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    MSPhysics 1.0.3 (16 October 2017)

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    • tt_suT Offline
      tt_su
      last edited by

      @anton_s said:

      hack into my PC and steal the files.

      πŸ’­ πŸ‘Ώ

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      • A Offline
        Anton_S
        last edited by

        Hello guys,

        I posted the first alpha version. There are still a lot of things to be worked on, but I thought it wouldn't be a bad idea to upload updates as I go.

        Go to the first post and read all the compatibility and requirements, as this plugin is not user friendly yet.

        As far as uploading it to GitHub, it will be in a matter of days.

        I haven't yet created joints, and the dialog, but you can test destructing building and such things...

        Have a nice day!

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        • cottyC Offline
          cotty
          last edited by

          Fist test VERY promising! πŸ‘ πŸŽ‰

          [screenr:1z6ajd7z]yhhN[/screenr:1z6ajd7z]

          my SketchUp gallery

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          • K Offline
            kaas
            last edited by

            Very nice. First test no problems. Considering modelling a pachinko machine...

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            • tt_suT Offline
              tt_su
              last edited by

              @anton_s said:

              As far as uploading it to GitHub, it will be in a matter of days.

              πŸŽ‰ 😍

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              • J Offline
                josuapa
                last edited by

                @cotty said:

                Fist test VERY promising! πŸ‘ πŸŽ‰

                [screenr:zkq34ycx]yhhN[/screenr:zkq34ycx]

                It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) πŸ˜• . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you! πŸ˜„

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                • cottyC Offline
                  cotty
                  last edited by

                  You need a static mesh (context menu).

                  my SketchUp gallery

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                  • A Offline
                    Anton_S
                    last edited by

                    @josuapa said:

                    It's awesome. I'm testing, but my blocks fall into infinity (the boundary surface drops as well) πŸ˜• . I do not know how to make a surface to retain them. How I can fix it? Could you stop the simulation and save the drawing? Thank you! πŸ˜„

                    It states in the status text to use SHIFT key to lift objects.
                    You can use ESC to quit and Break/Pause button to toggle play.

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                    • J Offline
                      josuapa
                      last edited by

                      @cotty said:

                      You need a static mesh (context menu).

                      Thanks a lot ! It's perfect !!!! 😍

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                      • PixeroP Offline
                        Pixero
                        last edited by

                        Can it do soft bodies too?

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                        • soloS Offline
                          solo
                          last edited by

                          @cotty said:

                          You need a static mesh (context menu).

                          Can you explain this a little more detail?

                          Say I want to fill a bowl with marbles, how can that be done?

                          http://www.solos-art.com

                          If you see a toilet in your dreams do not use it.

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                          • jiminy-billy-bobJ Offline
                            jiminy-billy-bob
                            last edited by

                            @solo said:

                            Say I want to fill a bowl with marbles, how can that be done?

                            Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

                            25% off Skatter for SketchUcation Premium Members

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                            • A Offline
                              Anton_S
                              last edited by

                              @pixero said:

                              Can it do soft bodies too?

                              Newton 3.12 has that feature, but its unfinished. I might integrate it into MSPhysics when its finished.

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                              • A Offline
                                Anton_S
                                last edited by

                                @jiminy-billy-bob said:

                                @solo said:

                                Say I want to fill a bowl with marbles, how can that be done?

                                Select your bowl, in the context menu choose "static" in "state", and "coumpound from mesh" in "shape".

                                Compound from mesh bodies are not recommended, as complex bodies could generate improper collisions. You might set a bowl static mesh, but make sure that the front faces are always facing out because the front faces are the only faces that generate the collisions, not the back faces.

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                                • tt_suT Offline
                                  tt_su
                                  last edited by

                                  @pixero said:

                                  Can it do soft bodies too?

                                  Like tribles? πŸ˜„


                                  tribles.jpg

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                                  • PixeroP Offline
                                    Pixero
                                    last edited by

                                    @tt_su said:

                                    @pixero said:

                                    Can it do soft bodies too?

                                    Like tribles? πŸ˜„

                                    You mean, like Trimbles? πŸ˜›

                                    No, I mean like flags, cloth and such.

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                                    • K Offline
                                      kaas
                                      last edited by

                                      Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.


                                      msPhysics_bowl.skp

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        @kaas said:

                                        Tried a bowl like Solo suggested. Marbles are falling though the bowl. So tried some boxes. Had to scale everything x10 or the boxes would stick through the bowl. I guess I need to tweak some settings.

                                        Yeah, tiny objects are no good for newton. Another thing is I'll add the continuous collision mode feature, where objects won't fly through at fast speeds.

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                                        • O Offline
                                          otb designworks
                                          last edited by

                                          What are the chances of a mac version?

                                          Cheers, Chuck

                                          OTB Designworks is on Youtube

                                          6 core nMP, 32 gig RAM, (2) D700 GPU's, dual monitors

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                                          • A Offline
                                            Anton_S
                                            last edited by

                                            @otb designworks said:

                                            What are the chances of a mac version?

                                            The chances of a Mac version is like the chances of snow here in Salem Oregon - 3% πŸ˜†
                                            As you noticed this plugin requires AMS Library which is fully dependent on the Windows API. The mac version will be created, but it will lack a lot of features from the Windows version.

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