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    Your Ideas for SketchUp 2014

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    • N Offline
      numerobis
      last edited by

      @unknownuser said:

      So let's kick this thing off... what do you think we should be working on next and why is that important to your work?

      Somehow feels like a déjà vu...

      http://sketchucation.com/forums/viewtopic.php?f=10&t=30527

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      • HumpmetwiceH Offline
        Humpmetwice
        last edited by

        Maybe a stretch tool like Auto Cad?

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        • K Offline
          KrisM
          last edited by

          "Maybe a stretch tool like Auto Cad?"

          Using Move on lines or points works just the same as Stretch in Autocad.

          Kris

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          • DavidBoulderD Offline
            DavidBoulder
            last edited by

            Illustrator has a indirect selection tool in addition to a selection tool. The indirect selection is the hollow arrow. It allows you to make a selection via fence or window into nested objects. A common use for this would be to take a multistory building made of many seperate groups, draw a window to stretch out the building 10 feet.

            --

            David Goldwasser
            OpenStudio Developer
            National Renewable Energy Laboratory

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            • pbacotP Offline
              pbacot
              last edited by

              @krism said:

              "Maybe a stretch tool like Auto Cad?"

              Using Move on lines or points works just the same as Stretch in Autocad.

              Kris

              but you have to be within the context and the object may contain components etc. -- use Fredoscale.

              MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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              • arail1A Offline
                arail1
                last edited by

                A complete rewrite of the dimensions function so the dimension size remains constant relative to the object plus an option for annotative scaling.

                Without having to go into a separate program (LO).

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                • E Offline
                  emmao
                  last edited by

                  sketchup layout should look at floor planner software capabilities and form z nurbs and I don't think any application for architecture and product design will ever get close in ease of function

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                  • soloS Offline
                    solo
                    last edited by

                    Reading through the responses I believe I'm in an alternative universe, no wonder SU 2013 was such a let down if the users they are polling are pretty much noobs and casual users that do not even use SU as extensively as users on this forum.

                    Floating menus, sub layers, bring back Susan WTF? more than half the requests are for Layout, which should be a separate thread IMO. So do not hold your breath, SU 2014 will have Susan back and more Layout improvements only, oh they may add floating menus...

                    http://www.solos-art.com

                    If you see a toilet in your dreams do not use it.

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                    • PixeroP Offline
                      Pixero
                      last edited by

                      What if Sketchucation did a petition with a few most wanted requests that we can agree on and all member who wants can "sign his name" on it?
                      Might be interesting to see what actual numbers we can get to vote.

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                      • jolranJ Offline
                        jolran
                        last edited by

                        In Sketchup 8 already there's a Layout_api.dll( sorry Solo). Are we at some point going to be able to develop plugins for Layout? Cause, that would be a huge leap forward.

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                        • I Offline
                          ilay7k
                          last edited by

                          @rich o brien said:

                          The SketchUp Team are looking for your requests for the next release....

                          http://productforums.google.com/d/msg/sketchup/IbflqJjevk0/SC1jRE6UrfgJ

                          Honestly, why do you do it? Post it, i mean.
                          Developers should have saved requests in any databases systems, even in google 👿 docs...during or before 8 releasing
                          this makes me sick...

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                          • D Offline
                            daniel266
                            last edited by

                            Ok here is my wish.

                            Im working betwen sk and 3dmax, what i do is export the sk model in FBX format but it takes ages on a medium model and it can take hundreds of mb (650mb for a 8 story building ! ) after i import on max its a 30 mb model ...

                            i know that 3dmax can import your sk model but what if you need to update it without losing your vray materials?
                            Really hope to improve the whole export thing..

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                            • gillesG Offline
                              gilles
                              last edited by

                              Just have a real look at what developers made to improve the basic tools and it would be a great release (just dreaming).

                              And for myself, why TSU 13 does not run with Snow Leopard?

                              " c'est curieux chez les marins ce besoin de faire des phrases "

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                              • pilouP Offline
                                pilou
                                last edited by

                                Dynamic Components free for all versions for superboost them! ☀
                                They are massively under-employed! 😒

                                Frenchy Pilou
                                Is beautiful that please without concept!
                                My Little site :)

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                                • M Offline
                                  marcdurant
                                  last edited by

                                  Hi Rich-

                                  Thanks for posting this link.

