Your Ideas for SketchUp 2014
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Reading through the responses I believe I'm in an alternative universe, no wonder SU 2013 was such a let down if the users they are polling are pretty much noobs and casual users that do not even use SU as extensively as users on this forum.
Floating menus, sub layers, bring back Susan WTF? more than half the requests are for Layout, which should be a separate thread IMO. So do not hold your breath, SU 2014 will have Susan back and more Layout improvements only, oh they may add floating menus...
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What if Sketchucation did a petition with a few most wanted requests that we can agree on and all member who wants can "sign his name" on it?
Might be interesting to see what actual numbers we can get to vote. -
In Sketchup 8 already there's a Layout_api.dll( sorry Solo). Are we at some point going to be able to develop plugins for Layout? Cause, that would be a huge leap forward.
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@rich o brien said:
The SketchUp Team are looking for your requests for the next release....
http://productforums.google.com/d/msg/sketchup/IbflqJjevk0/SC1jRE6UrfgJ
Honestly, why do you do it? Post it, i mean.
Developers should have saved requests in any databases systems, even in google docs...during or before 8 releasing
this makes me sick... -
Ok here is my wish.
Im working betwen sk and 3dmax, what i do is export the sk model in FBX format but it takes ages on a medium model and it can take hundreds of mb (650mb for a 8 story building ! ) after i import on max its a 30 mb model ...
i know that 3dmax can import your sk model but what if you need to update it without losing your vray materials?
Really hope to improve the whole export thing.. -
Just have a real look at what developers made to improve the basic tools and it would be a great release (just dreaming).
And for myself, why TSU 13 does not run with Snow Leopard?
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Dynamic Components free for all versions for superboost them!
They are massively under-employed! -
Hi Rich-
Thanks for posting this link.
We do have a database of existing issues and feature requests, and we're already working on some of these items for 2014. John's thread is your opportunity to bring up new requests, and to help us set priorities on existing items.
I wanted to clear up a misconception that I've seen a few times: LayOut issues do not directly compete with SketchUp issues for resources. LayOut has its own dedicated team! So, don't hesitate to submit LayOut requests.
thanks,
Marc -
from top of my head.
better UI obviously (toolpalets, docking stuff, two monitors friendlyness, in my opinion ribbon wouldby great too)
field in layout and sketchup. I actually dont know why LO can not autonumber pages, insert name of the viev as a field ...
foldering layers is nice koncept i miss in SU and LO
If LO should become more serious i would like to see layout things warohouse (hatches, blocks, linestyles . ..)
cloud data sounds like a must. -
some time ago i was thinking about visibility control in su.
and now we have three different systems. Scenes, layers, hidden/unhidden geometry. We have three tools to control that. Layers, scenes and outliner. I think its possible to combine them into one tool. Scenes are used to remember layer states and geometry isolations and do it as their secondary feature. the are scenes after all so i wouldnt change them, but i thing outliner and layers can be combined into one tool. something like corel draw has, but better. This is just addition to my previous suggestion. -
Just dawned on me watching both threads that maybe it is me, I want stuff that most folk do not, like better UV tools, more poly's, quads, etc.
Gonna have to give Blender a real go.
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Here are a couple of small improvements that could be added to the user interface:
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The texture menu is over long. For example, if someone clicks on a face they're going to do 1 of a very short list of functions; doing something with the texture is one but there is nothing about textures in the right mouse click list of applicable functions. There should be and what there is should be shorter (get rid of "Done")... so it's more like any other command in SU. It should also have a defined shortcut(s).
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Occupying a small slice of the 2d cad world is a product named Visual Cadd. It's very good for what it does. It has two drawing functions you should consider: filet and Chamfer. Both operate on the idea the user selects two intersecting lines with left mouse clicks and then w/ a right mouse click selects one of the above functions, each of which asks the user to enter the necessary data to complete the task. I have always been surprised that SU never had these basic operations as part of the command set.
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Select by material should operate on "No / Default material". It does not do that now and that too is another big surprise to me.
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Hopefully not too difficult: I could make good use of Layer Sets; This set is about material types, that set relates to construction, etc. etc. Allow primitives be assigned multiple layers so long as each is part of a different set.
Last but not least, use a newer version of Ruby please.
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@solo said:
Just dawned on me watching both threads that maybe it is me, I want stuff that most folk do not, like better UV tools, more poly's, quads, etc.
I'm in the same boat.
I could draw up a long list of things I would like to see, but prioritising and thinking about improvements that would really help on a day to day basis, then it really only comes down to UV tools, more polys and quads.*
The death of plane clipping is a given that would also really help - as would much faster group explode for complex meshes (essential for certain types of exporting). Obviously we have a workaround for dealing with vanishing faces at a small scale, but it would be very handy to not have to worry about that.
It would be fairly useful to see UI changes like Photoshop style SU layers, docking menus, or even a simple shortcut to toggle tool visibility. I wouldn't regard these changes as high priority though and even suspect that such a UI may render SU more difficult to use for some people.
*To be clear I'm not merely talking about navigating high poly models. Obviously a good use of components and layers means that it is already possible to handle fairly large models (improvements in this area would of course be appreciated). I'm thinking more in terms of how SU plugins and native menus and tools tend to hang or take forever to work/appear when the poly count gets high.
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Small question about the clipping plane issue :
If it's resolved and we can zoom in forever on details, how can we zoom in through a face ? Like you zoom out and get stuck inside au volume, curently you zoom in to get to the other side of the face. It wouldn't be possible any more.
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@genma saotome said:
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3. Select by material should operate on "No / Default material". It does not do that now and that too is another big surprise to me...Yes, I wish this worked too.
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@gilles said:
And for myself, why TSU 13 does not run with Snow Leopard?
not sure exactly but I do use two other applications which are lion and up so it seems more on the apple side of things as to why this is happening
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@jiminy-billy-bob said:
Small question about the clipping plane issue :
If it's resolved and we can zoom in forever on details, how can we zoom in through a face ? Like you zoom out and get stuck inside au volume, curently you zoom in to get to the other side of the face. It wouldn't be possible any more.
That's a good point - I hadn't thought of that. Maybe we need a camera collision option that can be turned on or off depending on whether you need clipping.
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While I think that is a great idea (and resolves the UX problem of zooming in vs. jumping through a face), I believe someone would weigh in that then people would start pushing the "small details frontier" (as already the polycount frontier).
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Are people posting their suggestions in this thread also posting in the thread of the link in the original post?
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- Make Linux-version.
- Support x64 and multi-core processors.
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