sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

    Scheduled Pinned Locked Moved Plugins
    617 Posts 155 Posters 590.8k Views 154 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • fredo6F Offline
      fredo6
      last edited by

      NEW RELEASE: JointPushPull Interactive v4.4d - 20 Feb 19

      JointPushPull Interactive 4.4d select the offset faces of pre-selected faces at exit. See post just above.

      JointPushPull 4.4b requires LibFredo6 8.7m or above


      See plugin home page of JointPushPull for Download of JointPushPull.

      Main Post of the JointPushPull thread on this forum

      Fredo

      1 Reply Last reply Reply Quote 0
      • R Offline
        rv1974
        last edited by

        Fredo, when FollowPushPull is used on chamfer face, is there way to get somehow an exact 'chamfer 0' state?

        1 Reply Last reply Reply Quote 0
        • S Offline
          SpookyChick1013
          last edited by

          Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

          Thanks in advance!

          Date: 19-Mar-19 09:41:55
          An error occurred in Round Push Pull
          Error in generation of the geometry

          undefined method `collect' for nil:NilClass

          jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
          jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
          jointpushpull4geometry.rbe: 1282 -- each
          jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
          jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
          jointpushpull4geometry.rbe: 211 -- robot_call_action
          jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
          jointpushpull4geometry.rbe: 165 -- geometry_robot
          jointpushpull4geometry.rbe: 80 -- block in geometry_execute
          lib6operation.rbe: 365 -- call
          lib6operation.rbe: 365 -- step_geometry
          lib6operation.rbe: 413 -- start_execution
          jointpushpull4geometry.rbe: 80 -- geometry_execute
          jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
          jointpushpull4tool.rbe: 812 -- dragging_stop

          https://kuromatsudriveyards.com

          Fo-su to tomo ni aran koto o...

          1 Reply Last reply Reply Quote 0
          • fredo6F Offline
            fredo6
            last edited by

            @spookychick1013 said:

            Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

            You don't seem to have the latest version of JPP (it should be v4.4d).

            Could you update it and advise. Thanks.

            Fredo

            1 Reply Last reply Reply Quote 0
            • S Offline
              SpookyChick1013
              last edited by

              What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

              I'll let you know once I've had a chance to test things. Thanks Fredo!

              Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

              @unknownuser said:

              %(#40BFFF)[Date: 22-Mar-19 11:54:25
              An error occurred in Round Push Pull
              Error in generation of the geometry

              undefined method `collect' for nil:NilClass

              jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
              jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
              jointpushpullgeometry.rbe: 1361 -- each
              jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
              jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
              jointpushpullgeometry.rbe: 212 -- robot_call_action
              jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
              jointpushpullgeometry.rbe: 166 -- geometry_robot
              jointpushpullgeometry.rbe: 81 -- block in geometry_execute
              lib6operation.rbe: 365 -- call
              lib6operation.rbe: 365 -- step_geometry
              lib6operation.rbe: 413 -- start_execution
              jointpushpullgeometry.rbe: 81 -- geometry_execute
              jointpushpulltool.rbe: 1119 -- go_preview_or_geom
              jointpushpulltool.rbe: 845 -- dragging_stop]

              It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
              Model snip.PNG
              If you need the model, let me know where to send it and I will do so.

              Cathryn

              https://kuromatsudriveyards.com

              Fo-su to tomo ni aran koto o...

              1 Reply Last reply Reply Quote 0
              • H Offline
                HeyJujube
                last edited by

                J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                Merci


                Capture d’écran 2019-04-05 à 11.30.28.png

                1 Reply Last reply Reply Quote 0
                • fredo6F Offline
                  fredo6
                  last edited by

                  @heyjujube said:

                  J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                  Merci

                  Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

                  Fredo

                  1 Reply Last reply Reply Quote 0
                  • H Offline
                    HeyJujube
                    last edited by

                    N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                    La face part dans tous les sens, se déforme, "explose".
                    J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                    Merci

                    1 Reply Last reply Reply Quote 0
                    • fredo6F Offline
                      fredo6
                      last edited by

                      @heyjujube said:

                      N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                      La face part dans tous les sens, se déforme, "explose".
                      J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                      Merci

                      it looks like the Vector direction is on the plane of the face.
                      Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

                      1 Reply Last reply Reply Quote 0
                      • T Offline
                        theVonZipper
                        last edited by

                        Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

                        1 Reply Last reply Reply Quote 0
                        • Dave RD Offline
                          Dave R
                          last edited by

                          Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

                          1 Reply Last reply Reply Quote 0
                          • E Offline
                            Einstein
                            last edited by

                            Hi!

                            I have an idea for a small feature upgrade.
                            Actually, two ideas ^^

                            1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                            2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                            What do you think about it?


