sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    Requesting help skewing a 3D object

    Scheduled Pinned Locked Moved Newbie Forum
    sketchup
    53 Posts 11 Posters 1.5k Views 11 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • soloS Offline
      solo
      last edited by

      @rich o brien said:

      Huh?

      Fixed. πŸ‘ πŸ˜†

      http://www.solos-art.com

      If you see a toilet in your dreams do not use it.

      1 Reply Last reply Reply Quote 0
      • Dave RD Offline
        Dave R
        last edited by

        Test Outline 100x v2.png

        Like this? No plugins required. Simply draw cutters to the appropriate shape, intersect them with the model, remove the waste, scale it back down, done.
        Test Outline 100x v2.png

        Test Outline 100x v2.png


        Test Outline 100x v2.skp


        Test Outline 100x v2.png


        Same process for a hole, too.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

        1 Reply Last reply Reply Quote 0
        • J Offline
          jant
          last edited by

          Hi Dave,

          Yes! thats exactly what I need to do - I get the intersecting bit, but what I don't get is how to delete the unwanted bits. I end up having to select each line individually, which is a real pain on the circular sections. Presumably there is a quick and easy way of deleting the intersected bits? Thet don't seem to be grouped, so how do you do it?

          Thanks a lot for taking the time to help out

          1 Reply Last reply Reply Quote 0
          • Dave RD Offline
            Dave R
            last edited by

            In the case of your listtle clip, I switched to Parallel Projection and chose the standard top view. Then I used the Select tool to drag a right to left selection around the part that I wanted to delete. When you do that, you want to avoid getting any geometry you want to keep. The selection boxes would be about like this. Remember, right to left.
            Test Outline 100x v2.png

            After making the selection, hit the Delete key to get rid of the unwanted bits. You'll still have the curved faces outside the perimeter of the clip to delete but the selection will take care of most of it. When you've finished erasing what you don't need, make sure to correct the face orientation as needed so it's all white faces out. Blue faces should be inside.

            Etaoin Shrdlu

            %

            (THERE'S NO PLACE LIKE)

            G28 X0.0 Y0.0 Z0.0

            M30

            %

            1 Reply Last reply Reply Quote 0
            • pilouP Offline
              pilou
              last edited by

              Maybe Dave has a Pro version has shown on his profil so boolean diff operations are more easy (all volume solids must be "waterproof") else you must use the or the delete key πŸ˜‰

              Ps I forget to say you that you must "save as V6" (or V7 if you have Dynamic Components) for a more large audience! πŸ˜‰

              Pss What is your design object ?

              http://www.garciadepou.fr/media/catalog/product/cache/5/image/1200x/9df78eab33525d08d6e5fb8d27136e95/1/0/104.89-1.jpg

              Frenchy Pilou
              Is beautiful that please without concept!
              My Little site :)

              1 Reply Last reply Reply Quote 0
              • Dave RD Offline
                Dave R
                last edited by

                Pilou, I do have the pro version of SketchUp but what I showed was done without the Solid tools. It was done with the native Intersect Faces which is available in the free version as well. If I was showing an operation that required something only available in the pro version, I would have explicitly said so. Not every operation in SketchUp requires a plugin.

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  Sure! πŸ˜„

                  A funny thing will be not use curves - surface - extrude but just letters so ! πŸ˜„

                  aah.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • gillesG Offline
                    gilles
                    last edited by

                    Boolean tools for free version:

                    http://sketchucation.com/forums/viewtopic.php?p=112055%23p112055#p112055

                    " c'est curieux chez les marins ce besoin de faire des phrases "

                    1 Reply Last reply Reply Quote 0
                    • cottyC Offline
                      cotty
                      last edited by

                      Normally, Ken would jump in at ths point and suggest "Hole on Solid", which is perfect for this situation.

                      see screencast...

                      (Is there a way to embed a screencast like with screenr?)

                      my SketchUp gallery

                      1 Reply Last reply Reply Quote 0
                      • BoxB Offline
                        Box
                        last edited by

                        Learning and understanding how to using the standard tools within SU as Dave has described is far more useful than wandering off into the world of Plugins. Starting to use Boolean tools etc means you need to understand how to make solids, and to understand how to make solids you need to understand the basics.........Relying on plugins to do simple things restricts your ability to understand fully how the program works. Use plugins to automate processes and speed up workflow once you know what you are doing.

