MSPhysics 1.0.3 (16 October 2017)
-
Micceo, it's fixed now. Update to 0.9.3.
Faust, I fixed the crash that would occur when loading large replay files.
Anton
-
Anton, saving and loading large simulations works great now! Thank you so much!
I've illustrated the Truster problem on start of a simulation with little GIF-films in the post "MSPhysics tests and questions" ... -
This is amazing! Using it to design all sorts of mechanical systems for things I make!
Question, though. I've messed around with the corkscrew and the curvy joints.. Is there an elegant way to simulate a threaded rod actuating a nut? Such as a lead screw? A constraint where you set the ratio of rotations to a certain unit of distance, so that if I have a gear assembly turning a bolt, it can crank a threaded rod that is linked to a piston constraint back and forth? Or vice versa? That appears to be the only thing I can't figure out how to do, other then that, this is the best plugin I've ever downloaded. Nice nice work!
EDIT: after talking to the author!
Simply link a joint to another joint and it is very self explanatory after that!
-
Hello Guys
Does someone try to export some animation in png files, to merge them into an avi file (Makeavi) ?
When starting the MSPhysics, animating the SKP file then using MSPhysics export to pictures, only the 60 first are generated.I followed step by step explanations but unsuccessfull, just an "fixed movie" AVI file is made...
Any help appreciated.
Pierre
-
@ Malaise: there is an object (with the name "echantillon") in your model on z = -5580 m. It is connected to a slider. In my tests it courses the model running out of the viewport. It could be the reason for the export problem.
-
Hi Faust07
I effectively saw some strange behavior without finding the origine. Many thanks
having answered. For your, It's a part of an Diffractometer linked with automation process. (Echantillon means sample)
Cheers.
Pierre
-
Hallo Guys
Good to know ( on SketchUp2015 or 2016 /windows 32 bit), It seems that only the 60 first
pictures are exported. Perhaps, it's matter of Windows Version.Pierre
-
Here the little corrected model. Works flawlessly. The original animation comprises approximately 950 individual images.
-
fr: je voudrais faire pivoté un solide dans un groupe please !
eng: I would like to rotate a body found in a compossent !! -
You can't rotate body inside components. You can however make the body to rotate with respect to the parent component using joints. This can be done by creating s joint inside s component. Then use the joint connection tool to connect the parent component to the other components.
-
thanks Anton_S. I would like to select a body which is in a group !!
and implement action (rotated, hide, change color ....) -
You can do this with MSPhysics but fredoa animation tool would be a lot more suitable for your purpose.
-
-
Hey Guys,
just dowloaded MSPhysics. Using a model like ray_test_0.9.skp , for me any change of properties like friction coefficients resp. change of materials do not reflect in how body´s behave. What could be the reason ?
My platform is a mac on OS X 10.11.4 with SketchUp Pro 2016 16.0.19913.
My intend is to simulate slide configurations and other attractions in Play and Leisure applications. Close to reality behavior is essential.
Would be so great if this works, it is very promising !!
Regards
Uli
-
There is the only install program for Window environments.
How can I install MSPhysics in Mac OS X? -
Hello !! Can someone tell me if an object can change his density if touched by another object ?? as in this file from metal to wood and from wood to metal ..
-
Hi Anton!
Thank you for your work! It helps me start doing things, I never did before!Testing plugin I repeat chain, like this one.
https://youtu.be/AewFaqurPgc
I know, it's a SkethcyPhisics, I follow an approach.But my chain brakes! I use different material, no result. Could you help me, what's wrong?
-
Hello !! andreyshell - Simulation > Update Timestep > set to x 1/6 (1/360) or more if is needed... hope that will help you .
-
The Twilight renderer (Free) now supports MSPhysics simulations. However, there seems to be a conflict if you have installed both Physics plugins (MSPhysics and Sketchy Physics). Sketchy Physics replay data will be ignored.
During the rendering of frames of the MSPhysics simulation there also seems to be a conflict with the simultaneously running scene animation in the background.
This should be possible to turn off in the preferences, if the MSPhysics camera is used. -
How to make hole into a gear?
Here is problem with shape.
Advertisement