                                  We do have a database of existing issues and feature requests, and we're already working on some of these items for 2014. John's thread is your opportunity to bring up new requests, and to help us set priorities on existing items.

                                  I wanted to clear up a misconception that I've seen a few times: LayOut issues do not directly compete with SketchUp issues for resources. LayOut has its own dedicated team! So, don't hesitate to submit LayOut requests.

                                  thanks,
                                  Marc

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                                  • D Offline
                                    DOD3R
                                    last edited by

                                    from top of my head.
                                    better UI obviously (toolpalets, docking stuff, two monitors friendlyness, in my opinion ribbon wouldby great too)
                                    field in layout and sketchup. I actually dont know why LO can not autonumber pages, insert name of the viev as a field ...
                                    foldering layers is nice koncept i miss in SU and LO
                                    If LO should become more serious i would like to see layout things warohouse (hatches, blocks, linestyles . ..)
                                    cloud data sounds like a must.

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                                    • D Offline
                                      DOD3R
                                      last edited by

                                      some time ago i was thinking about visibility control in su.
                                      and now we have three different systems. Scenes, layers, hidden/unhidden geometry. We have three tools to control that. Layers, scenes and outliner. I think its possible to combine them into one tool. Scenes are used to remember layer states and geometry isolations and do it as their secondary feature. the are scenes after all so i wouldnt change them, but i thing outliner and layers can be combined into one tool. something like corel draw has, but better. This is just addition to my previous suggestion.

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                                      • soloS Offline
                                        solo
                                        last edited by

                                        Just dawned on me watching both threads that maybe it is me, I want stuff that most folk do not, like better UV tools, more poly's, quads, etc.

                                        Gonna have to give Blender a real go.

                                        http://www.solos-art.com

                                        If you see a toilet in your dreams do not use it.

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                                        • genma saotomeG Offline
                                          genma saotome
                                          last edited by

                                          Here are a couple of small improvements that could be added to the user interface:

                                          1. The texture menu is over long. For example, if someone clicks on a face they're going to do 1 of a very short list of functions; doing something with the texture is one but there is nothing about textures in the right mouse click list of applicable functions. There should be and what there is should be shorter (get rid of "Done")... so it's more like any other command in SU. It should also have a defined shortcut(s).

                                          2. Occupying a small slice of the 2d cad world is a product named Visual Cadd. It's very good for what it does. It has two drawing functions you should consider: filet and Chamfer. Both operate on the idea the user selects two intersecting lines with left mouse clicks and then w/ a right mouse click selects one of the above functions, each of which asks the user to enter the necessary data to complete the task. I have always been surprised that SU never had these basic operations as part of the command set.

                                          3. Select by material should operate on "No / Default material". It does not do that now and that too is another big surprise to me.

                                          ==================

                                          Hopefully not too difficult: I could make good use of Layer Sets; This set is about material types, that set relates to construction, etc. etc. Allow primitives be assigned multiple layers so long as each is part of a different set.

                                          Last but not least, use a newer version of Ruby please.

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            @solo said:

                                            Just dawned on me watching both threads that maybe it is me, I want stuff that most folk do not, like better UV tools, more poly's, quads, etc.

                                            I'm in the same boat.

                                            I could draw up a long list of things I would like to see, but prioritising and thinking about improvements that would really help on a day to day basis, then it really only comes down to UV tools, more polys and quads.*

                                            The death of plane clipping is a given that would also really help - as would much faster group explode for complex meshes (essential for certain types of exporting). Obviously we have a workaround for dealing with vanishing faces at a small scale, but it would be very handy to not have to worry about that.

                                            It would be fairly useful to see UI changes like Photoshop style SU layers, docking menus, or even a simple shortcut to toggle tool visibility. I wouldn't regard these changes as high priority though and even suspect that such a UI may render SU more difficult to use for some people.

                                            *To be clear I'm not merely talking about navigating high poly models. Obviously a good use of components and layers means that it is already possible to handle fairly large models (improvements in this area would of course be appreciated). I'm thinking more in terms of how SU plugins and native menus and tools tend to hang or take forever to work/appear when the poly count gets high.

                                            www.davidhier.co.uk

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