                        Personally I think plugins should only be mentioned in the newbie forum when specifically needed, weld for example, when it can't be done using normal tools, or when specifically asked for.

                        1 Reply Last reply Reply Quote 0
                        • cottyC Offline
                          cotty
                          last edited by

                          You are right, beginners should learn to do such things without plugins (but there are more advanced Sketchuppers reading these questions and answers too and maybe they can find some hints to improve their workflows...)

                          my SketchUp gallery

                          1 Reply Last reply Reply Quote 0
                          • gillesG Offline
                            gilles
                            last edited by

                            @box said:

                            Learning and understanding how to using the standard tools within SU as Dave has described is far more useful than wandering off into the world of Plugins. Starting to use Boolean tools etc means you need to understand how to make solids, and to understand how to make solids you need to understand the basics.........Relying on plugins to do simple things restricts your ability to understand fully how the program works. Use plugins to automate processes and speed up workflow once you know what you are doing.

                            Personally I think plugins should only be mentioned in the newbie forum when specifically needed, weld for example, when it can't be done using normal tools, or when specifically asked for.

                            I agree but, sometimes doing these cleaning operation you just forget this little (so little) tiny segment which will make problems later so you will have to run cleanUp or solid inspector, etc... which are Plugins.

                            Sometimes you just don't want to spend hours on tedious labour. πŸ’š

                            " c'est curieux chez les marins ce besoin de faire des phrases "

                            1 Reply Last reply Reply Quote 0
                            • BoxB Offline
                              Box
                              last edited by

                              And if you haven't learnt about all those segments and how to deal with them you won't know what to do about them unless you know which plugin you need.

                              My point being, Newbie forum, beginner user, help them learn how to use the program from the ground up, don't tell them they need to use yet another complicated addition to make something work. Some people constantly recommend plugins unnecessarily and often irrelevant ones. In any other section I have no issue with it, but here in the Newbie Forum it should be the very basics unless otherwise asked for or absolutely essential. Plus the thread belongs to the Original Poster and what anyone else learns from it is incidental, it should be directed towards the beginner user not the advanced user.

                              1 Reply Last reply Reply Quote 0
                              • cottyC Offline
                                cotty
                                last edited by

                                @box said:

                                Plus the thread belongs to the Original Poster and what anyone else learns from it is incidental, it should be directed towards the beginner user not the advanced user.

                                I don't agree here, I think this is the reason why Sketchucation is a great and helpful forum, otherwise a short PM would help too. You are right that often a plugin suggestion is not necessary for simple task and may mislead beginners...

                                **Another point here is the sometimes inappropriate selection of the sketchup level ...

                                And now I feel that we hijacked this topic πŸ˜‰**

                                my SketchUp gallery

                                1 Reply Last reply Reply Quote 0
                                • Rich O BrienR Online
                                  Rich O Brien Moderator
                                  last edited by

                                  any answer is a good answer...even a wrong answer

                                  Download the free D'oh Book for SketchUp πŸ“–

                                  1 Reply Last reply Reply Quote 0
                                  • gillesG Offline
                                    gilles
                                    last edited by

                                    As a side note:

                                    When you proceed to deleting unwanted geometries, make the part soft and smooth and turn hidden geometry off.

                                    " c'est curieux chez les marins ce besoin de faire des phrases "

                                    1 Reply Last reply Reply Quote 0
                                    • BoxB Offline
                                      Box
                                      last edited by

                                      Just a couple of tips now that I have looked at your model.

                                      Your original profile is made up of exploded curves which means you have many small segments and when you extrude the profile get many facets rather than a smooth face. This can be corrected by smoothing in several ways but it is easier to "Weld" the segments together to begin with. Some version of weld is a plugin that should be included in SU but it isn't. Tig-weld, Recurve, curvizard are a few that can join those segments together.

                                      If you then intersect the smooth faces clean up is simple because you only have to select a couple of faces to delete rather than a multitude of tiny lines. Also, keep track of how many segments you use in a curve, the more there are the smoother the curve but the greater the file size.

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        jant
                                        last edited by

                                        Hi All, and thanks to everyone for helping out - its much appreciated.

