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    MSPhysics 1.0.3 (16 October 2017)

    Scheduled Pinned Locked Moved Plugins
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    • ecatiE Offline
      ecati
      last edited by

      The model is designed to move in this way. Which wheels are the front wheels?
      Click on the image to animate.


      1.gif

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      • Y Offline
        Yesenia95
        last edited by

        I am trying to model the robot shown in this video,(https://www.youtube.com/watch?v=l__IKY-Xrw4&t=5s)
        i.e the robot should be a able to move in the x and y plane without rotating by varying the speeds of each wheel independently. I have updated the model by replacing the cylinder wheel with two spheres, one of the sphere is attached to a motor while the other motor is allowed to rotate freely. However, the model still does not move in a straight line?

        Do you have any suggestions of what could be the problem please? Or is there any other way of how I can move a circular disc representing the robot platform that is able to move in any direction and rotate on its own axis in order to be able to bypass the mechanism of the omniwheels while retaining the stability provided by the three wheels?

        I appreciate your help and thank you in advance.


        OmniRob12.skp

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        • O Offline
          oheimala
          last edited by

          @anton_s said:

          @oheimala said:

          I have an issue with floathing items. I work as a professional with floating docks, and the MSP simulation in water is something I would really love to use; actually a perfect tool for me. But.. when making a pontoon with several materials, the simulation will give strange results. I believe there is a some kind of bug.

          As attached is a simplified concrete pontoon of two parts: a shell of concrete and a float of styrofoam. When dropped to float, you see four different scenarios happen and none of them is accurate. From my point of view it would be easy if the simulation could work without calculation; just simply specifying the parts density, group them and let them float.

          The shell must consist from five separate subgroups, that is from four wall groups and one base/ceiling group. The top level group should be assigned Compound shape. That way, the collision shape generated will reflect the actual one. If you enable collision wireframe in simulation, you will see what is going on. So if you convexify subgroups, your resulting simulation would be realistic and the density you assign will reflect the density of material properly.

          Hi Anton, thanks for your kind reply. So; complex pontoon structures may be tiny nightmares for floating simulations if the structures must be made from small simplified convex parts... Okay - I will test when I have resources for it, and I'll report. Fredo Tools "Convexify" may be the key πŸ˜„

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          • O Offline
            oheimala
            last edited by

            @oheimala said:

            @anton_s said:

            @oheimala said:

            I have an issue with floathing items. I work as a professional with floating docks, and the MSP simulation in water is something I would really love to use; actually a perfect tool for me. But.. when making a pontoon with several materials, the simulation will give strange results. I believe there is a some kind of bug.

            As attached is a simplified concrete pontoon of two parts: a shell of concrete and a float of styrofoam. When dropped to float, you see four different scenarios happen and none of them is accurate. From my point of view it would be easy if the simulation could work without calculation; just simply specifying the parts density, group them and let them float.

            The shell must consist from five separate subgroups, that is from four wall groups and one base/ceiling group. The top level group should be assigned Compound shape. That way, the collision shape generated will reflect the actual one. If you enable collision wireframe in simulation, you will see what is going on. So if you convexify subgroups, your resulting simulation would be realistic and the density you assign will reflect the density of material properly.

            Hi Anton, thanks for your kind reply. So; complex pontoon structures may be tiny nightmares for floating simulations if the structures must be made from small simplified convex parts... Okay - I will test when I have resources for it, and I'll report. Fredo Tools "Convexify" may be the key πŸ˜„

            Hi again. Yes, convexifying the pontoon shell solved the issue - Thanks!! And a as a note to other users: the Convexify in the Fredo Tools plugin is a great help!

            So; I keep testing floating simulations. The game will be harder when added more materials, complex shapes, anchor chains etc..

            • Cheers! -
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            • O Offline
              oheimala
              last edited by

              Hi

              Now I have tested anchor chains for a while already. The chain links are convexified and their shape is simplified for better performance. The topmost shape of a link is compound. Links are built as components. Their mass control is by density (of "cast iron" due somehow "steel" has too high density in the preset values). The actual chain is accomplished with universal joints (based on the video tutorial https://youtu.be/TLB1LjFUjWM)).

              As attached file is a setup of simplified "balance scale" with two, three and seven links chain. The balance weight is controlled by mass and set to same than links weight sum.

              So: the balance remains well up to three links, but when added more of exactly the same links, the chain weight rises like rocket and the needed balance weight makes no sense πŸ˜•

              I am sure I am doing something wrong, but despite hours and hours of testing I have not found any solution.

