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    MSPhysics 1.0.3 (16 October 2017)

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    • A 離線
      Anton_S
      最後由 編輯

      TIG, yes, the error occurred while loaded main.rb, which occurs during registration, and I was able to fix it through trial and error.

      In case anyone is interested what went wrong, here it is. So, msp_lib.so, the c extension of MSPhysics, is dependent on other dlls, like newton.dll and SDL2.dll. In order to load msp_lib.so it is necessary to first load the required dlls, or specify the path where the dlls are to be found when msp_lib.so is loaded. The ENV['PATH'] variable does just that. It contains a list of paths where the required dlls are to be searched for. Instead of manually loading the required dlls, I append another path to the ENV['PATH'] variable. That way when msp_lib.so is loaded, it knows where to find newton.dll, SDL2.dll, and all the other required dlls, and loads them automatically. Now, here is where to problem came in. The ENV['PATH'] variable accepts paths formatted in Windows-1252 encoding (very similar to ASCII-8BIT encoding). The path I appended was formatted with UTF-8 encoding. It worked without concerns when non-special characters were used; however, as reported, compatibility errors arise when they are used. The fix seemed pretty straightforward, I had to force encode the appended path with ASCII-8BIT encoding. Yet, after that, the path seemed invalid; A different error displayed, saying, "The specified module could not be found," meaning the required dlls could not be found, which indicated that the appended path was corrupted. So, I tried encoding it with Windows-1252, just to see if it it will fix the error, however the path still remained invalid. The only thing that fixed it was unpacking from Unicode and repacking to Chars: path.unpack('U*').pack('C*'), which is by default encoded to ASCII-8BIT. I don't know if this is a universal fix, but it does fix the Encoding::CompatibilityError on an account named, Användaren. What's strange is that force_encoding('ASCII-8BIT') improperly converts from UTF-8 to ASCII-8BIT. Whereas ideally, it should do the same thing as the unpack(U*').pack('C*') does. Anyway, glad that didn't took forever to fix.

      I will upload it soon. Once again thanks for reporting.

      Anton

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      • A 離線
        Anton_S
        最後由 編輯

        Micceo, it's fixed now. Update to 0.9.3.

        Faust, I fixed the crash that would occur when loading large replay files.

        Anton

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        • F 離線
          faust07
          最後由 編輯

          Anton, saving and loading large simulations works great now! Thank you so much!
          I've illustrated the Truster problem on start of a simulation with little GIF-films in the post "MSPhysics tests and questions" ...

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          • I 離線
            ITman496
            最後由 編輯

            This is amazing! Using it to design all sorts of mechanical systems for things I make!

            Question, though. I've messed around with the corkscrew and the curvy joints.. Is there an elegant way to simulate a threaded rod actuating a nut? Such as a lead screw? A constraint where you set the ratio of rotations to a certain unit of distance, so that if I have a gear assembly turning a bolt, it can crank a threaded rod that is linked to a piston constraint back and forth? Or vice versa? That appears to be the only thing I can't figure out how to do, other then that, this is the best plugin I've ever downloaded. Nice nice work!

            EDIT: after talking to the author!

            Simply link a joint to another joint and it is very self explanatory after that!

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            • MALAISEM 離線
              MALAISE
              最後由 編輯

              Hello Guys

              Does someone try to export some animation in png files, to merge them into an avi file (Makeavi) ?
              When starting the MSPhysics, animating the SKP file then using MSPhysics export to pictures, only the 60 first are generated.

              I followed step by step explanations but unsuccessfull, just an "fixed movie" AVI file is made...

              Any help appreciated.

              Pierre


              drafty (w.i.p) sketchup model

              La Connaissance n'a de valeur que partagée

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              • F 離線
                faust07
                最後由 編輯

                @ Malaise: there is an object (with the name "echantillon") in your model on z = -5580 m. It is connected to a slider. In my tests it courses the model running out of the viewport. It could be the reason for the export problem.

