sketchucation logo sketchucation
    • Login
    πŸ›£οΈ Road Profile Builder | Generate roads, curbs and pavements easily Download

    VRay Problem - undulating reflections

    scheduled pinned locked moved V-Ray
    renderpluginsextensions
    24 Posts 8 Posters 3.5k Views 8 Watching
    loading-more-posts
    • oldest-to-newest
    • newest-to-oldest
    • most-votes
    reply
    • reply-as-topic
    guest-login-reply
    deleted-message
    • andybotA Offline
      andybot
      last edited by

      This is something that usually happens when there is not enough light on a surface - there is not enough information in the render in those areas, hence the splotchiness. Try increasing the amount of lighting in your scene. You could also try the Brute Force (DMC) method in your Indirect Illumination settings (Primary Bounces) That will give you a more photographic (slightly grainy) transition in these problem areas. If you use irradiance map, you can increase your "hsph subdivs" to something like "90" instead of the default 50. Hope that helps.

      http://charlottesvillearchitecturalrendering.com/

      one-reply-to-this-post last-reply-time reply quote 0
      • C Offline
        cuttingedge
        last edited by

        hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.


        reflection prob

        one-reply-to-this-post last-reply-time reply quote 0
        • jiminy-billy-bobJ Offline
          jiminy-billy-bob
          last edited by

          It's a sampling issue, either from the light or from the glass itself. Hard to know.
          Could you post the skp file so we can have a look?

          25% off Skatter for SketchUcation Premium Members

          one-reply-to-this-post last-reply-time reply quote 0
          • chavinskeeC Offline
            chavinskee
            last edited by

            @cuttingedge said:

            hey guys , had this similar problem and had not found solution. mine looks even worse..I posted this somewhere in this site but none was able to explain. Now Im thinking to shift rendering to another software because of this issue. Can anyone help please.

            i think i found a solution for this as i have also experienced this with close up shots. you have to uncheck "use light cache for glossy rays" in the light cache rollout. i hope that this tip would help you out. πŸ˜„

            http://chavinskee.blogspot.com/

            one-reply-to-this-post last-reply-time reply quote 0
            • 1
            • 2
            • 2 / 2
            • first-post
              last-post
            Buy SketchPlus
            Buy SUbD
            Buy WrapR
            Buy eBook
            Buy Modelur
            Buy Vertex Tools
            Buy SketchCuisine
            Buy FormFonts

            Advertisement