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MSPhysics 1.0.3 (16 October 2017)

Scheduled Pinned Locked Moved Plugins
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  • S Offline
    sekramer10
    last edited by 26 Mar 2016, 03:22

    Hello,

    Does this work on SU 2016 64bit ?

    Thanks

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    • G Offline
      gepponline77
      last edited by 29 Mar 2016, 15:24

      Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

      If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
      So, how to move an object connected to a servo joint?

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      • P Offline
        PituPhysics
        last edited by 30 Mar 2016, 10:50

        @gepponline77 said:

        Hi, I'm just trying it on SU2016 make. It all seems to work but i cannot understand how to use piston or servo motor or motor.

        If i press UI button i expect a window with interactive controller to appear but it's not, or better, a window appear, with many tabs, but the joint tab is empty when in play mode.
        So, how to move an object connected to a servo joint?

        • Drawing 1 group.
        • Create a Joint.
        • Select the "Joint Connection Tool" (red/green, rotary arrows)
        • Click onto group
        • Hold the left Ctrl / Shift
        • Click onto Joint
        • Done!

        /OR/

        • Drawing 2 group.
        • Click on one of them. Be it an "A".
        • Create a Joint on "A" group.
        • Show UI, Remove the check mark from the "Connected Collide" check box.
        • Controller:
        righty * 10 /OR/ rightx * 10 for right arrows. 10 is the velocity.
        key('up') /// key('down') /// key('left') /// key('right')
        
        lefty /OR/ leftx for WASD
        
        key('w') * 10 for "W" button on keyboard
        
        key('lbutton') for left click on mouse ( lbutton, mbutton, rbutton )
        
        get_var('variable') for script.
        
        
        • Select "A" group and joint. (Hold the left Ctrl OR Shift)
        • Right click / Make Group
        • Select "Joint Connection Tool"
        • Select "B" group
        • Hold the left Ctrl OR Shift and click onto Joints.
        • Done!

        Not complicated.

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        • G Offline
          gepponline77
          last edited by 30 Mar 2016, 12:11

          Maybe I didn't explain well my problem.

          I know how to use joints!
          The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

          If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
          With MS, nothing appear and i can't move my object

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          • P Offline
            PituPhysics
            last edited by 30 Mar 2016, 13:58

            @gepponline77 said:

            Maybe I didn't explain well my problem.

            I know how to use joints!
            The problem is that if use hinge, or motor or slider, all work well. I simply have to drag my object to move it.

            If i use piston or servo, in Sketchyphysiscs, when i press play, a popu control panel with a slider appear and it allow me to mov emy object.
            With MS, nothing appear and i can't move my object

            I'm sorry, I misunderstood. In the MSPhysics at present there is no "Controller Panel".
            Anton is likely to put into it as well. For the time being, you can control the keyboard.

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            • S Offline
              solo
              last edited by 30 Mar 2016, 14:02

              @sekramer10 said:

              Hello,

              Does this work on SU 2016 64bit ?

              Thanks

              From the requirements section of the website:
              http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/README.md

              SketchUp 6 or later. SU2016 64bit is recommended!

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • G Offline
                gepponline77
                last edited by 30 Mar 2016, 14:08

                @pituphysics said:

                For the time being, you can control the keyboard.

                Could you please explain me how?
                For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

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                • P Offline
                  PituPhysics
                  last edited by 30 Mar 2016, 14:59

                  @gepponline77 said:

                  Could you please explain me how?
                  For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

                  Write this codes into Joint / "Controller":

                  
                  rightx         Left - right arrows
                  righty         Up - down arrows
                  
                  leftx          A - D
                  lefty          W - S
                  
                  key('1')       0-9
                  key('a')       A-Z keys
                  key('enter')   All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
                  key('numpad1') 0-9 Right numpad keys
                  key('+')       Numpad operations (+, -, *, /)
                  
                  key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)
                  
                  get_var('variable')   ... for script.
                  
