VRAY / Rectangle lighting
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Hello All,
I'm having an issue with rectangular lighting. It seems like it should be straightforward correction for some of you; we'll see. I've attached a few screenshots. Basically, I'm confused as to why the single-source light should create such blurry shadows (I've turned off GI & BG and all other sources).
In fact, the first pass (Irradiance I believe) begins to show crisp shadows as I'd expect. Then, as it moves to the next passes (Light Cache?), the shadows get diffused and misplaced. I thought it was the Bias -- but tinkering with that doesn't seem to help much; I feel as if its something even more basic. I then thought the Glossiness settings for the floor may have caused it but as you can see I've removed the flooring all together.Any thoughts?
Thanks in advance,
C
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Seems to me to be your GI settings. Are you using the defaults? Try turning up your light cache subdivs and DMC settings.
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Rectangular lights always create soft shadows, as the light is generated by the whole surface - the bigger the rectangle the 'softer' the shadows.
You mention a point light source. If that's what you want then you need to use an 'omnilight' or a 'spotlight'David
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dcauldwell - no, that's not the point of his question...
i would also blame the GI settings (either the LC subdivs or the irradiance map sample settings), could you post a screenshot of those two?
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