[Plugin][$] JointPushPull Interactive - v4.8a - 30 Mar 24
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On the multiple selection, the problem is the following:
If you click/release on face and if it was to activate the 'free' drag push-pull, then whenever you move the mouse, the initial face would be push-pulled interactively. This would make it impossible to select a second face.
Illustration with the Standard Sketchup Push Pull.
In most cases you don't need to drag faces. Just select them, make sure the cursor is on one of the selected face and type the offset in the VCB (or just Return or Double-click is the offset value is already OK).
It is only when you want to set the face with respect to a reference point in the model that you need to interactively drag the faces.
Fredo
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@fredo6 said:
It is only when you want to set the face with respect to a reference point in the model that you need to interactively drag the faces.
Fredo
This is probably why I'm the one bringing up the subject. This the process I use 90% of the time with sketchup native tools and JPP. The fact is that the functionallity you offer is flawless. There is nothing to point on that regard, so I actually feel ashamed of myself by seeming that I'm somehow bragging about UI.
The thing is that the way I always worked on Architecture is all about references to other geometry - alignements, porportions, visual axis, middle points, endpoints,... - as that adds geometric rule to space. I almos never think of space as an addition/subtraction of numbers. The thing that made me fall in love with Sketchup is no other than the inference system wich is an almost perfect system for the way I study space. I bet even if inference.
I feel that if there was a way to toggle selection on/off that free movement could break temporarily and then continue freely.
But don't mind about this questions of mine though, The functionality is there and I've been using your tools long enough already to know what to expect. An though they're feeling different from SU they do work! They do facilitate our life tremendously! And that is the purpose after all!
Thanks again,
João
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Thank you very much Fredo
Happy and good new year to you
and a little German german quick card
Esense 3d -
Quick card German
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It appears RoundPP refuses to deal with obtuse angle geometry.
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Hi guys.
Do you have any idea why JPP is not working ?(for a friend)
The other tools from you (Fredo) , are working but this one doesn't .
I have the latest Libfredo, I use Sketchup 2015 64 bit . I have also tested it with no other plugins in the Plugins folder. In vain.The plugin seems installed, all the incons are alright . When I select one of its tools and try to run it on a face it just highlights a polygon or a triangle and then nothing. Somehow it doesn's select the surface as it should !
The Face selection is set to Surface, but it does not select the surface, it is only highlighting a polygon that is under the surface .I ran out of ideas.
EDITED
I have read back and found out about the DC being disabled. I have checked the behavior on my own Sketchup with them turned off and this seems to be it . Lets see if it works for my friend. I am not sure if it is written in the documentation about this, but could you post it at the conflicts ? Thank you !
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@ely862me said:
I have read back and found out about the DC being disabled. I have checked the behavior on my own Sketchup with them turned off and this seems to be it . Lets see if it works for my friend. I am not sure if it is written in the documentation about this, but could you post it at the conflicts ? Thank you !
What is "DC"? Is it Dynamic components?
I don't know why there would be a conflict.Thanks for feedback
Fredo
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DC rubies add several additional methods into the base Sketchup and related Classes.
If you have used any of these methods in your code, then IF those DC rubies have not loaded you will get errors.These include:
` Geom::Transformation.rotx
Geom::Transformation.roty
Geom::Transformation.rotz
Geom::Transformation.xscale
Geom::Transformation.yscale
Geom::Transformation.zscaleUI::WebDialog.last_width
UI::WebDialog.last_width=
UI::WebDialog.last_height
UI::WebDialog.last_height=Sketchup::ComponentInstance.copy
Sketchup::ComponentInstance.description
Sketchup::Drawingelement.local_transformation
Sketchup::Drawingelement.scaled_size
Sketchup::Drawingelement.unscaled_size
Sketchup::Drawingelement.set_last_size
Sketchup::Drawingelement.last_scaling_factorsModel.typename
Model.entityID
Model.delete_attribute
Model.layer`There are other "
DC...
" classes too, but I'd expect you won't have used those ! -
TIG,
Thanks for clarification.
I think I may use
model.entityID
. Actually I thought it was a native method (which would make sense).I have to check my code to track these instances.
Fredo
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Model.entityID
is a weird one it always returns"Model"
, so unsure why it's used...You can trap it with something like:
if defined?(Sketchup.active_model.entityID) mid = Sketchup.active_model.entityID else mid = "Model" end
BUT then
mid = "Model"
is always right - so why not use the simplest fix ! -
@Tig and Fredo
You have the notion you look like aliens with superpowers to the rest of us mortals down here...don't you?
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@TIG:
Now I know this is not a native method, I will be careful. In fact this method is convenient because you can use entityID on a parent whether Group, ComponentInstance or active model.
Fredo
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This tool is amazing! However, I encountered some error with the follow push/pull.
When I tried to use follow push/pull, the following error occurred:undefined method `angle_between' for nil:NilClass
Ruby File Line Method
JointPushPullAlgo.rb 1339 vertex_average_factor
JointPushPullAlgo.rb 1089 follow_compute_direction
JointPushPullAlgo.rb 1056 block in block_prepare_vertices_F
JointPushPullAlgo.rb 1056 each
JointPushPullAlgo.rb 1056 block_prepare_vertices_F
JointPushPullAlgo.rb 890 block in block_prepare_vertices_all
JointPushPullAlgo.rb 890 each
JointPushPullAlgo.rb 890 block_prepare_vertices_all
JointPushPullAlgo.rb 500 algo_prepare_calculation_exec
JointPushPullAlgo.rb 477 algo_prepare_calculation
JointPushPullTool.rb 692 dragging_start
JointPushPullTool.rb 1190 onMouseMove
22-Feb-15 14:56:56Does anyone know why?? I followed exactly what the video showed, push/pull the top of a cone shaped object.
Would love some help! Thank you!!
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It may depend on your model.
So the best is to post it or PM it to me.
Fredo
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I'm getting the same error in a specific geometry, any plans of implementing the safer generation method?
@fredo6 said:
@stamatispsarras said:
I am also getting this error in a complex model.
Any ideas what I should avoid when modeling, so it wont happen again?Unfortunately, these kind of errors may happen with complex models where the generated offset surface contains overlaps. This is due to the fast method of generation. I have the plan to have a default safe generation method to takeover when there are such errors. Should go in a next release.
Fredo
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HI fredo
this face have problem with joint pull push plugin but easily work with puss pull tool in sketchup !
It was very surprising for me! Since this face is very Simple !I uploud this file . I thank you for the review explained above.
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It's poorly drawn at the end near the red axis. If you did a better job of drawing it, Joint Push/Pull wouldn't fail.
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HI Dave
I had not checked the lines For this reason,The main tool push&pull was not any problem.
I did not know that fredo plugin is more sensitive.thank you ...
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I don't know that it's more sensitive but since you have that little triangular loop with no face in it, i'd guess that causes problems. Try this: Scale the entire geometry up by a factor of 1000. make a face on that triangle by tracing one edge of it with the Line tool. Then trying running Joint Push/Pull on the result.
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