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                • MALAISEM 離線
                  MALAISE
                  最後由 編輯

                  Hi Faust07

                  I effectively saw some strange behavior without finding the origine. Many thanks
                  

                  having answered. For your, It's a part of an Diffractometer linked with automation process. (Echantillon means sample)

                  Cheers.
                  

                  Pierre

                  La Connaissance n'a de valeur que partagée

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                  • MALAISEM 離線
                    MALAISE
                    最後由 編輯

                    Hallo Guys

                    Good to know ( on SketchUp2015 or 2016 /windows 32 bit), It seems that only the 60 first
                    pictures are exported. Perhaps, it's matter of Windows Version.

                    Pierre

                    La Connaissance n'a de valeur que partagée

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                    • F 離線
                      faust07
                      最後由 編輯

                      Here the little corrected model. Works flawlessly. The original animation comprises approximately 950 individual images.


                      Cine_DB_01.gif


                      cinématique D4 B_2.skp

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                      • S 離線
                        SynSuka3D
                        最後由 編輯

                        fr: je voudrais faire pivoté un solide dans un groupe please !
                        eng: I would like to rotate a body found in a compossent !!

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                        • A 離線
                          Anton_S
                          最後由 編輯

                          You can't rotate body inside components. You can however make the body to rotate with respect to the parent component using joints. This can be done by creating s joint inside s component. Then use the joint connection tool to connect the parent component to the other components.

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                          • S 離線
                            SynSuka3D
                            最後由 編輯

                            thanks Anton_S. I would like to select a body which is in a group !!
                            and implement action (rotated, hide, change color ....)

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                            • A 離線
                              Anton_S
                              最後由 編輯

                              You can do this with MSPhysics but fredoa animation tool would be a lot more suitable for your purpose.

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                              • S 離線
                                SynSuka3D
                                最後由 編輯

                                I did it! Here is my model

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                                • B 離線
                                  bambutec
                                  最後由 編輯

                                  Hey Guys,

                                  just dowloaded MSPhysics. Using a model like ray_test_0.9.skp , for me any change of properties like friction coefficients resp. change of materials do not reflect in how body´s behave. What could be the reason ?

                                  My platform is a mac on OS X 10.11.4 with SketchUp Pro 2016 16.0.19913.

                                  My intend is to simulate slide configurations and other attractions in Play and Leisure applications. Close to reality behavior is essential.

                                  Would be so great if this works, it is very promising !!

                                  Regards

                                  Uli

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                                  • R 離線
                                    realkim0123
                                    最後由 編輯

                                    There is the only install program for Window environments.
                                    How can I install MSPhysics in Mac OS X?

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                                    • C 離線
                                      cristyan
                                      最後由 編輯

                                      Hello !! Can someone tell me if an object can change his density if touched by another object ?? as in this file from metal to wood and from wood to metal ..


                                      1.skp

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                                      • andreyshellA 離線
                                        andreyshell
                                        最後由 編輯

                                        Hi Anton!
                                        Thank you for your work! It helps me start doing things, I never did before!

                                        Testing plugin I repeat chain, like this one.
                                        https://youtu.be/AewFaqurPgc
                                        I know, it's a SkethcyPhisics, I follow an approach.

                                        But my chain brakes! I use different material, no result. Could you help me, what's wrong?


                                        Chain brakes in MSPhysics - wrong parameters (?)

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                                        • C 離線
                                          cristyan
                                          最後由 編輯

                                          Hello !! andreyshell - Simulation > Update Timestep > set to x 1/6 (1/360) or more if is needed... hope that will help you .

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                                          • F 離線
                                            faust07
                                            最後由 編輯

                                            The Twilight renderer (Free) now supports MSPhysics simulations. However, there seems to be a conflict if you have installed both Physics plugins (MSPhysics and Sketchy Physics). Sketchy Physics replay data will be ignored.
                                            During the rendering of frames of the MSPhysics simulation there also seems to be a conflict with the simultaneously running scene animation in the background.
                                            This should be possible to turn off in the preferences, if the MSPhysics camera is used.

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