A test with Daz3D model *Nudity warning*
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@massimo said:
Already seen this on Thea's forum, well done Kim.
Thanks Oli and Massimo...
@massimo said:
Wait...here is a comparison of the renders posted on the two forums.
I did make a second render today, where I adjusted some material as well as the size of the woman... She seemed a little too big in the first render and the candle wax also seemed too transparent...
As you know it's a little tricky to make such material... I have very good and realistic looking wax materials with SSS, but they look awful when using the BSD presets, which I used for these...
The time to render these was just app. 33 minutes...@massimo said:
Maybe you did a second shot just for Oli?
Nope - I've also posted the second on the Thea Forum...
I simply forgot to post the first here... -
I prefer the sketchucation version...
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A long way to walk for a towel and the toilets are tiny and very high up.
But very nice image nonetheless.
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For those of you in the US who might be shocked by coloured pixels I've made one you can look at without risk.
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@rich o brien said:
A long way to walk for a towel and the toilets are tiny and very high up.
But very nice image nonetheless.
It's not long to walk if you look good and you have a mirror on the way, wich is the case.
I think correct order would be. Shower, white T-Shirt hanger, mirror, towel, bedroom... That's why people love architecture!
@box said:
For those of you in the US who might be shocked by coloured pixels I've made one you can look at without risk.
I think your version is much more adult related content than the rest, that moving rectangle is much more suggestive than natural nudity... I like this one better!
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So where are the other angles Kim?
I have a plugin that would benefit this scene massively.
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@rich o brien said:
A long way to walk for a towel and the toilets are tiny and very high up.
But very nice image nonetheless.
Rich, you just made my day...
Perhaps I'll make an update, where she's walking by the mirror to get a towel...Might need to send a PM to Box prior to posting it, though...
Let's see if I get some extra time during the weekend...Oli... I can share the scene with you if you want me to...
The frog perspective view inside the shower is quite spectacular... -
@box said:
For those of you in the US who might be shocked by coloured pixels I've made one you can look at without risk.
funny how the u.s is setup.. we have all these censorship issues with nudity (amongst others) but in reality, most americans will open this thread based solely on the fact that there's a nudity warning in the title.
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I know Jeff it's ridiculous, my first thought on seeing Frederiks post title is that this one will hit the view record in no time. My experiences with the lunacy of US censorship knows no bounds, I have even been employed to rework sculptures to remove nipples and other assorted bits for the US Market.
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"The frog perspective view inside the shower is quite spectacular... "
see... being a frog has it's advantages
Great scene and clean render
John -
Great scene, clean render and a well put together bum p map.
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Another angle for Oli and Rich...
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@box said:
I know Jeff it's ridiculous, my first thought on seeing Frederiks post title is that this one will hit the view record in no time. My experiences with the lunacy of US censorship knows no bounds, I have even been employed to rework sculptures to remove nipples and other assorted bits for the US Market.
Probably someone employed to put them back on. What job descriptions!
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Nicely done!! it really is a great model!
My only crit is perhaps it needs more entourage. I thought ladies always go to the bathroom together?
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That is a very interessting topic.
I use poser. which is quite similar to DAZ Studio.
I often tried to export models like Victoria 4 to SU via obj. But it was always to hightpoly. I also wasn't able to preserve the textures.
I'm very interessted in your workflow.
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@jo-ke said:
I use poser. which is quite similar to DAZ Studio.
I also had a license of Poser v6 (which is app. 7 years ago ), but never became satisfied with it...
Daz3D is available for free and development have progressed since, I wanted to give it a shot and I was very happy with it...@jo-ke said:
I often tried to export models like Victoria 4 to SU via obj. But it was always to hightpoly. I also wasn't able to preserve the textures.
I'm very interessted in your workflow.
I assume you tried to import the model directly into SU using one of the OBJ-importers available... Have to say that I also had issues with the direct import...
@frederik said:
...it's easy to export the model from Daz3D to OBJ and then I can use Simlab Composer to export to SU or another 3D file format...
(For this I exported to 3DS which is easy to import to directly to Thea Render...)Indeed the models are very heavy when brought into SU...
Since I'm using Thea4SU, I can make a library in Thea, insert the model as a proxy in SU and then make the render... -
I'm still using twilight.
What can I do to preserve the texture and texture cordinates and to reduce the mesh?
Which programm is able to do that?
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@jo-ke said:
I'm still using twilight.
Rumor has it that TWR will also get a proxy system in v2...
In the mean time, you can use KT as studio and place your Poser models in KT...
Kt is able to import OBJ and 3DS directly...@jo-ke said:
What can I do to preserve the texture and texture cordinates and to reduce the mesh?
Like I wrote previously, I use Simlab Composer...
I can import various 3D formats and to export an equal variety of different 3D formats, including SKP...Although I haven't tested it with a Daz3D and/or Poser model, Artisan has a PolyReducer tool...
Whaat have also made the Polyreducer 0.1 plugin, but I really don't know how it work with such complex models...@jo-ke said:
Which programm is able to do that?
If you're looking for external programs, Blender has a very good poly reducer tool...
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@frederik said:
@jo-ke said:
I'm still using twilight.
Rumor has it that TWR will also get a proxy system in v2...
In the mean time, you can use KT as studio and place your Poser models in KT...
Kt is able to import OBJ and 3DS directly...good news. Can't wait for the update.
Blender... well... hmmm... I started 7 years ago to understand blender but refused everytime. may be I have to try it one more time.
I think I have to reduce the polys before importing it to SU
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I've had success this time.
I've exported a V4 via Poser to OBJ an imported it to SU. Reducing the mesh with meshlab outside SU wasn't possible. The file has 35 MB and took over an hour to import. Unfortunately all textures were lost and I had to retexture the whole body.
I've embeded to my scene, which has also about 50 MB. Unfotunately that was to much fรผr twilight and kerkythea, the xml has over 100 MB and couldn't be loaded to the Application.
So I gave up, hoping for a better capacity of future SU- Version and hoping for the new twilght version.
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