MSPhysics 1.0.3 (16 October 2017)
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@sekramer10 said:
Hello,
Does this work on SU 2016 64bit ?
Thanks
From the requirements section of the website:
http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/README.mdSketchUp 6 or later. SU2016 64bit is recommended!
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@pituphysics said:
For the time being, you can control the keyboard.
Could you please explain me how?
For example, if i place a servo joint connected to an object, what should I do to move that object in play mode? -
@gepponline77 said:
Could you please explain me how?
For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?Write this codes into Joint / "Controller":
rightx Left - right arrows righty Up - down arrows leftx A - D lefty W - S key('1') 0-9 key('a') A-Z keys key('enter') All the Windows function keys. (lctrl, rctrl, space, backspace, etc...) key('numpad1') 0-9 Right numpad keys key('+') Numpad operations (+, -, *, /) key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2) get_var('variable') ... for script.
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Sorry but for me is really unclear.
What should i have to write?
Controller field is a single line field.
So eventually i can insert only a row of what you have write above.
I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
Of course is my fault.
But could you gave mme an example step by step of using a piston joint? -
@gepponline77 said:
Sorry but for me is really unclear.
What should i have to write?
Controller field is a single line field.
So eventually i can insert only a row of what you have write above.
I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
Of course is my fault.
But could you gave mme an example step by step of using a piston joint?I made an test model: piston test.skp
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@pituphysics said:
@gepponline77 said:
Sorry but for me is really unclear.
What should i have to write?
Controller field is a single line field.
So eventually i can insert only a row of what you have write above.
I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
Of course is my fault.
But could you gave mme an example step by step of using a piston joint?I made an test model: [attachment=0:1hwdkrag]<!-- ia0 -->piston test.skp<!-- ia0 -->[/attachment:1hwdkrag]
Succeeded solve?
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Very good example and important notes above. It works.
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@faust07 said:
Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?
Yes, I can see that you already did. However because there aren't many tutorials on how to use MSPhysics and because its generally not done, the topic could be quite empty for a while, but don't worry once the project is done, I'm gonna help you fill it in.
@pituphysics said:
In the MSPhysics at present there is no "Controller Panel".
Anton is likely to put into it as well. For the time being, you can control the keyboard.Yep, I'm planning to put in all the feature of SketchyPhysics and more.
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Thanks PituPhysics, now I can move my objects.
Still some doubts about parameters (like controller and min-max position)
But it start to be clearer -
SU2016 Plugins folder location:
C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins
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@pnickles said:
SU2016 Plugins folder location:
C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins
Just write this: %APPDATA%\SketchUp\SketchUp 2016\SketchUp\Plugins
The USERNAME is will be automatically detected. Or here is shortcuts 2014+ in zip archive:
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Announcing 0.6.0. See change-log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md
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Usefully new options, functions and joints!
What is meant with the Sliders Control Panel? A control panel for the slider joint in MSPhysics UI or a Joint Controller Panel with slider input similar to SP (couldn't find it...)? -
Faust, the control panel displays only when necessary, that is when there are actually slider controllers. The control panel will display in the lower-right corner when simulation is started. Here is an example that uses a slider controllers.
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i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? love the way u can paint over a couple of selected objects and just 'drop 'em'!
http://hocuspocus-studio.fr/tools/product/physx-painter/ -
@jenujacob said:
i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? love the way u can paint over a couple of selected objects and just 'drop 'em'!
So many times I wished for a tool like that!
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Super the new, transparent Control Panel.
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Wow, what an update rate and what significant new features. Thanks!!! Let's test the best ... And another (shameless ...) request: Would it be possible to save the replay data with the model to call this stored simulation again in another session?
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@anton_s said:
Announcing 0.7.0: Change Log
Here is a little turret with particle effects.
OMG it's very cool. And good the innovation on UI dialog.
I will try the "create_particle" function.
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