sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] JointPushPull Interactive - v4.9a - 02 Apr 25

    Scheduled Pinned Locked Moved Plugins
    617 Posts 155 Posters 590.8k Views 154 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • TIGT Offline
      TIG Moderator
      last edited by

      If you JPP OUTWARDS it works OK.
      Extruding INWARDS will fail.

      This is because you have some tiny geometry in the surface - e.g. the segmented edges around the slotted holes semi-circular ends.

      When extruding 'inwards', SketchUp's tolerance of 1/1000" can cause some tiny edges to be omitted - their start/end points are deemed coincident - then the faces relying on those also fail to be created.
      But all is not lost...

      You can JPP INWARDS if you do the following...

      Make your group into a component.
      Make a copy of it and Scale that x100.
      Edit that instance and Preselect its surface.
      Activate JPP - making x100 allowance in the offset value.
      It will now extrude successfully.
      Exit the edit and delete the scaled version.
      The real size version will also show the JPP changes.
      Tiny geometry can exist but it cannot be created directly in SketchUp.
      The "Scale up a copy of a component" trick is a well known workaround for these kinds of issues...

      TIG

      1 Reply Last reply Reply Quote 0
      • P Offline
        peterromao
        last edited by

        Hello TIG,

        Awesome!!!!

        That was an excellent reply. It worked. Thanks for the heads up. I recall doing something of the sort in the very distant past but if it weren't for your reminder I would have never gotten there!

        Thanks again!
        Peter

        1 Reply Last reply Reply Quote 0
        • JQLJ Offline
          JQL
          last edited by

          Fredo,

          We are able to push pull by vector keeping original face orientation or by creating the ending faces as normal to the push pull vector. This is great!

          Do you think it would be possible to pick any face in the project as the ending faces plane?

          Thanks and best regards,

          João

          www.casca.pt
          Visit us on facebook!

          1 Reply Last reply Reply Quote 0
          • fredo6F Offline
            fredo6
            last edited by

            Joao,

            This is technically feasible, but more a matter of UI, which is already complex for users, as you know.

            I'll see what I can do when I refresh the plugin.

            Fredo

            1 Reply Last reply Reply Quote 0
            • JQLJ Offline
              JQL
              last edited by

              @fredo6 said:

              Joao,

              This is technically feasible, but more a matter of UI, which is already complex for users, as you know.

              I'll see what I can do when I refresh the plugin.

              Fredo

              I understand perfectly.

              It's also something that would be good to have but that can be achieved manually. I hope you find the time to include it someday.

              Thanks again,

              João

              www.casca.pt
              Visit us on facebook!

              1 Reply Last reply Reply Quote 0
              • dereiD Offline
                derei
                last edited by

                Two changes would be great for this plugin, as it works somehow against "intuition":

                -first would be Press RETURN to exit (that's the ENTER key, and usually is used to CONFIRM a action, not to cancel it) - best would be to use ESC Key

                -second would be the obligation of inserting push value with (-) AFTER the push action was initialized. It is great to let the option there, in case the user really needs to revert the direction, but it would be better that once a number was introduced, to take "by default" the pushing direction already initialized by the user.

                Another thing is that AFTER doing a JPP operation, I must be very careful what tool or key I press, or I risk to have my operation canceled... this is extremely frustrating, as there is no intuitive action. As I said before, I am tempted to press ENTER - but guess what? I cancel my work. If I press Space Bar (to go to select tool) it happens the same, if I click on screen I also cancel the operation... every time is "lucky guess". In my opinion should be clear: ESC= Abort, ENTER=Commit. Nothing around. To not exit from operation until ESC or ENTER was pressed. This way there is no chance of mistake.

                I hope this suggestions make sense.
                Thank you.

                DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                1 Reply Last reply Reply Quote 0
                • fredo6F Offline
                  fredo6
                  last edited by

                  Do you have a model where this happens? It must be related to the Preview mode, when you have a lot of faces.

                  • Enter / Return is used to perform the Push Pull, so that you don't even need to drag the faces. The cursor must be still on one face, since when the cursor is in the empty space, it is used to exit the tool.

                  • Escape does Abort when in interactive mode

                  • Spacebar functions as in any Sketchup tool. If you did not commit beforehands, it simply exits with doing nothing.

                  Fredo

                  1 Reply Last reply Reply Quote 0
                  • dereiD Offline
                    derei
                    last edited by

                    yes, I had many faces in the model (organic modelling)...
                    But why there are 2 different uses for ENTER (when cursor on face, or not on face?) Is possible that is why I miss it many times... because i move the cursor around. I am not used to pay attention to it when i don't actively use it to manipulate geometry. Do you think this behavior is actually useful?

                    Thanks for all explanations 😉

                    DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

                    1 Reply Last reply Reply Quote 0
                    • JQLJ Offline
                      JQL
                      last edited by

                      Fredo,

                      Would it be easy to have normal push pull Taper with an angle or a offset distance instead of exclusivelly by ratio? It would be a nice feature to have for chanfering faces outside their plane with a double click. (I love this double click through groups/components)

                      www.casca.pt
                      Visit us on facebook!

                      1 Reply Last reply Reply Quote 0
                      • B Offline
                        bapito
                        last edited by

                        Where do i download it!!!???!!!

                        1 Reply Last reply Reply Quote 0
                        • Dave RD Offline
                          Dave R
                          last edited by

                          @bapito said:

                          Where do i download it!!!???!!!

                          See the first post of this thread. It is clearly spelled out with bold type and links.

                          Screenshot - 4_20_2016 , 4_20_22 AM.png

                          Etaoin Shrdlu

                          %

                          (THERE'S NO PLACE LIKE)

                          G28 X0.0 Y0.0 Z0.0

                          M30

                          %

                          1 Reply Last reply Reply Quote 0
                          • A Offline
                            Arctura
                            last edited by

                            Hi I'm having a small issue that I can't for the life of me understand.
                            I'm extruding the wall of a truncated cone, or more like a rounded plate that along with 11 other identical plates will make up the cone. I'm trying to make flanges around the sides of one plate to then instance it, but the sides keep intersecting and I can't seem to control them! 😞
                            I did manage to get it right at first, but there were some other issues with the model so I have restarted and this time around I can't get it to work.
                            I'm using Joint Push Pull and Round Push Pull.


                            Description of intersection problem

                            1 Reply Last reply Reply Quote 0
                            • PixeroP Offline
                              Pixero
                              last edited by

                              I'm getting this error message when trying to Joint Push pull:

                              ` [/Date: 21-Sep-16 09:11:28
                              An error occurred in Joint Push Pull
                              Error in generation of the geometry

                              undefined method `smooth?' for nil:NilClass

                              JointPushPullGeometry.rb: 1107 -- block in geometry_coplanar_edges_overhang
                              JointPushPullGeometry.rb: 1105 -- each
                              JointPushPullGeometry.rb: 1105 -- each_with_index
                              JointPushPullGeometry.rb: 1105 -- geometry_coplanar_edges_overhang
                              JointPushPullGeometry.rb: 354 -- block in geometry_robot_erase_coplanar_edges
                              JointPushPullGeometry.rb: 352 -- each
                              JointPushPullGeometry.rb: 352 -- geometry_robot_erase_coplanar_edges
                              JointPushPullGeometry.rb: 214 -- robot_call_action
                              JointPushPullGeometry.rb: 177 -- geometry_robot_exec
                              JointPushPullGeometry.rb: 160 -- geometry_robot
                              JointPushPullGeometry.rb: 75 -- block in geometry_execute
                              Lib6Operation.rb: 332 -- call
                              Lib6Operation.rb: 332 -- step_geometry
                              Lib6Operation.rb: 374 -- start_execution
                              JointPushPullGeometry.rb: 75 -- geometry_execute
                              JointPushPullTool.rb: 892 -- go_preview_or_geom
                              JointPushPullTool.rb: 698 -- dragging_stop
                              JointPushPullTool.rb: 1320 -- onLButtonUp`

                              1 Reply Last reply Reply Quote 0
                              • fredo6F Offline
                                fredo6
                                last edited by

                                @pixero

                                Thanks for signaling. This seems to be an unusual case.
                                Anyway, I have fixed the problem and will re-release soon.

                                Fredo

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  surfmike
                                  last edited by

                                  Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                                  I'm on SU2016, OS X 10.9.5.
                                  How can I make it bigger?
                                  //Mike

                                  it's small...

                                  1 Reply Last reply Reply Quote 0
                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    @surfmike said:

                                    Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                                    I'm on SU2016, OS X 10.9.5.
                                    How can I make it bigger?
                                    //Mike

                                    [attachment=0:26p179xb]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:26p179xb]

                                    Mike,

                                    If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".

                                    If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.

                                    If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!

                                    Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.

                                    Fredo6

                                    1 Reply Last reply Reply Quote 0
                                    • pbacotP Offline
                                      pbacot
                                      last edited by

                                      What may I be doing wrong. Trying to pull up three surfaces sharing three edges.

                                      ate: 30-Nov-16 08:55:30
                                      An error occurred in Joint Push Pull
                                      Error in generation of the geometry

                                      Could not compute valid matrix from points

                                      JointPushPullGeometry.rb:: 1169 -- position_material
                                      JointPushPullGeometry.rb:: 1169 -- block in geometry_transfer_material_top
                                      JointPushPullGeometry.rb:: 1145 -- each
                                      JointPushPullGeometry.rb:: 1145 -- geometry_transfer_material_top
                                      JointPushPullGeometry.rb:: 337 -- block in geometry_robot_transfer_material
                                      JointPushPullGeometry.rb:: 337 -- each
                                      JointPushPullGeometry.rb:: 337 -- geometry_robot_transfer_material
                                      JointPushPullGeometry.rb:: 212 -- robot_call_action
                                      JointPushPullGeometry.rb:: 177 -- geometry_robot_exec
                                      JointPushPullGeometry.rb:: 160 -- geometry_robot
                                      JointPushPullGeometry.rb:: 75 -- block in geometry_execute
                                      Lib6Operation.rb:: 332 -- call
                                      Lib6Operation.rb:: 332 -- step_geometry
                                      Lib6Operation.rb:: 374 -- start_execution
                                      JointPushPullGeometry.rb:: 75 -- geometry_execute
                                      JointPushPullTool.rb:: 890 -- go_preview_or_geom
                                      JointPushPullTool.rb:: 696 -- dragging_stop
                                      JointPushPullTool.rb:: 1318 -- onLButtonUp

                                      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                      1 Reply Last reply Reply Quote 0
                                      • pbacotP Offline
                                        pbacot
                                        last edited by

                                        I guessed that although it looked simple, there might be some errant geometry from making the faces. I grouped the faces and ran TT Cleanup3 and that fixed it.

                                        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                                        1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          surfmike
                                          last edited by

                                          @fredo6 said:

                                          @surfmike said:

                                          Hi. I'm having a problem with the plugin gui showing up really small in SU. See attached picture.
                                          I'm on SU2016, OS X 10.9.5.
                                          How can I make it bigger?
                                          //Mike

                                          [attachment=0:leehgwfs]<!-- ia0 -->Screen Shot 2016-11-26 at 11.35.17.png<!-- ia0 -->[/attachment:leehgwfs]

                                          Mike,

                                          If you go to Windows > libFredo6 Settings... > Default Parameters..., you will find an option "Retina Screen" in the section "Palette Configuration".

                                          If you check the option, you should get the palette buttons bigger (x 2). However, the text may remain small.

                                          If you are OK, and since you are on SU2016, you can help me to see if we can resolve the issue, if you are OK to test some changes in the LibFredo6 library. I was hoping that it would be solved by Sketchup 2017, but that's not the case!

                                          Otherwise, other high-dpi screen users have discussed some ways to avoid the issue by system set up. See discussion here.

                                          Fredo6

                                          Hi Fredo,

                                          Sorry for late response.
                                          Tried it.
                                          The field/icons becme bigger.
                                          Still small text size.
                                          /Mike

                                          1 Reply Last reply Reply Quote 0
                                          • K Offline
                                            Kawet
                                            last edited by

                                            Hi Fredo,

                                            I am a beginner in the use of Sketchup so maybe I did a bad manipulation, but for me, the installation of plugins JoinPushPull and Tools on Surface doesn't work (signature obsolete).
                                            Do you have an explanation?
                                            My version of SU is 17.1.173 and I'm on Mac.
                                            Thank you for your help.

                                            Kawet

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 30
                                            • 31
                                            • 12 / 31
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement