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    VRAY / Rectangle lighting

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    • X Offline
      xianecci
      last edited by

      Hello All,

      I'm having an issue with rectangular lighting. It seems like it should be straightforward correction for some of you; we'll see. I've attached a few screenshots. Basically, I'm confused as to why the single-source light should create such blurry shadows (I've turned off GI & BG and all other sources).
      In fact, the first pass (Irradiance I believe) begins to show crisp shadows as I'd expect. Then, as it moves to the next passes (Light Cache?), the shadows get diffused and misplaced. I thought it was the Bias -- but tinkering with that doesn't seem to help much; I feel as if its something even more basic. I then thought the Glossiness settings for the floor may have caused it but as you can see I've removed the flooring all together.

      Any thoughts?

      Thanks in advance,
      C


      SKUp_wall & cubbies in skup with rectangle light


      VRay_Light Settings


      VRay_Render during first pass


      VRay_Render complete

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      • V Offline
        valerostudio
        last edited by

        Seems to me to be your GI settings. Are you using the defaults? Try turning up your light cache subdivs and DMC settings.

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        • dcauldwellD Offline
          dcauldwell
          last edited by

          Rectangular lights always create soft shadows, as the light is generated by the whole surface - the bigger the rectangle the 'softer' the shadows.
          You mention a point light source. If that's what you want then you need to use an 'omnilight' or a 'spotlight'

          David

          Sketchup 2017
          (vray 2.00)

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          • eidam655E Offline
            eidam655
            last edited by

            dcauldwell - no, that's not the point of his question...

            i would also blame the GI settings (either the LC subdivs or the irradiance map sample settings), could you post a screenshot of those two?

            I'm using SketchUp 2017, V-Ray 3.4

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