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    cristyan

    @cristyan

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    Latest posts made by cristyan

    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello ! How can i connect these sliders ( or can be a piston joint )in a way that if I move one the other will move in the opposite direction or to affect its position (without connecting them directly). Thank you!


      connected slider.skp

      posted in Plugins
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      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello ! utsav1110 here is an conveyor chain. You can use it if can help you.


      conveyor_chain.skp

      posted in Plugins
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      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello philhumphrey ! I have uploaded your file with some modifications. You have to play with density on the house and the buoyant material. and look how joint connection tool works or better you have to play a little with MSPhysics to understand how it works.For this you can download some file on 3dwarehouse searching "MSPhysics".


      Buoyany Housing2.skp

      posted in Plugins
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      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello !! Ecati try group the chain in another way something like like the file here ..and when you run MSPhsics delete guides( Edit>delete guides)this will make it run faster ..make a copy of your file first ...


      chain_bicycle.skp

      posted in Plugins
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      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello ! There is a script or another way that maintains the same distance between objects attached on CurvySlider , as a rollercoaster ? Thank you !

      posted in Plugins
      C
      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello !!!
      I think most stable version is MSPhysics_0.9.4 for now ... in MSPhysics_0.9.7 "Drag to orbit" does not work when the simulation is runing...
      Emersonvip - you can browse through this forum about chains ( http://sketchucation.com/forums/search.php?keywords=chain%26amp;t=56852%26amp;sf=msgonly ). Here you have a file, see how it was done this chain piece by piece and you will understand how MSPhysics it works with chains.
      as Anton wrote in a reply "You can adjust Update Timestep, Solver Model, and Update Rate for the desired speed, performance, and stability."


      chain MSPhysics.skp

      posted in Plugins
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      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello to everyone out there ! and Hello Anton ! It give me an error after program is launched... 2013 and 2016... And on version ...
      I manually install all the new plugins and I always delete the old ones ...
      Thank you !


      2013_MSPhysics_0.9.6_error


      2016_MSPhysics_0.9.6_error

      posted in Plugins
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      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello Anton ! It give me an error on Sketchup 2013 when presing PLAY.On Sketchup 2016 is runing ok.Thank you !


      error.jpg

      posted in Plugins
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      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello !! andreyshell - Simulation > Update Timestep > set to x 1/6 (1/360) or more if is needed... hope that will help you .

      posted in Plugins
      C
      cristyan
    • RE: MSPhysics 1.0.3 (16 October 2017)

      Hello !! Can someone tell me if an object can change his density if touched by another object ?? as in this file from metal to wood and from wood to metal ..


      1.skp

      posted in Plugins
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      cristyan