Sketchup 2013 issues
-
@thomthom said:
Do you have more OpenGL options in SketchUp 8?
These are my settings in SU 8...
The "Use hardware acceleration" is by default ticked in SU2013, while it's not ticked in SU8...
Furthermore there's a difference in the detail window...Thanks to everyone... I will give the hack a try...
In a few weeks I'll get a new computer, so I guess I will just leave it here...
-
@unknownuser said:
well, when your openGL prefs look like this:
Yea, I noticed this on my OSX as well. Think I asked once about this and got only shrugs.
-
-
What happened to the WalkThrough Toolbar? Walk, Look Around and Position Camera. The commands are still there in the drop down, but the toolbar is gone? I liked that toolbar damnit!
-
Do you mean the one called Camera? Ah I see now, they have combined walkthrough with other tools.
Edit, so you can make your own now if you just want the small walkthrough tools. -
Oh... So I need to move them from the large tool set where ever I want. Ok. I can do that.
I see what you meant. They added it to the camera toolbar.
So my Wallet is not gone...
-
@jiminy-billy-bob said:
@gareth said:
Jeff, that's the minimalistic look...!
Haha ! I laughed hard
i chuckled too.....but I always laugh at my own jokes...!!
-
@unknownuser said:
hey Frederik
you can try setting your AA via the ruby console.. enter this:
Test.set_AA_method(4)
it will probably echo back 0 meaning your AA was previously set to 0.. relaunch sketchup and it will be set to 4x (or whatever # you choose to enter in the console.)
Wow, that's interesting. Should've known some years ago.. However on Retina displays Anti Aliasing has become irrelevant (in both CAD and Games applications). In fact it looks better now with the setting "0"..
-
I am having this error....any idea where it is coming from?
-
Is it this one?
http://extensions.sketchup.com/en/content/grid-toolThink I have that installed - not seen any errors though.
-
thanks...that was the one. I do not recall installing it but after installing it now no more error report.
-
@gareth said:
@jiminy-billy-bob said:
@gareth said:
Jeff, that's the minimalistic look...!
Haha ! I laughed hard
i chuckled too.....but I always laugh at my own jokes...!!
well, your follow up joke is a good one too
-
@archheni said:
Wow, that's interesting. Should've known some years ago.. However on Retina displays Anti Aliasing has become irrelevant (in both CAD and Games applications). In fact it looks better now with the setting "0"..
fwiw, i keep my AA at 0.. and i don't even have a retina display yet.. i still have another year or two with my current mbp (i hope )
-
@unknownuser said:
@archheni said:
Wow, that's interesting. Should've known some years ago.. However on Retina displays Anti Aliasing has become irrelevant (in both CAD and Games applications). In fact it looks better now with the setting "0"..
fwiw, i keep my AA at 0.. and i don't even have a retina display yet.. i still have another year or two with my current mbp (i hope )
I found that upping the AA by this method made my previous Mac SU image "jump" all the time. Change view then it gives a view and then the FOV seems to jump forward slightly. As annoying as the bad AA. And I think it slowed performance.
On the Retina display the edges are TOO FINE and I can hardly tell if something is selected. Even the face highlight is faint.
-
@pbacot said:
I found that upping the AA by this method made my previous Mac SU image "jump" all the time. Change view then it gives a view and then the FOV seems to jump forward slightly. As annoying as the bad AA. And I think it slowed performance.
On the Retina display the edges are TOO FINE and I can hardly tell if something is selected. Even the face highlight is faint.
really?
I thought there was a su update for the retina displays?
or maybe by 'update', it just meant that the app would work on the displays though not necessarily optimized for them? -
@unknownuser said:
@pbacot said:
I found that upping the AA by this method made my previous Mac SU image "jump" all the time. Change view then it gives a view and then the FOV seems to jump forward slightly. As annoying as the bad AA. And I think it slowed performance.
On the Retina display the edges are TOO FINE and I can hardly tell if something is selected. Even the face highlight is faint.
really?
I thought there was a su update for the retina displays?
or maybe by 'update', it just meant that the app would work on the displays though not necessarily optimized for them?Here is a screen shot. At the default zoom the png looks stronger than the original Retina. If you click on the image it is way stronger (magnified) and not representative.
-
@pbacot said:
Here is a screen shot. At the default zoom the png looks stronger than the original Retina. If you click on the image it is way stronger (magnified) and not representative.
hmm.. i'm not quite sure you can post a screenshot from your retina screen then have non-retina viewers see what it's really like.. for instance, the picture you posted is over 16" wide on my monitor at full size (which is already wider than your entire display even though you're only showing us a cropped portion of it)
it looks ok as far as the selection highlights /edge sizes are concerned..
but on your screen, i imagine it's much smaller and finer looking[edit] oh.. right.. i guess you were already saying something similar in your post.. but yeah, on a retina screen, the edges etc should be wider in px size than what they are on my screen.. but i guess sketchup is displaying everything at the same px size regardless of which display is being used.
-
RAL colo(u)rs are not working. They do not show up in the Material Browser, although they are at the same place in both Versions.
attached is the .skm
-
Because SketchUp 2013 will probably have created all of this folders/subfolders with the default Windows permissions - which are limited for everyone - including admins ! you might have an issue...
You will probably have [rightly] given FULL permissions to all users in Properties > Security > Edit... for your Plugins folder... letting you install and 'manage' plugins effectively.
BUT please remember that when you add files to the folders for Materials, Components, Styles etc these folders also need to have FULL permissions... otherwise Windows can fool you into thinking you have installed them... BUT in fact they have gone into a 'Compatibilities Files...' subfolder in the VirtualStore...
Having a link saying that in the top-bar of a Windows Explorer window for a folder is a serious clue... -
It doesn't appear to be a permissions issue. I have the same result and I know all my permissions are set correctly.
I added the Ral to SU8 and it happily works, I was then able to create a new collection from there back into the 2013 Materials folder. So it is a work around but it does work.
Advertisement