              Thanks again πŸ˜„


              "Balance scale with chains"

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              • B Offline
                BruceRob40
                last edited by

                Hi. I'm using MSphysics 1.0.3 with SU 2017 pro quite long time, but I still have a silly question:

                When I'm starting again SU with my project, I would like to run replay of my last simulation recorded in the previous session (which recording was working perfectly then). I see [project_name].mspreplay file in the same directory as my project, but still when I'm restarting SU the replay arrow is grayed.

                What to do to reopen saved animation in SU?

                As for now to keep my animation in memory I run screen capture programs.

                PS. I'm posting the first time question in this forum, so I need to add: thanks a lot for this awesome plugin Anton!

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                • A Offline
                  Anton_S
                  last edited by

                  BruceRob40, thank you for the complement!

                  Every time you perform a simulation and record, acquired model data is saved to a separate file, [model name].mspreplay, at the same path as the model. Additional record information is saved in the model itself, to help associating file data with their entities. This means that, in order to preserve your animation, you must save your model after recording an animation. When you load your model again, the animation should load with it.

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                  • D Offline
                    durulnayir
                    last edited by

                    Hello everyone,
                    My problem is, i installed MSPhysics with no problem but it keeps deleted everytime i restart Sketchup. I am using 2017 Pro version. I can install it again from extension manager with no problems, i can use it with no problems, the things that i draw with MSphysics remains, but the extension get uninstalled after i restart Sketchup.
                    It is not a big problem since i can re-install it everytime in 30 secs but.. it is still annoying.
                    I would be grateful if someone can help me with fixing this problem, many thanks.

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                    • pilouP Offline
                      pilou
                      last edited by

                      Cool use of MsPhysics for simulate this tricky door! Bravo Anton! πŸ‘
                      by KLEMENS TORGGLER

                      https://i.postimg.cc/63wVvk68/GIF_door1.gif

                      https://i.postimg.cc/hj5514XC/tuto_door.jpg


                      Door_triangles.skp

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • F Offline
                        faust07
                        last edited by

                        Well done! Complex and simple at the same time. A good example of using MSPhysics.

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                        • pilouP Offline
                          pilou
                          last edited by

                          @Anton
                          Not so bad! 😎

                          https://s6.postimg.cc/ilhz28w0h/GIF_mur5.gif

                          and after Eclate Deplace

                          https://s6.postimg.cc/mvwmxu13l/GIF_mur6.gif

                          PS Have you something for "untouch" some objects with a measure given inside mS Physics?
                          Sure I have yet Eclate-deplace ...

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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                          • pilouP Offline
                            pilou
                            last edited by

                            I have some problem to better "past" this articulated structure to the landscape!
                            Convex Hull is used.

                            What is the process for this sort of thing ?

                            Density, other sort of hinge, Friction, ... ?

                            GIF_bloka.gif

                            BLOKA01.jpg


                            blocka.skp

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • O Offline
                              oheimala
                              last edited by

                              Hi, I suppose the geometry of squares and hinges is the limit. Try with univeral joint instead of hinges. Then the squares can become to diamonds.

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                              • pilouP Offline
                                pilou
                                last edited by

                                It's not square cube, it's yet "diamond"! πŸ˜‰

                                but maybe i have forgotten forget to give these Diamonds "convex" ! 😲
                                change the diamond in convex state ...not better!

                                Universal joint gives more liberties but "fall down" not more to the ground!

                                here with normal hinge no problem πŸ˜„

                                GIF_density.gif
                                GIF_de_soit.gif

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  I put all "diamonds" as Convex Hull : not many better...


                                  blocka2.skp

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    I put all as Universal joints not many more better...


                                    blocka3.skp

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • F Offline
                                      faust07
                                      last edited by

                                      Shape of the ground: Static Mesh (The hill has concave areas)
                                      Material of blocks: Concrete (More weight for the deformation)
                                      Stiffness of Hinges: 0.95 (The geometry is otherwise too stiff, because the connections allow little lateral twisting.)


                                      block2-f07_03.gif

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                                      • pilouP Offline
                                        pilou
                                        last edited by

                                        Excellent! i will study your solution! πŸ‘
                                        I was desesperated! πŸ˜„

                                        Frenchy Pilou
                                        Is beautiful that please without concept!
                                        My Little site :)

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          So my biggest error was the "Concave surface"! 😳

                                          Will be very good for create very quickly some "roof structures" ! πŸ‘

                                          GIF_structure.gif

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • pilouP Offline
                                            pilou
                                            last edited by

                                            Seems very low intensity of Stiffness faraway element!

                                            In case of concave surface maybe other joints can oblige the element to rotate more...? (universal...)
                                            (not yet tested)

                                            Here 0.1 stiffness
                                            low_stiffness.jpg

                                            Frenchy Pilou
                                            Is beautiful that please without concept!
                                            My Little site :)

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