                            extrude about point - request.png

                            1 Reply Last reply Reply Quote 0
                            • fredo6F Offline
                              fredo6
                              last edited by

                              @einstein said:

                              1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                              This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                              @einstein said:

                              1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                              This would be a new tool actually. I need to think about it, but a priori an interesting idea.

                              1 Reply Last reply Reply Quote 0
                              • E Offline
                                Einstein
                                last edited by

                                Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                                1 Reply Last reply Reply Quote 0
                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @einstein said:

                                  Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

                                  If the angle is too large, then you are almost sure to get overlaps and mess up the extrusion.

                                  Here is what I get with the set of letters, each one of width roughly 0.5 m. I had to reduce the offset of extrusion to 0.001 m (that is, 1mm) to get a molding at 85 deg. without overlap.

                                  JPP Molding at 85 deg.png

                                  With an offset of 1cm, the extrusion gets seriously messy

                                  JPP Molding at 85 deg - mess.png

                                  I can increase it to 89 degrees. At 90, you reach math limit, since there is NO extrusion, and JPP does not like it. So, I'll probably pick 85 degrees, to make it a multiple of the 5 deg increment in a next release.

                                  Fredo

                                  1 Reply Last reply Reply Quote 0
                                  • E Offline
                                    Einstein
                                    last edited by

                                    Thank you 😄

                                    1 Reply Last reply Reply Quote 0
                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      NEW RELEASE: JointPushPull Interactive v4.4e - 02 Jun 19

                                      JointPushPull Interactive 4.4e is a minor release including an increase of the maximum angle for Molding (now 85 degrees).

                                      JointPushPull 4.4e requires LibFredo6 8.7m or above


                                      See plugin home page of JointPushPull for Download of JointPushPull.

                                      Main Post of the JointPushPull thread on this forum

                                      Fredo

                                      1 Reply Last reply Reply Quote 0
                                      • E Offline
                                        Einstein
                                        last edited by

                                        Thank you, for me it's a major release 😄

                                        1 Reply Last reply Reply Quote 0
                                        • J Offline
                                          jonnys777
                                          last edited by

                                          Morning all,

                                          I'm getting the follow error trying to thicken some terrain on the z-axis;

                                          Date: 20-Jun-19 08:06:15
                                          An error occurred in Vector Push Pull
                                          Error in generation of the geometry

                                          Could not compute valid matrix from points

                                          body_lib6g6.rbe: 4568 -- position_material
                                          body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                                          jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                                          jointpushpullgeometry.rbe: 556 -- each
                                          jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                                          jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                                          jointpushpullgeometry.rbe: 222 -- robot_call_action
                                          jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                          jointpushpullgeometry.rbe: 166 -- geometry_robot
                                          jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                          lib6operation.rbe: 370 -- call
                                          lib6operation.rbe: 370 -- step_geometry
                                          lib6operation.rbe: 305 -- block in yield?
                                          SketchUp: 1 -- call

                                          1 Reply Last reply Reply Quote 0
                                          • J Offline
                                            jonnys777
                                            last edited by

                                            @jonnys777 said:

                                            Morning all,

                                            I'm getting the follow error trying to thicken some terrain on the z-axis;

                                            Date: 20-Jun-19 08:06:15
                                            An error occurred in Vector Push Pull
                                            Error in generation of the geometry

                                            Could not compute valid matrix from points

                                            body_lib6g6.rbe: 4568 -- position_material
                                            body_lib6g6.rbe: 4568 -- reverse_face_with_uv
                                            jointpushpullgeometry.rbe: 556 -- block in geometry_handle_finishing
                                            jointpushpullgeometry.rbe: 556 -- each
                                            jointpushpullgeometry.rbe: 556 -- geometry_handle_finishing
                                            jointpushpullgeometry.rbe: 376 -- geometry_robot_handle_finishing
                                            jointpushpullgeometry.rbe: 222 -- robot_call_action
                                            jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                                            jointpushpullgeometry.rbe: 166 -- geometry_robot
                                            jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                                            lib6operation.rbe: 370 -- call
                                            lib6operation.rbe: 370 -- step_geometry
                                            lib6operation.rbe: 305 -- block in yield?
                                            SketchUp: 1 -- call

                                            I'm not having much luck resolving this. I've tried scaling up and inspecting the surface to see if there's anything obviously wrong. It allows Normal Push Pull, but Vector, Joint etc. all fail.

                                            Any ideas as to what might be wrong?

                                            It's a fairly complex surface - a piece of terrain that is a hill with sections cut out of it (I draped a road onto the surface so that counts as a separate surface, for example). The surface I want to extrude is vegetation and I need it locked to the z-axis otherwise the software I intend to import it into won't work properly.

                                            Many thanks

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 20
                                            • 21
                                            • 22
                                            • 23
                                            • 24
                                            • 30
                                            • 31
                                            • 22 / 31
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement