properties of individual objects defined in the MSPhysics UI tool when combining these objects into a common group?
                          if there is no such possibility in this plugin, I am ready to pay for writing a new one, where there is such an opportunity. Please help me!

                          With the current version, it is not possible to assign properties to internal groups. The new version, that I am developing, will support this functionality.

                          @tayyab2224 said:

                          As far as i know , it is not possible in this version, anton_s might be busy anywhere else .

                          I am honestly working on the project, just not as actively. I have been focused on other things. NewtonDynamics, the physics engine used by MSPhysics, has become much more stable and robust with joints than before. We will no longer experience the weird behavior of those flexible and wandering joints and have much better experience with developing robotics. I am driven to develop the new version. Thanks for your interest in the project!

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                          • F Offline
                            faust07
                            last edited by 11 Jan 2020, 13:53

                            Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?

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                            • A Offline
                              Anton_S
                              last edited by 12 Jan 2020, 01:05

                              @faust07 said:

                              Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?

                              Unfortunately MSPhysics 2 won't be compatible with current models. This time, any object intended for simulation will have to be marked explicitly, rather than excluding unwanted with the Ignore option. Scripting docs is going to be different as well. My intention is to focus on usability and tutorials with this one.

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                              • H Offline
                                Hza
                                last edited by 12 Jan 2020, 01:37

                                Hello Anton, thanks for the great extension! Please, when we can expect release of the MSPhysics 2?
                                thanks again!
                                Hza

                                @anton_s said:

                                @faust07 said:

                                Thanks for the information on the further development of MSPhysics. That sounds great. Will the old models be compatible with the new version?

                                Unfortunately MSPhysics 2 won't be compatible with current models. This time, any object intended for simulation will have to be marked explicitly, rather than excluding unwanted with the Ignore option. Scripting docs is going to be different as well. My intention is to focus on usability and tutorials with this one.

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                                • A Offline
                                  Anton_S
                                  last edited by 13 Jan 2020, 23:21

                                  @hza said:

                                  Hello Anton, thanks for the great extension! Please, when we can expect release of the MSPhysics 2?
                                  thanks again!
                                  Hza

                                  The first beta version should be ready in a few months.

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                                  • J Offline
                                    jumpjack
                                    last edited by 31 Jan 2020, 18:33

                                    Does it exist a library of mechanisms for MSP? I can find only a dozen models on warehouse.

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                                    • K Offline
                                      kaoru_komine
                                      last edited by 29 Mar 2020, 02:13

                                      I am commenting for the first time.
                                      Thanks to the author for the great plugin.
                                      I'm looking forward to the new version of "MSPhysics".

                                      Now, I have a question about "MSPhysics2".
                                      I use Ruby scripts that can be input from the UI to control the 3D model in the current "MSPhysics".Is it possible to do the same thing with "MSPhysics2"?

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                                      • A Offline
                                        Anton_S
                                        last edited by 1 Apr 2020, 23:00

                                        @kaoru_komine said:

                                        I use Ruby scripts that can be input from the UI to control the 3D model in the current "MSPhysics".Is it possible to do the same thing with "MSPhysics2"?

                                        Yes, scripting will still be available with MSPhysics2. The scripting API will be different, however.

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                                        • A Offline
                                          Anton_S
                                          last edited by 1 Apr 2020, 23:14

                                          @jumpjack said:

                                          Does it exist a library of mechanisms for MSP? I can find only a dozen models on warehouse.

                                          As mentioned earlier, MSPhysics 1 has weak joints, in which case creating mechanical interconnections between rods, suspension, robotic arms, and what not, makes the resulting structure weak and loose, unless all interconnected groups have an identical mass. MSPhysics 2 should be able to address this issue. I haven't yet tested that, and I am a little behind with my promises on the development of the project, but as mentioned earlier, I am very exited to utilize the newer NewtonDynamics version for this, which showed promising results with the stable and robust interlinked joint behavior.

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