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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • R Offline
      rv1974
      last edited by

      @fredo6 said:

      ...Currently, JPP keeps the selection on the faces which have been selected.

      OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

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      • fredo6F Offline
        fredo6
        last edited by

        @rv1974 said:

        OK. Could you please change this setting it to the offsetones? It would solve all my request without UI bloating. You see, I can Cnrl+C initial faces before JPP execution, and then just paste original faces after JPP is done. This simple hack restores original selection.

        The native SketchUp Push Pull does the following

        • if and only if a face is pre-selected before launching the PP tool...
        • ...its offset fasce is hard-selected when you finished the push pull.
          This means that if you wish to push-pull another face right after within the same Push-Pull session, you have to press Escape to deselect.

        Is this behavior you want to reproduce with JPP?

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        • R Offline
          rv1974
          last edited by

          This is the way I imagine:

          1. Preselect
          2. Run JPP
          3. Hit Enter to exit
          4. Offset faces stay selected

          It's very similar to the principle described in Pilou gifs here:
          http://sketchucation.com/forums/viewtopic.php?f=323&t=1523&start=30
          but in our case we deal with faces, not lines
          P.S. By 'offset faces' I mean case #1 (see my picture above ^^^)

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          • fredo6F Offline
            fredo6
            last edited by

            @rv1974

            Can you have a look at JPP v4.4c.

            It selects the offset faces of preselected faces (if any) at exit. This assumes indeed that you perform only one Push Pull operation and then exit.

            Fredo

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            • R Offline
              rv1974
              last edited by

              Tested right now. Works perfectly, many many thanks! I'll post tomorrow some micro explanation how distribute materials in conjunction with JPP.

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              • fredo6F Offline
                fredo6
                last edited by

                @rv1974 said:

                Tested right now. Works perfectly, many many thanks!

                Or take v4.4d...

                I made it work even if you perform several push pull operations within the same JPP session.

                JPP - Preserve preselection.gif

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                • fredo6F Offline
                  fredo6
                  last edited by

                  NEW RELEASE: JointPushPull Interactive v4.4d - 20 Feb 19

                  JointPushPull Interactive 4.4d select the offset faces of pre-selected faces at exit. See post just above.

                  JointPushPull 4.4b requires LibFredo6 8.7m or above


                  See plugin home page of JointPushPull for Download of JointPushPull.

                  Main Post of the JointPushPull thread on this forum

                  Fredo

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                  • R Offline
                    rv1974
                    last edited by

                    Fredo, when FollowPushPull is used on chamfer face, is there way to get somehow an exact 'chamfer 0' state?

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                    • S Offline
                      SpookyChick1013
                      last edited by

                      Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                      Thanks in advance!

                      Date: 19-Mar-19 09:41:55
                      An error occurred in Round Push Pull
                      Error in generation of the geometry

                      undefined method `collect' for nil:NilClass

                      jointpushpull4geometry.rbe: 1450 -- geometry_rounding_mesh
                      jointpushpull4geometry.rbe: 1283 -- block in geometry_create_roundings
                      jointpushpull4geometry.rbe: 1282 -- each
                      jointpushpull4geometry.rbe: 1282 -- geometry_create_roundings
                      jointpushpull4geometry.rbe: 267 -- geometry_robot_prepare_mesh
                      jointpushpull4geometry.rbe: 211 -- robot_call_action
                      jointpushpull4geometry.rbe: 182 -- geometry_robot_exec
                      jointpushpull4geometry.rbe: 165 -- geometry_robot
                      jointpushpull4geometry.rbe: 80 -- block in geometry_execute
                      lib6operation.rbe: 365 -- call
                      lib6operation.rbe: 365 -- step_geometry
                      lib6operation.rbe: 413 -- start_execution
                      jointpushpull4geometry.rbe: 80 -- geometry_execute
                      jointpushpull4tool.rbe: 1034 -- go_preview_or_geom
                      jointpushpull4tool.rbe: 812 -- dragging_stop

                      https://kuromatsudriveyards.com

                      Fo-su to tomo ni aran koto o...

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                      • fredo6F Offline
                        fredo6
                        last edited by

                        @spookychick1013 said:

                        Massively useful plugins as always Fredo. Had the following error found when attempting round pushpull. Here's the log dump.

                        You don't seem to have the latest version of JPP (it should be v4.4d).

                        Could you update it and advise. Thanks.

                        Fredo

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                        • S Offline
                          SpookyChick1013
                          last edited by

                          What? Wooops! You're right. I try to keep things updated, but somehow that one slipped past me.

                          I'll let you know once I've had a chance to test things. Thanks Fredo!

                          Update"Installed teh new version, made sure everything was updated, no conflicting versions, and presto, the same error.