                  
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                  • G Offline
                    gepponline77
                    last edited by 30 Mar 2016, 15:09

                    Sorry but for me is really unclear.
                    What should i have to write?
                    Controller field is a single line field.
                    So eventually i can insert only a row of what you have write above.
                    I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                    Of course is my fault.
                    But could you gave mme an example step by step of using a piston joint?

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                    • P Offline
                      PituPhysics
                      last edited by 30 Mar 2016, 15:24

                      @gepponline77 said:

                      Sorry but for me is really unclear.
                      What should i have to write?
                      Controller field is a single line field.
                      So eventually i can insert only a row of what you have write above.
                      I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                      Of course is my fault.
                      But could you gave mme an example step by step of using a piston joint?

                      I made an test model: piston test.skp

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                      • P Offline
                        PituPhysics
                        last edited by 30 Mar 2016, 17:33

                        @pituphysics said:

                        @gepponline77 said:

                        Sorry but for me is really unclear.
                        What should i have to write?
                        Controller field is a single line field.
                        So eventually i can insert only a row of what you have write above.
                        I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
                        Of course is my fault.
                        But could you gave mme an example step by step of using a piston joint?

                        I made an test model: [attachment=0:1hwdkrag]<!-- ia0 -->piston test.skp<!-- ia0 -->[/attachment:1hwdkrag]

                        Succeeded solve?

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                        • F Offline
                          faust07
                          last edited by 30 Mar 2016, 17:58

                          Very good example and important notes above. It works.

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                          • A Offline
                            Anton_S
                            last edited by 30 Mar 2016, 23:22

                            @faust07 said:

                            Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?

                            Yes, I can see that you already did. However because there aren't many tutorials on how to use MSPhysics and because its generally not done, the topic could be quite empty for a while, but don't worry once the project is done, I'm gonna help you fill it in.

                            @pituphysics said:

                            In the MSPhysics at present there is no "Controller Panel".
                            Anton is likely to put into it as well. For the time being, you can control the keyboard.

                            Yep, I'm planning to put in all the feature of SketchyPhysics and more.

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                            • G Offline
                              gepponline77
                              last edited by 31 Mar 2016, 07:52

                              Thanks PituPhysics, now I can move my objects.
                              Still some doubts about parameters (like controller and min-max position)
                              But it start to be clearer

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                              • P Offline
                                pnickles
                                last edited by 7 Apr 2016, 14:50

                                SU2016 Plugins folder location:

                                C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

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                                • P Offline
                                  PituPhysics
                                  last edited by 8 Apr 2016, 14:13

                                  @pnickles said:

                                  SU2016 Plugins folder location:

                                  C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

                                  Just write this: %APPDATA%\SketchUp\SketchUp 2016\SketchUp\Plugins

                                  The USERNAME is will be automatically detected. Or here is shortcuts 2014+ in zip archive:

                                  Plugins Shortcuts.zip

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                                  • A Offline
                                    Anton_S
                                    last edited by 11 Apr 2016, 10:07

                                    Announcing 0.6.0. See change-log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

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                                    • F Offline
                                      faust07
                                      last edited by 11 Apr 2016, 17:09

                                      Usefully new options, functions and joints!
                                      What is meant with the Sliders Control Panel? A control panel for the slider joint in MSPhysics UI or a Joint Controller Panel with slider input similar to SP (couldn't find it...)?

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                                      • A Offline
                                        Anton_S
                                        last edited by 12 Apr 2016, 00:25

                                        Faust, the control panel displays only when necessary, that is when there are actually slider controllers. The control panel will display in the lower-right corner when simulation is started. Here is an example that uses a slider controllers.


                                        Arrow keys to drive and slider to raise suspension.

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                                        • jenujacobJ Offline
                                          jenujacob
                                          last edited by 12 Apr 2016, 10:17

                                          i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? 😄 love the way u can paint over a couple of selected objects and just 'drop 'em'!
                                          http://hocuspocus-studio.fr/tools/product/physx-painter/

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