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    MSPhysics 1.0.3 (16 October 2017)

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    • gillesG Offline
      gilles
      last edited by

      @anton_s said:

      Hi, gilles,

      To fix that, you have to select the joint, open MSPhysics UI, and check the "connected collide" option.

      Regards,
      Anton

      Works fine ๐Ÿ‘

      A lot to dig in, I go back to the mine.

      " c'est curieux chez les marins ce besoin de faire des phrases "

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      • A Offline
        Anton_S
        last edited by

        Hi, Robin,

        The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

        I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

        Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

        Anton

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        • robintR Offline
          robint
          last edited by

          Hi Anton

          I'm sure I tried every way with the friction coeffs, and it didnt seem to help much, unless Im doing something wrong. If you could get real SI units into the spring damper model this would be fantastic. Classic maths leaves everything in normalised units which is really hard for students to translate into the real world - thats what MS physics is about. I try to encourage my student to abandon th suck-it-and-see approach in favour of understanding what is really happening and calculating the effect. I know that math is a real turn off for most users, but I try

          cheers Robin

          As one door closes another one slams in your face

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          • robintR Offline
            robint
            last edited by

            @anton_s said:

            Hi, Robin,

            The block doesn't sit still probably because you disabled the friction. Enabling the friction checkbox option for the block and for the floor contacting the block will fix the wandering off behavior.

            I will add an option to control accel and damp with the SI units in the upcoming release. At the moment, I figured that spring constant is roughly equals to (accel * 7 - damp), when spring joint stiffness is set to 1.0.

            Edit: Ensure that both anuglar and linear damping for all bodies are set to zero. This improves the closeness.

            Anton

            Yes indeed, improved action, I missed the friction box

            Herewith a revised model changing block mass from 0 - 0.5 kg gives a displacement of 0 - 1.0 so the spring rate is 2

            spring stiff 1 (what does this do?)
            Accel 1, damp 1.5 (gives critical damping approx)

            changing sample rate from 1/60 to 1/240 changes the whole model performance

            iterations 16 - improves stability

            the plane has a mass of 0.01kg, lowest i could get without instability

            So Ive actually got a spring damper that sort of behaves but it seems like the spring has inertial mass - an ideal spring should be zero mass and friction

            What do you think? Anything I can do to help (ruby dummy just now)

            Cheers

            Robin) ๐Ÿ˜›


            V 2

            As one door closes another one slams in your face

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            • A Offline
              Anton_S
              last edited by

              Hi, Robin,

              I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

              Regards,
              Anton

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              • robintR Offline
                robint
                last edited by

                @anton_s said:

                Hi, Robin,

                I just revised the spring joint to base on Hooke's law. Just need to adress a few other things before its ready for the release.

                Regards,
                Anton

                Hi Anton

                It occured to me loking at the motor joint, that it would be neat to have control sliders on important coeffs, of spring rate, friction, and damping, help to speed up student experience

                BTW just seen some example in Sketchucation, blown away with the talent out there

                Hope my little exercises aren' t too dull

                Cheers

                Robin

                As one door closes another one slams in your face

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                • gillesG Offline
                  gilles
                  last edited by

                  jansen.gif

                  What am I doing wrong?


                  THEO-JANSEN2.skp

                  " c'est curieux chez les marins ce besoin de faire des phrases "

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                  • A Offline
                    Anton_S
                    last edited by

                    Hi, gilles,

                    You just need to adjust motor joint properties. So, select the motor joint, open MSPhysics UI, and set Accel to 20, Damp to 10, and uncheck the Free Rotate checkbox option. This should make the motor more stronger.

                    Anton

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                    • gillesG Offline
                      gilles
                      last edited by

                      Thanks Anton,

                      Very nice tool you made there.

                      theo.gif


                      THEO.skp

                      " c'est curieux chez les marins ce besoin de faire des phrases "

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                      • A Offline
                        Anton_S
                        last edited by

                        Very clever, gilles!

