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MSPhysics 1.0.3 (16 October 2017)

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  • P Offline
    PituPhysics
    last edited by 30 Mar 2016, 14:59

    @gepponline77 said:

    Could you please explain me how?
    For example, if i place a servo joint connected to an object, what should I do to move that object in play mode?

    Write this codes into Joint / "Controller":

    
    rightx         Left - right arrows
    righty         Up - down arrows
    
    leftx          A - D
    lefty          W - S
    
    key('1')       0-9
    key('a')       A-Z keys
    key('enter')   All the Windows function keys. (lctrl, rctrl, space, backspace, etc...)
    key('numpad1') 0-9 Right numpad keys
    key('+')       Numpad operations (+, -, *, /)
    
    key('lbutton') Mouse keys (mbutton, rbutton, xbutton1, xbutton2)
    
    get_var('variable')   ... for script.
    
    
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    • G Offline
      gepponline77
      last edited by 30 Mar 2016, 15:09

      Sorry but for me is really unclear.
      What should i have to write?
      Controller field is a single line field.
      So eventually i can insert only a row of what you have write above.
      I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
      Of course is my fault.
      But could you gave mme an example step by step of using a piston joint?

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      • P Offline
        PituPhysics
        last edited by 30 Mar 2016, 15:24

        @gepponline77 said:

        Sorry but for me is really unclear.
        What should i have to write?
        Controller field is a single line field.
        So eventually i can insert only a row of what you have write above.
        I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
        Of course is my fault.
        But could you gave mme an example step by step of using a piston joint?

        I made an test model: piston test.skp

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        • P Offline
          PituPhysics
          last edited by 30 Mar 2016, 17:33

          @pituphysics said:

          @gepponline77 said:

          Sorry but for me is really unclear.
          What should i have to write?
          Controller field is a single line field.
          So eventually i can insert only a row of what you have write above.
          I paste "rightx Left - right arrows" in the controller field, press the play button and press left and right arrow but nothing happen.
          Of course is my fault.
          But could you gave mme an example step by step of using a piston joint?

          I made an test model: [attachment=0:1hwdkrag]<!-- ia0 -->piston test.skp<!-- ia0 -->[/attachment:1hwdkrag]

          Succeeded solve?

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          • F Offline
            faust07
            last edited by 30 Mar 2016, 17:58

            Very good example and important notes above. It works.

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            • A Offline
              Anton_S
              last edited by 30 Mar 2016, 23:22

              @faust07 said:

              Great news, Anton. Short question: I want this Topic not bloat with simple examples and tests. Should I better open a new topic as entitled "MSPhysics examples and tests"?

              Yes, I can see that you already did. However because there aren't many tutorials on how to use MSPhysics and because its generally not done, the topic could be quite empty for a while, but don't worry once the project is done, I'm gonna help you fill it in.

              @pituphysics said:

              In the MSPhysics at present there is no "Controller Panel".
              Anton is likely to put into it as well. For the time being, you can control the keyboard.

              Yep, I'm planning to put in all the feature of SketchyPhysics and more.

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              • G Offline
                gepponline77
                last edited by 31 Mar 2016, 07:52

                Thanks PituPhysics, now I can move my objects.
                Still some doubts about parameters (like controller and min-max position)
                But it start to be clearer

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                • P Offline
                  pnickles
                  last edited by 7 Apr 2016, 14:50

                  SU2016 Plugins folder location:

                  C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

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                  • P Offline
                    PituPhysics
                    last edited by 8 Apr 2016, 14:13

                    @pnickles said:

                    SU2016 Plugins folder location:

                    C:\Users[USERNAME]\AppData\Roaming\SketchUp\SketchUp 2016\SketchUp\Plugins

                    Just write this: %APPDATA%\SketchUp\SketchUp 2016\SketchUp\Plugins

                    The USERNAME is will be automatically detected. Or here is shortcuts 2014+ in zip archive:

                    Plugins Shortcuts.zip

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                    • A Offline
                      Anton_S
                      last edited by 11 Apr 2016, 10:07

                      Announcing 0.6.0. See change-log here: http://www.rubydoc.info/github/AntonSynytsia/MSPhysics/file/CHANGELOG.md

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                      • F Offline
                        faust07
                        last edited by 11 Apr 2016, 17:09

                        Usefully new options, functions and joints!
                        What is meant with the Sliders Control Panel? A control panel for the slider joint in MSPhysics UI or a Joint Controller Panel with slider input similar to SP (couldn't find it...)?

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                        • A Offline
                          Anton_S
                          last edited by 12 Apr 2016, 00:25

                          Faust, the control panel displays only when necessary, that is when there are actually slider controllers. The control panel will display in the lower-right corner when simulation is started. Here is an example that uses a slider controllers.


                          Arrow keys to drive and slider to raise suspension.

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                          • jenujacobJ Offline
                            jenujacob
                            last edited by 12 Apr 2016, 10:17

                            i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? πŸ˜„ love the way u can paint over a couple of selected objects and just 'drop 'em'!
                            http://hocuspocus-studio.fr/tools/product/physx-painter/

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                            • thomthomT Offline
                              thomthom
                              last edited by 12 Apr 2016, 11:26

                              @jenujacob said:

                              i know what i am gonna ask may be way too optimistic but can we have something similar to whats shown here? πŸ˜„ love the way u can paint over a couple of selected objects and just 'drop 'em'!

                              So many times I wished for a tool like that!

                              Thomas Thomassen β€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • P Offline
                                PituPhysics
                                last edited by 12 Apr 2016, 14:54

                                Super the new, transparent Control Panel. πŸ‘

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                                • A Offline
                                  Anton_S
                                  last edited by 18 Apr 2016, 16:17

                                  Announcing 0.7.0: Change Log

                                  Here is a little turret with particle effects.


                                  turret.skp

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                                  • F Offline
                                    faust07
                                    last edited by 18 Apr 2016, 17:04

                                    Wow, what an update rate and what significant new features. Thanks!!! Let's test the best ... And another (shameless ...) request: Would it be possible to save the replay data with the model to call this stored simulation again in another session?

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                                    • P Offline
                                      PituPhysics
                                      last edited by 18 Apr 2016, 17:22

                                      @anton_s said:

                                      Announcing 0.7.0: Change Log

                                      Here is a little turret with particle effects.

                                      OMG πŸ˜„ it's very cool. And good the innovation on UI dialog.
                                      I will try the "create_particle" function.

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                                      • F Offline
                                        faust07
                                        last edited by 19 Apr 2016, 11:55

                                        Example turret works under Windows 7, SU16 make very good. But immediate BugSplat under Windows 8.1, SU16 make (have to test more). Smoke and fire are not reproduced in Replay. And ... if the velocity is too low, the sun will never shine again ... πŸ˜‰

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                                        • F Offline
                                          faust07
                                          last edited by 21 Apr 2016, 22:00

                                          @PituPhysics: cool new MSPhysics models in 3D-Warehouse πŸ‘

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