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A test with Daz3D model *Nudity warning*

Scheduled Pinned Locked Moved WIP
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  • F Offline
    Frederik
    last edited by 2 Feb 2014, 16:29

    @jo-ke said:

    I'm still using twilight.

    Rumor has it that TWR will also get a proxy system in v2... πŸ˜‰

    In the mean time, you can use KT as studio and place your Poser models in KT...
    Kt is able to import OBJ and 3DS directly... πŸ˜‰

    @jo-ke said:

    What can I do to preserve the texture and texture cordinates and to reduce the mesh?

    Like I wrote previously, I use Simlab Composer...
    I can import various 3D formats and to export an equal variety of different 3D formats, including SKP...

    Although I haven't tested it with a Daz3D and/or Poser model, Artisan has a PolyReducer tool...
    Whaat have also made the Polyreducer 0.1 plugin, but I really don't know how it work with such complex models...

    @jo-ke said:

    Which programm is able to do that?

    If you're looking for external programs, Blender has a very good poly reducer tool...

    Cheers
    Kim Frederik

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    • J Offline
      jo-ke
      last edited by 2 Feb 2014, 17:16

      @frederik said:

      @jo-ke said:

      I'm still using twilight.

      Rumor has it that TWR will also get a proxy system in v2... πŸ˜‰

      In the mean time, you can use KT as studio and place your Poser models in KT...
      Kt is able to import OBJ and 3DS directly... πŸ˜‰

      good news. Can't wait for the update.

      Blender... well... hmmm... I started 7 years ago to understand blender but refused everytime. may be I have to try it one more time.

      I think I have to reduce the polys before importing it to SU

      http://www.zz7.de

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      • J Offline
        jo-ke
        last edited by 3 Feb 2014, 16:37

        I've had success this time.

        I've exported a V4 via Poser to OBJ an imported it to SU. Reducing the mesh with meshlab outside SU wasn't possible. The file has 35 MB and took over an hour to import. Unfortunately all textures were lost and I had to retexture the whole body.

        I've embeded to my scene, which has also about 50 MB. Unfotunately that was to much fΓΌr twilight and kerkythea, the xml has over 100 MB and couldn't be loaded to the Application.

        So I gave up, hoping for a better capacity of future SU- Version and hoping for the new twilght version.

        http://www.zz7.de

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        • F Offline
          Frederik
          last edited by 4 Feb 2014, 08:52

          I haven't tested these models with TWR, however, like I wrote previously, you can import an OBJ file direct to KT and then merge it together with your SU scene...
          Really can't see what the issue is... πŸ˜•

          Cheers
          Kim Frederik

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          • R Offline
            Roger
            last edited by 11 Feb 2014, 05:47

            Does she have a phone number?

            http://www.azcreative.com

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            • B Offline
              Box
              last edited by 16 Feb 2014, 13:17

              As you already had the nudity warning and I was bored this morning I knocked up a bit of a sculpture to help soften the lines in your bathroom.


              Bust.JPG

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              • F Offline
                Frederik
                last edited by 16 Feb 2014, 14:45

                Looks really good, Box... πŸ‘

                Cheers
                Kim Frederik

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                • B Offline
                  Box
                  last edited by 16 Feb 2014, 16:05

                  Thanks Frederik, I rather enjoy playing with Vertex tools.

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                  • J Offline
                    jgb
                    last edited by 3 Mar 2014, 00:31

                    Anybody ever tried creating a 3D model (car, room fixtures, etc) in SU and export it to DAZ? If yes, how?


                    jgb

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                    • F Offline
                      Frederik
                      last edited by 3 Mar 2014, 11:08

                      That's easy...
                      Export to i.e. OBJ and use the import function in Daz3D... πŸ˜„

                      Cheers
                      Kim Frederik

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                      • J Offline
                        jgb
                        last edited by 3 Mar 2014, 16:03

                        @frederik said:

                        That's easy...
                        Export to i.e. OBJ and use the import function in Daz3D... πŸ˜„

                        If I had known it was that easy, I would have persevered with my copy of DAZ years ago.
                        I found it a bit too steep on the learning curve, so I put it away.
                        Stayed with my tried and true Disney(esque) cell by cell animation.
                        All XXX rated of course. πŸ˜†


                        jgb

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                        • J Offline
                          jo-ke
                          last edited by 4 Mar 2014, 07:10

                          not DAZ but I've done it with poser.

                          It worked well, but I've had to find good materials for the rendering that wasn't easy because I'm not so experienced with the Material Tab in poser

                          http://www.zz7.de

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