                        I'm sure there is a way to improve performance and stiffness of that thing.

                        Anton

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                        • gillesG Offline
                          gilles
                          last edited by

                          Thรฉo Jansen.

                          http://www.strandbeest.com/index.php ๐Ÿ‘

                          " c'est curieux chez les marins ce besoin de faire des phrases "

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                          • pilouP Offline
                            pilou
                            last edited by

                            The peaceful robots! ๐Ÿ˜Ž

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • gillesG Offline
                              gilles
                              last edited by

                              I had issues with MS UI: modifying values, sometimes works sometimes not. ๐Ÿ˜ก

                              Then I notice this: typing a value +enter or tab does not work. ๐Ÿ˜ฎ
                              Typing a value + click outside the input box worksโ€ฆ ๐Ÿ˜ฎ

                              Just for anybody else having the same troubles.

                              MS-UI.gif

                              Mac OSX 10.8.5, SU2015.

                              " c'est curieux chez les marins ce besoin de faire des phrases "

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                              • A Offline
                                Anton_S
                                last edited by

                                Yeah, I'm working on that. Thanks for the report, gilles!

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                                • robintR Offline
                                  robint
                                  last edited by

                                  @gilles said:

                                  I had issues with MS UI: modifying values, sometimes works sometimes not. ๐Ÿ˜ก

                                  Then I notice this: typing a value +enter or tab does not work. ๐Ÿ˜ฎ
                                  Typing a value + click outside the input box worksโ€ฆ ๐Ÿ˜ฎ

                                  Just for anybody else having the same troubles.

                                  [attachment=0:3sqfwcxi]<!-- ia0 -->MS-UI.gif<!-- ia0 -->[/attachment:3sqfwcxi]

                                  Mac OSX 10.8.5, SU2015.

                                  Hi gilles

                                  I don't know if this is related but i noticed that when trying to alter friction, on cursor in window an X appears on the rhs and a new input will only be accepted after mouse over click X which blanks the window for a new entry

                                  kinda convoluted

                                  Robin

                                  As one door closes another one slams in your face

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                                  • A Offline
                                    Anton_S
                                    last edited by

                                    Announcing 0.9.9!

                                    This version comes with mainly an improved dialog and joints.

                                    View changelog for details: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

                                    Anton

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                                    • S Offline
                                      SketchyPhysicsNutt
                                      last edited by

                                      Thanks Anton for fixing the full-screen issue my animations are back to normal ๐Ÿ˜„
                                      MSPhysics 0.9.9
                                      tested on win 8.1 and sketchup 2015/2016 working fine.

                                      the new plane joint works great on single or two different planes ๐Ÿ‘

                                      thx again and merry xmas

                                      Tez

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                                      • A Offline
                                        Anton_S
                                        last edited by

                                        Hello, Tez,

                                        Good to hear that it's working now. And merry Christmas to you too!

                                        Best regards,
                                        Anton

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                                        • S Offline
                                          SketchyPhysicsNutt
                                          last edited by

                                          Sorry Anton forgot to ask u in my last post about simple OnTouch sound scripts

                                          in Sketchyphysics i just tick the OnTouch panel and use
                                          playSound('Sound1')

                                          what's the MSphysics equivalent script for Ontouch sound .....i keep getting an error?
                                          its no bug ..just me don't understand MS scripts yet.

                                          Tez

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                                          • robintR Offline
                                            robint
                                            last edited by

                                            Hi Anton, installed 0.9.9 and restarted SU
                                            but its screwed up my model?
                                            It falls downwards and I cant get the static floor to work as before, also the script stopped working
                                            Did I do a corrupt installation?

                                            Should I have deleted 0.9.8 first - you didnt say?
                                            I assumed it would overwrite and update itself
                                            Where to go? delete and start fresh installation or go back to 0.9.8?

                                            What to do? ๐Ÿ˜ณ

                                            Robin


                                            falling block7.skp

                                            As one door closes another one slams in your face

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