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    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

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    • dereiD 離線
      derei
      最後由 編輯

      I tried to reproduce it now, Couldn't. Will keep an eye on it, as it happened many times while working.

      DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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      • dereiD 離線
        derei
        最後由 編輯

        UNDO issue ...
        sometimes when I cancel JPP it lets the geometry with missing faces. Then I undo to get it back to its previous state...the problem is that i have to hit A LOT of UNDOs.
        Maybe the undo function should be reviewed and pack multiple phases in a single undo command.

        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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        • C 離線
          Ciacnorris
          最後由 編輯

          Hi, I tried to install it on my PC, and I think it doesn't work on Windows 8.1.

          Are you gonna make it work on Windows 8.1 too?

          Really wanna try your plugin! 😄

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          • P 離線
            peterromao
            最後由 編輯

            Hail to a very reliable extension which I have used countless times so far to give thickness to my sheets! Good Job!

            Today is the first time that I found an error with it.

            For some reason I cannot give this form a thickness.

            The ruby error I get is the following:

            Date: 07-Aug-15 19:49:31
            An error occurred in Joint Push Pull
            Error in generation of the geometry

            reference to deleted Entity

            JointPushPullGeometry.rb: 1027 -- entityID
            JointPushPullGeometry.rb: 1027 -- block in geometry_coplanar_edges_overhang
            JointPushPullGeometry.rb: 1025 -- each
            JointPushPullGeometry.rb: 1025 -- geometry_coplanar_edges_overhang
            JointPushPullGeometry.rb: 354 -- block in geometry_robot_erase_coplanar_edges
            JointPushPullGeometry.rb: 352 -- each
            JointPushPullGeometry.rb: 352 -- geometry_robot_erase_coplanar_edges
            JointPushPullGeometry.rb: 214 -- robot_call_action
            JointPushPullGeometry.rb: 177 -- geometry_robot_exec
            JointPushPullGeometry.rb: 160 -- geometry_robot
            JointPushPullGeometry.rb: 75 -- block in geometry_execute
            Lib6Operation.rb: 325 -- call
            Lib6Operation.rb: 325 -- step_geometry
            Lib6Operation.rb: 367 -- start_execution
            JointPushPullGeometry.rb: 75 -- geometry_execute
            JointPushPullTool.rb: 891 -- go_preview_or_geom
            JointPushPullTool.rb: 697 -- dragging_stop
            JointPushPullTool.rb: 1319 -- onLButtonUp

            I have attached the object.


            Single sheet with openings.

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            • TIGT 離線
              TIG Moderator
              最後由 編輯

              If you JPP OUTWARDS it works OK.
              Extruding INWARDS will fail.

              This is because you have some tiny geometry in the surface - e.g. the segmented edges around the slotted holes semi-circular ends.

              When extruding 'inwards', SketchUp's tolerance of 1/1000" can cause some tiny edges to be omitted - their start/end points are deemed coincident - then the faces relying on those also fail to be created.
              But all is not lost...

              You can JPP INWARDS if you do the following...

              Make your group into a component.
              Make a copy of it and Scale that x100.
              Edit that instance and Preselect its surface.
              Activate JPP - making x100 allowance in the offset value.
              It will now extrude successfully.
              Exit the edit and delete the scaled version.
              The real size version will also show the JPP changes.
              Tiny geometry can exist but it cannot be created directly in SketchUp.
              The "Scale up a copy of a component" trick is a well known workaround for these kinds of issues...

              TIG

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              • P 離線
                peterromao
                最後由 編輯

                Hello TIG,

                Awesome!!!!

                That was an excellent reply. It worked. Thanks for the heads up. I recall doing something of the sort in the very distant past but if it weren't for your reminder I would have never gotten there!

                Thanks again!
                Peter

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                • JQLJ 離線
                  JQL
                  最後由 編輯

                  Fredo,

                  We are able to push pull by vector keeping original face orientation or by creating the ending faces as normal to the push pull vector. This is great!

                  Do you think it would be possible to pick any face in the project as the ending faces plane?

                  Thanks and best regards,

                  João

                  www.casca.pt
                  Visit us on facebook!

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                  • fredo6F 離線
                    fredo6
                    最後由 編輯

                    Joao,

                    This is technically feasible, but more a matter of UI, which is already complex for users, as you know.

                    I'll see what I can do when I refresh the plugin.

                    Fredo

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                    • JQLJ 離線
                      JQL
                      最後由 編輯

                      @fredo6 said:

                      Joao,

                      This is technically feasible, but more a matter of UI, which is already complex for users, as you know.

                      I'll see what I can do when I refresh the plugin.

                      Fredo

                      I understand perfectly.

                      It's also something that would be good to have but that can be achieved manually. I hope you find the time to include it someday.

                      Thanks again,

                      João

                      www.casca.pt
                      Visit us on facebook!

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                      • dereiD 離線
                        derei
                        最後由 編輯

                        Two changes would be great for this plugin, as it works somehow against "intuition":

                        -first would be Press RETURN to exit (that's the ENTER key, and usually is used to CONFIRM a action, not to cancel it) - best would be to use ESC Key

                        -second would be the obligation of inserting push value with (-) AFTER the push action was initialized. It is great to let the option there, in case the user really needs to revert the direction, but it would be better that once a number was introduced, to take "by default" the pushing direction already initialized by the user.