                                        First some info requested upthread: I am using Sketchup 2013 v13.0.4812

                                        Now some Updates on my progress:
                                        I downloaded Dave R's skp file to try out, and had some difficulties....you guys must find it annoying explaining basics, but it really helps me. Anyway I have posted both a pic and my updates to Daves skp to show what I mean. The RHS of the pic, numbered (1), is the central model in Daves skp. As he described, I selected the cutouts (from R to L - why is that important?) and hit delete, which removed all but the curved face from the cutout box, and left the clip sticking thro. However, I can't delete those remaining bits of the clip - as you can see, if I select an edge and delete, it simply removes the face along the whole of the clip. What am I doing wrong?

                                        So I then thought the problem might lie with groups. I went back to the LHS model in Daves skp, made the clip a group then extruded one of the 2D cutouts and made that a group too. I then intersected the cutout group with the model group, and finally selected and deleted the cutout group. This left an outline of the cutout on the clip, and I then selected and deleted that outline. This worked, but with 2 problems (see (2) in my pic); the cut edge of the clip is open, that is there is no face. and the face element is free floating (on the outside face of what was the cutout box. How do I solve that? Its easy enough to delete the floating face, but how do I close or heal the open face?

                                        @ Giles - you said "When you proceed to deleting unwanted geometries, make the part soft and smooth and turn hidden geometry off". How do I make a part smooth and soft?

                                        I then went on to try OSCoolean, and after a few initial problems, that works fine. Hurrah, and thank you Giles! I'm going to try Cotty's hole on solid method now.

                                        Last thing - I understand the point about grasping the basics first before using plugins, and its a good idea - thats why I'm asking where I'm going wrong with Dave R's approach. But sometimes people just want to get something done and move on - and there plugins seem to help. Speakig as a newbie, its a balance between learning, and getting so frustrated you just abandon the whole project.

                                        Thanks again to everyone for chipping in - it really does help


                                        Screenshot - 04_02_2014 , 14_39_32.png


                                        Test Outline 100x v3.2.skp

                                        1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          jant
                                          last edited by

                                          ADDENDUM to my post above - thanks Box, missed your post when I first replied.

                                          Your comments re segments rings a loud bell with me, because I did increase the segment count in the circular sections. I assume that (1 of) the Tig-weld, Recurve, curvizard plugins should be applied to the 2D outline before it is extruded? Do the above differ from the "weld" plugin?
                                          I guess this is also what Giles was saying with his comment "make the part soft and smooth and turn hidden geometry off"

                                          1 Reply Last reply Reply Quote 0
                                          • Dave RD Offline
                                            Dave R
                                            last edited by

                                            First, any of them should weld the curves. I could have done that in the model but I didn't.

                                            If you make groups of the clip and the cutters before doing the intersections, you will only get the lines where the faces cross. Since the faces of each group are in different contexts, there'll be no faces left where you want them. That's why I didn't make groups or components of the clip and cutters before doing the intersections. By doing it the way I showed, the faces of the clip cut through the faces of the cutter. The cutter surface gets divided into faces inside and outside the perimeter of the clip.

                                            I don't know why you didn't get an intersection along the top of the clip. Perhaps you didn't select enough geometry before running the intersection. There's no intersection on the lower side of that surface either. Try it again and select all of the geometry of the cutters AND the clip. A big selection box around them should do it.

                                            Here are some quick screen shots.

                                            No intersections
                                            I've deleted all but the curved surfaces that actually do the cutting for clarity. The rest of the "cutter" geometry is only there as a result of using Push/Pull. Since it doesn't cut through anything, that geometry can be deleted ahead of time.

                                            All geometry selected before intersection.
                                            I triple clicked with Select on the geometry to select it all in preparation for the intersect but sometimes you need to use a selection box around it all to get everything selected. Use what works.

                                            After intersection
                                            After intersection there are edges where the faces pass through each other.

                                            Again, for this to work correctly, the geometry of the cutters and the clip must be in the same context. If you want to make a component or a group of the clip before cutting it, that's fine but the cutters must be inside that same component or group to get it to work.

                                            Deleting the waste

                                            Here I've deleted the clip's surface on the waste side of the cutter and selected the now unneeded cutter face. Notice the blue face inside the perimeter of the clip is not selected indicating it is separate from the outside. This is a good thing to check to make sure the intersection is complete with no gaps.

                                            The blue face on the edge of the clip needs to be reversed so its white side is out.

                                            Etaoin Shrdlu

                                            %

                                            (THERE'S NO PLACE LIKE)

                                            G28 X0.0 Y0.0 Z0.0

                                            M30

                                            %

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 3
                                            • 3 / 3
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement