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    Smoothing an intersect

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    • hellnbakH Offline
      hellnbak
      last edited by

      Ok, just doing a basic intersect here, and (as usual) I'm getting really funky-looking faces. In the past I've always managed to work at it until I get it to an "acceptable" level of suckiness, but this time I figured I would throw it on here to see if anyone has developed a solution that might save me some time and gray hairs


      a.jpg


      b.jpg


      d.jpg


      c.jpg

      "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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      • BoxB Offline
        Box
        last edited by

        I'm pretty sure a bit of adjustment of your smoothing settings will help there. Move the slider for the angle between normals in the soften edges dialog until it looks right. Also on some occasions you may not need to actually smooth the line, hiding it leaves a clean edge with can "look" smoothed in the right circumstances.

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        • hellnbakH Offline
          hellnbak
          last edited by

          @box said:

          I'm pretty sure a bit of adjustment of your smoothing settings will help there. Move the slider for the angle between normals in the soften edges dialog until it looks right. Also on some occasions you may not need to actually smooth the line, hiding it leaves a clean edge with can "look" smoothed in the right circumstances.

          Thanks for the suggestions, Box. Unfortunately they didn't do the trick. So I just ended up using my "spiderweb" method. It ain't pretty and it ain't perfect, but it gets the job done. Sorta.


          g.jpg


          h.jpg

          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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          • ely862meE Offline
            ely862me
            last edited by

            @hellnbak said:

            Thanks for the suggestions, Box. Unfortunately they didn't do the trick. So I just ended up using my "spiderweb" method. It ain't pretty and it ain't perfect, but it gets the job done. Sorta.

            Unfortunately that is the only way to make it look right !

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • hellnbakH Offline
              hellnbak
              last edited by

              @ely862me said:

              Unfortunately that is the only way to make it look right !

              Sorta figured that, but was hoping for a miracle solution requiring only a click of the mouse πŸ˜‰

              "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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              • Dave RD Offline
                Dave R
                last edited by

                Softened.png

                Here's something that might help you out.

                These two boxes are identical. I just made a copy of the first one. Both have had their edges softened. The box in the rear, though has some hidden edges positioned to limit the softening.

                softened1.png

                If you hide the outermost ring of edges around your hole instead of softening, can you get away without all that spider web?

                Etaoin Shrdlu

                %

                (THERE'S NO PLACE LIKE)

                G28 X0.0 Y0.0 Z0.0

                M30

                %

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                • Dave RD Offline
                  Dave R
                  last edited by

                  I decided to make another example.
                  Softened.png

                  Outer edges of the roundover are hidden instead of softened.
                  softened1.png

                  Etaoin Shrdlu

                  %

                  (THERE'S NO PLACE LIKE)

                  G28 X0.0 Y0.0 Z0.0

                  M30

                  %

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Yea, beware of your mesh. Smoothing is done by gradient fill from vertex to vertex. As you had some quite long triangles you'll get such results.

                    As Dave demonstrates, adding control edges to limit the shading is something one has to plan as well.

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • Rich O BrienR Offline
                      Rich O Brien Moderator
                      last edited by

                      For texturing t is always best to web.....

                      Image 4.png

                      The hidden line 'hack' is fine for colors but when it comes to textures you can only project

                      Download the free D'oh Book for SketchUp πŸ“–

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                      • hellnbakH Offline
                        hellnbak
                        last edited by

                        Thanks for the input, Dave. Yeah, I discovered the "isolation ring" method when I was poking holes in the firewall of my '56 Chevy, and it's worked pretty well for me. But not in this case.

                        The problem is that the surface is not just curved, like in your example. The faces are at different angles to each other, and the results are still crappo.


                        aa.jpg


                        bb.jpg


                        c.jpg

                        "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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                        • hellnbakH Offline
                          hellnbak
                          last edited by

                          Here's the SKP file, in case anyone wants to give it a shot. Guess I should have included it at the start.


                          1.skp

                          "Politicians are just like diapers -- they need to be changed often, and for the same reason"

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