MSPhysics 1.0.3 (16 October 2017)
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There is the only install program for Window environments.
How can I install MSPhysics in Mac OS X? -
Hello !! Can someone tell me if an object can change his density if touched by another object ?? as in this file from metal to wood and from wood to metal ..
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Hi Anton!
Thank you for your work! It helps me start doing things, I never did before!Testing plugin I repeat chain, like this one.
https://youtu.be/AewFaqurPgc
I know, it's a SkethcyPhisics, I follow an approach.But my chain brakes! I use different material, no result. Could you help me, what's wrong?
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Hello !! andreyshell - Simulation > Update Timestep > set to x 1/6 (1/360) or more if is needed... hope that will help you .
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The Twilight renderer (Free) now supports MSPhysics simulations. However, there seems to be a conflict if you have installed both Physics plugins (MSPhysics and Sketchy Physics). Sketchy Physics replay data will be ignored.
During the rendering of frames of the MSPhysics simulation there also seems to be a conflict with the simultaneously running scene animation in the background.
This should be possible to turn off in the preferences, if the MSPhysics camera is used. -
How to make hole into a gear?
Here is problem with shape.
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@cristyan said:
Hello !! andreyshell - Simulation > Update Timestep > set to x 1/6 (1/360) or more if is needed... hope that will help you .
Wow! Great, it, works!
How to interpreter this parameter? How to understand it and use in modeling? -
@anton_s said:
TIG, yes, the error occurred while loaded
main.rb
, which occurs during registration, and I was able to fix it through trial and error.... I will upload it soon. Once again thanks for reporting.
Anton
Hi Anton
I have tried installing MSPhysics 0.9.3 in Sketchup Pro 2015 64 bit and get the same errors as reported in this string before your response. Is a fix for this still in the pipeline or is it in release 0.9.3? If the latter, I'm afraid error persists, for me.
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Hi!
An absolutely amazing plugin!!!
However my groups are falling in the static surface when "toggle play". See attached pics and file.
How do I do to avoid this?Thanks
//Mikael -
Hi All,
I just installed MS Physics from the Extension Warehouse and when I run the simulation nothing happens. The only thing that does happen is the right click context menu stops working. I tried this with two cubes hinged. Any suggestions? This is running on Sketchup 2016 Win10 64.
Thanks!
Also forgot to mention starting a new file from the current Sketchup session does not fix it. I have to actually close it and restart Sketchup.
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As always, it would be great to post the offending model. Then we can help you better.
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Here is the sample of one. I tried it on others and got the same result. Sometimes it also disables my keyboard shortcuts.
Thanks for checking it out!
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First step is to define the bottom face as Static Mesh. Then the model works without problems.
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Still dead on my end. It's like it partially locks up. Once I click the play button it starts acting weird. When I try to push things around all it does is try and draw a selection box.
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@surfmike In case you're dealing with tiny objects in your model, you need to adjust some world parameters. For your model, changing gravity to -1.0 and setting world scale to 20 prevents the penetration. Furthermore, In order to get the servo to interact with objects A and B, more precisely have the servo rotate object B with respect to object A, you should group the servo joint with object A and then, use the Joint Connection Tool to connect the servo with object B. The connection can be done by activating the Joint Connection Tool, selecting the servo joint, holding down the control or shift button, and then selecting a desired group (object B in your case).
@chrisjmitchel, I don't know what may be causing the error. What you can do is open Ruby Console, press Toggle Play, and then try clicking on the objects. If there's an error it might be outputted in the console.
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@bambutec said:
Hey Guys,
just dowloaded MSPhysics. Using a model like ray_test_0.9.skp , for me any change of properties like friction coefficients resp. change of materials do not reflect in how body´s behave. What could be the reason ?
My platform is a mac on OS X 10.11.4 with SketchUp Pro 2016 16.0.19913.
My intend is to simulate slide configurations and other attractions in Play and Leisure applications. Close to reality behavior is essential.
Would be so great if this works, it is very promising !!
Regards
Uli
My apologies for not responding, bambutec. I didn't see your post. I can indeed reproduce the friction bug on my Windows platform. I will notify you once it's fixed. Thanks for the report!
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@realkim0123 said:
There is the only install program for Window environments.
How can I install MSPhysics in Mac OS X?Yes, at the moment there is no installer for Mac OS X. To install it on Mac OS X, download MSPhysics_0.x.y.rbz, open SketchUp, navigate and select (Menu) Windows -> Preferences. Then click on Extensions tab, "install Extension..." button, select MSPhysics_0.x.y.rbz and click open. Following these steps should install you MSPhysics on Mac OS X.
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@malaise said:
Hallo Guys
Good to know ( on SketchUp2015 or 2016 /windows 32 bit), It seems that only the 60 first
pictures are exported. Perhaps, it's matter of Windows Version.Pierre
Hello Pierre,
I tried recording your model and then exporting animation into PNG images, and I was able to export more than 60 of them. So, you do know the proper steps for recording and exporting animation, right? In order to export you need to record simulation, for a suitable time. If you recorded for 60 frames, then only a maximum of 60 frames would be exported (unless your speed was less that one). So, maybe you need to record it for a bit more time prior to exporting it. Another reason to that may be the export settings. The actual quantity of images exported in an animation is ("End Frame" - "Start Frame") / "Speed". Maybe altering one of these parameters in the export settings might fix the issue on your end.
Hope that helps,
Anton -
@anton_s said:
@surfmike In case you're dealing with tiny objects in your model, you need to adjust some world parameters. For your model, changing gravity to -1.0 and setting world scale to 20 prevents the penetration.
Group the joint with object A worked out way better. Thanks.
However the other "sink into ground" issue still remains.
Do I have the right settings?Also the test file "curvy_joints.skp" have the same issue...
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