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    A test with Daz3D model *Nudity warning*

    Scheduled Pinned Locked Moved WIP
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    • jo-keJ Offline
      jo-ke
      last edited by

      That is a very interessting topic.

      I use poser. which is quite similar to DAZ Studio.

      I often tried to export models like Victoria 4 to SU via obj. But it was always to hightpoly. I also wasn't able to preserve the textures.

      I'm very interessted in your workflow.

      http://www.zz7.de

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      • FrederikF Offline
        Frederik
        last edited by

        @jo-ke said:

        I use poser. which is quite similar to DAZ Studio.

        I also had a license of Poser v6 (which is app. 7 years ago ๐Ÿ˜ฎ ), but never became satisfied with it...
        Daz3D is available for free and development have progressed since, I wanted to give it a shot and I was very happy with it... ๐Ÿ˜„

        @jo-ke said:

        I often tried to export models like Victoria 4 to SU via obj. But it was always to hightpoly. I also wasn't able to preserve the textures.

        I'm very interessted in your workflow.

        I assume you tried to import the model directly into SU using one of the OBJ-importers available... Have to say that I also had issues with the direct import... ๐Ÿ˜

        @frederik said:

        ...it's easy to export the model from Daz3D to OBJ and then I can use Simlab Composer to export to SU or another 3D file format...
        (For this I exported to 3DS which is easy to import to directly to Thea Render...)

        Indeed the models are very heavy when brought into SU...
        Since I'm using Thea4SU, I can make a library in Thea, insert the model as a proxy in SU and then make the render... ๐Ÿ˜‰

        Cheers
        Kim Frederik

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        • jo-keJ Offline
          jo-ke
          last edited by

          I'm still using twilight.

          What can I do to preserve the texture and texture cordinates and to reduce the mesh?

          Which programm is able to do that?

          http://www.zz7.de

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          • FrederikF Offline
            Frederik
            last edited by

            @jo-ke said:

            I'm still using twilight.

            Rumor has it that TWR will also get a proxy system in v2... ๐Ÿ˜‰

            In the mean time, you can use KT as studio and place your Poser models in KT...
            Kt is able to import OBJ and 3DS directly... ๐Ÿ˜‰

            @jo-ke said:

            What can I do to preserve the texture and texture cordinates and to reduce the mesh?

            Like I wrote previously, I use Simlab Composer...
            I can import various 3D formats and to export an equal variety of different 3D formats, including SKP...

            Although I haven't tested it with a Daz3D and/or Poser model, Artisan has a PolyReducer tool...
            Whaat have also made the Polyreducer 0.1 plugin, but I really don't know how it work with such complex models...

            @jo-ke said:

            Which programm is able to do that?

            If you're looking for external programs, Blender has a very good poly reducer tool...

            Cheers
            Kim Frederik

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            • jo-keJ Offline
              jo-ke
              last edited by

              @frederik said:

              @jo-ke said:

              I'm still using twilight.

              Rumor has it that TWR will also get a proxy system in v2... ๐Ÿ˜‰

              In the mean time, you can use KT as studio and place your Poser models in KT...
              Kt is able to import OBJ and 3DS directly... ๐Ÿ˜‰

              good news. Can't wait for the update.

              Blender... well... hmmm... I started 7 years ago to understand blender but refused everytime. may be I have to try it one more time.

              I think I have to reduce the polys before importing it to SU

              http://www.zz7.de

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              • jo-keJ Offline
                jo-ke
                last edited by

                I've had success this time.

                I've exported a V4 via Poser to OBJ an imported it to SU. Reducing the mesh with meshlab outside SU wasn't possible. The file has 35 MB and took over an hour to import. Unfortunately all textures were lost and I had to retexture the whole body.

                I've embeded to my scene, which has also about 50 MB. Unfotunately that was to much fรผr twilight and kerkythea, the xml has over 100 MB and couldn't be loaded to the Application.

                So I gave up, hoping for a better capacity of future SU- Version and hoping for the new twilght version.

                http://www.zz7.de

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                • FrederikF Offline
                  Frederik
                  last edited by

                  I haven't tested these models with TWR, however, like I wrote previously, you can import an OBJ file direct to KT and then merge it together with your SU scene...
                  Really can't see what the issue is... ๐Ÿ˜•

                  Cheers
                  Kim Frederik

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                  • R Offline
                    Roger
                    last edited by

                    Does she have a phone number?

                    http://www.azcreative.com

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                    • BoxB Offline
                      Box
                      last edited by

                      As you already had the nudity warning and I was bored this morning I knocked up a bit of a sculpture to help soften the lines in your bathroom.


                      Bust.JPG

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                      • FrederikF Offline
                        Frederik
                        last edited by

                        Looks really good, Box... ๐Ÿ‘

                        Cheers
                        Kim Frederik

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                        • BoxB Offline
                          Box
                          last edited by

                          Thanks Frederik, I rather enjoy playing with Vertex tools.

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                          • jgbJ Offline
                            jgb
                            last edited by

                            Anybody ever tried creating a 3D model (car, room fixtures, etc) in SU and export it to DAZ? If yes, how?


                            jgb

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                            • FrederikF Offline
                              Frederik
                              last edited by

                              That's easy...
                              Export to i.e. OBJ and use the import function in Daz3D... ๐Ÿ˜„

                              Cheers
                              Kim Frederik

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                              • jgbJ Offline
                                jgb
                                last edited by

                                @frederik said:

                                That's easy...
                                Export to i.e. OBJ and use the import function in Daz3D... ๐Ÿ˜„

                                If I had known it was that easy, I would have persevered with my copy of DAZ years ago.
                                I found it a bit too steep on the learning curve, so I put it away.
                                Stayed with my tried and true Disney(esque) cell by cell animation.
                                All XXX rated of course. ๐Ÿ˜†


                                jgb

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                                • jo-keJ Offline
                                  jo-ke
                                  last edited by

                                  not DAZ but I've done it with poser.

                                  It worked well, but I've had to find good materials for the rendering that wasn't easy because I'm not so experienced with the Material Tab in poser

                                  http://www.zz7.de

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