                          @unknownuser said:

                          %(#40BFFF)[Date: 22-Mar-19 11:54:25
                          An error occurred in Round Push Pull
                          Error in generation of the geometry

                          undefined method `collect' for nil:NilClass

                          jointpushpullgeometry.rbe: 1529 -- geometry_rounding_mesh
                          jointpushpullgeometry.rbe: 1362 -- block in geometry_create_roundings
                          jointpushpullgeometry.rbe: 1361 -- each
                          jointpushpullgeometry.rbe: 1361 -- geometry_create_roundings
                          jointpushpullgeometry.rbe: 269 -- geometry_robot_prepare_mesh
                          jointpushpullgeometry.rbe: 212 -- robot_call_action
                          jointpushpullgeometry.rbe: 183 -- geometry_robot_exec
                          jointpushpullgeometry.rbe: 166 -- geometry_robot
                          jointpushpullgeometry.rbe: 81 -- block in geometry_execute
                          lib6operation.rbe: 365 -- call
                          lib6operation.rbe: 365 -- step_geometry
                          lib6operation.rbe: 413 -- start_execution
                          jointpushpullgeometry.rbe: 81 -- geometry_execute
                          jointpushpulltool.rbe: 1119 -- go_preview_or_geom
                          jointpushpulltool.rbe: 845 -- dragging_stop]

                          It happens whether I use the VCB or not. What I'm trying to do is Round PushPull the faces highlighted in the enclosed sreeen snip
                          Model snip.PNG
                          If you need the model, let me know where to send it and I will do so.

                          Cathryn

                          https://kuromatsudriveyards.com

                          Fo-su to tomo ni aran koto o...

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                          • H Offline
                            HeyJujube
                            last edited by

                            J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                            Merci


                            Capture d’écran 2019-04-05 à 11.30.28.png

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @heyjujube said:

                              J'ai de gros problèmes avec ce plugin (mode vecteur) sous SketchUp Pro 2019 (Mac 10.14). Problème connu ?
                              Merci

                              Difficile de juger sans le modele. Et, franchement, l'image ne me permet de savoir de quoi il s'agit.

                              Fredo

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                              • H Offline
                                HeyJujube
                                last edited by

                                N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                                La face part dans tous les sens, se déforme, "explose".
                                J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                                Merci

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                                • fredo6F Offline
                                  fredo6
                                  last edited by

                                  @heyjujube said:

                                  N'importe quel modèle, ici une simple colonne inclinée pour l'exemple.
                                  La face part dans tous les sens, se déforme, "explose".
                                  J'ai toujours utilisé le plugin, mais récemment passage à SU 2019 sous Mac.
                                  Merci

                                  it looks like the Vector direction is on the plane of the face.
                                  Could you either lock an axis direction with the arrows, or find a proper direction and lock it (Shift).

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                                  • T Offline
                                    theVonZipper
                                    last edited by

                                    Thanks Fredo for the fantastic plugins. I use 'Divide faces' often and of course Joint Push Pull. Just wondering, is there a way for Push Pull Interactive to inherit layers from the faces they are affecting as the Classic version did?

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                                    • Dave RD Offline
                                      Dave R
                                      last edited by

                                      Faces and edges should always be created on and remain on Layer 0. See Controlling Visibility with Layers.

                                      Etaoin Shrdlu

                                      %

                                      (THERE'S NO PLACE LIKE)

                                      G28 X0.0 Y0.0 Z0.0

                                      M30

                                      %

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                                      • E Offline
                                        Einstein
                                        last edited by

                                        Hi!

                                        I have an idea for a small feature upgrade.
                                        Actually, two ideas ^^

                                        1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                        2. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                        What do you think about it?


                                        extrude about point - request.png

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @einstein said:

                                          1. Possibility to apply positive + negative offset in one go, so you can thicken a surface on both sides immediately

                                          This is doable, though not trivial, because I have two generate two faces for each original face. It would also require an additional option, maybe triggered by a modifier; the only left is ALT (on Windows)

                                          @einstein said:

                                          1. Extrude faces to point, like in Rhino. It would be almost analogic operation to scaling about a point which can be performed via ThomThom's Rotate and Scale. However, you'd then have to manually connect border edges of source and result meshes. Rhino has a tool which does everything in one step. I attach an illustration for it.

                                          This would be a new tool actually. I need to think about it, but a priori an interesting idea.

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                                          • E Offline
                                            Einstein
                                            last edited by

                                            Could you please increase extreme angle values for Molding in the next release? Now it's +- 60, which is a serious limitation in some cases. I'd suggest 89 or even 90 - this would practically create a flat offset (nice!). Certainly, faces would overlap but that could be fixed manually.

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