                        Another thing is that AFTER doing a JPP operation, I must be very careful what tool or key I press, or I risk to have my operation canceled... this is extremely frustrating, as there is no intuitive action. As I said before, I am tempted to press ENTER - but guess what? I cancel my work. If I press Space Bar (to go to select tool) it happens the same, if I click on screen I also cancel the operation... every time is "lucky guess". In my opinion should be clear: ESC= Abort, ENTER=Commit. Nothing around. To not exit from operation until ESC or ENTER was pressed. This way there is no chance of mistake.

                        I hope this suggestions make sense.
                        Thank you.

                        DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                        • fredo6F 離線
                          fredo6
                          最後由 編輯

                          Do you have a model where this happens? It must be related to the Preview mode, when you have a lot of faces.

                          • Enter / Return is used to perform the Push Pull, so that you don't even need to drag the faces. The cursor must be still on one face, since when the cursor is in the empty space, it is used to exit the tool.

                          • Escape does Abort when in interactive mode

                          • Spacebar functions as in any Sketchup tool. If you did not commit beforehands, it simply exits with doing nothing.

                          Fredo

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                          • dereiD 離線
                            derei
                            最後由 編輯

                            yes, I had many faces in the model (organic modelling)...
                            But why there are 2 different uses for ENTER (when cursor on face, or not on face?) Is possible that is why I miss it many times... because i move the cursor around. I am not used to pay attention to it when i don't actively use it to manipulate geometry. Do you think this behavior is actually useful?

                            Thanks for all explanations 😉

                            DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

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                            • JQLJ 離線
                              JQL
                              最後由 編輯

                              Fredo,

                              Would it be easy to have normal push pull Taper with an angle or a offset distance instead of exclusivelly by ratio? It would be a nice feature to have for chanfering faces outside their plane with a double click. (I love this double click through groups/components)

                              www.casca.pt
                              Visit us on facebook!

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                              • B 離線
                                bapito
                                最後由 編輯

                                Where do i download it!!!???!!!

                                1 條回覆 最後回覆 回覆 引用 0
                                • Dave RD 離線
                                  Dave R
                                  最後由 編輯

                                  @bapito said:

                                  Where do i download it!!!???!!!

                                  See the first post of this thread. It is clearly spelled out with bold type and links.

                                  Screenshot - 4_20_2016 , 4_20_22 AM.png

                                  Etaoin Shrdlu

                                  %

                                  (THERE'S NO PLACE LIKE)

                                  G28 X0.0 Y0.0 Z0.0

                                  M30

                                  %

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                                  • A 離線
                                    Arctura
                                    最後由 編輯

                                    Hi I'm having a small issue that I can't for the life of me understand.
                                    I'm extruding the wall of a truncated cone, or more like a rounded plate that along with 11 other identical plates will make up the cone. I'm trying to make flanges around the sides of one plate to then instance it, but the sides keep intersecting and I can't seem to control them! 😞
                                    I did manage to get it right at first, but there were some other issues with the model so I have restarted and this time around I can't get it to work.
                                    I'm using Joint Push Pull and Round Push Pull.


                                    Description of intersection problem

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                                    • PixeroP 離線
                                      Pixero
                                      最後由 編輯

                                      I'm getting this error message when trying to Joint Push pull:

                                      ` [/Date: 21-Sep-16 09:11:28
                                      An error occurred in Joint Push Pull
                                      Error in generation of the geometry

                                      undefined method `smooth?' for nil:NilClass

                                      JointPushPullGeometry.rb: 1107 -- block in geometry_coplanar_edges_overhang
                                      JointPushPullGeometry.rb: 1105 -- each
                                      JointPushPullGeometry.rb: 1105 -- each_with_index
                                      JointPushPullGeometry.rb: 1105 -- geometry_coplanar_edges_overhang
                                      JointPushPullGeometry.rb: 354 -- block in geometry_robot_erase_coplanar_edges
                                      JointPushPullGeometry.rb: 352 -- each
                                      JointPushPullGeometry.rb: 352 -- geometry_robot_erase_coplanar_edges
                                      JointPushPullGeometry.rb: 214 -- robot_call_action
                                      JointPushPullGeometry.rb: 177 -- geometry_robot_exec
                                      JointPushPullGeometry.rb: 160 -- geometry_robot
                                      JointPushPullGeometry.rb: 75 -- block in geometry_execute
                                      Lib6Operation.rb: 332 -- call
                                      Lib6Operation.rb: 332 -- step_geometry
                                      Lib6Operation.rb: 374 -- start_execution
                                      JointPushPullGeometry.rb: 75 -- geometry_execute
                                      JointPushPullTool.rb: 892 -- go_preview_or_geom
                                      JointPushPullTool.rb: 698 -- dragging_stop
                                      JointPushPullTool.rb: 1320 -- onLButtonUp`

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                                      • fredo6F 離線
                                        fredo6
                                        最後由 編輯

                                        @pixero

                                        Thanks for signaling. This seems to be an unusual case.
                                        Anyway, I have fixed the problem and will re-release soon.

                                        Fredo

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                                        • S 離線
                                          surfmike
                                          最後由 編輯

                                          Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                                          I'm on SU2016, OS X 10.9.5.
                                          How can I make it bigger?
                                          //Mike

                                          it's small...

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                                          • fredo6F 離線
                                            fredo6
                                            最後由 編輯

                                            @surfmike said:

                                            Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                                            I'm on SU2016, OS X 10.9.5.
                                            How can I make it bigger?
                                            //Mike

                                            [attachment=0:26p179xb]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:26p179xb]

                                            Mike,

                                            If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".

                                            If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.

                                            If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!

                                            Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.

                                            Fredo6

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