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    How could i get realistic grass? Any suggestions?

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    • Z Offline
      Zylescozar19
      last edited by

      Could anyone help me out how can i achieve realistic grass? (Not displacement)
      Here is the image that I've rendered using SU8 Pro.


      Rendered image.

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      • R Offline
        rspierenburg
        last edited by

        To be honest I think that looks better than most non-post grass. There is a tutorial floating around these forums (check tutorial section) on how to place grass using photoshop as I think that would be your best bet for realism.

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        • V Offline
          valerostudio
          last edited by

          Fur plugin, but I would only use it in the foreground as good density grass will be very plo heavy.

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          • Z Offline
            Zylescozar19
            last edited by

            @rspierenburg said:

            To be honest I think that looks better than most non-post grass. There is a tutorial floating around these forums (check tutorial section) on how to place grass using photoshop as I think that would be your best bet for realism.

            Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„
            Ok ill check it out. BTW Thanks.

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            • Z Offline
              Zylescozar19
              last edited by

              @valerostudio said:

              Fur plugin, but I would only use it in the foreground as good density grass will be very plo heavy.

              I did try Fur plugin - But still im not satisfy with the result. ๐Ÿ˜ž
              Here's the result with fur plug-in (see attached)
              Using fur plug-in the file becomes heavy and it takes more rendering time.


              Raw Render

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              • V Offline
                valerostudio
                last edited by

                Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

                What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

                or this one

                Error 404 (Not Found)!!1

                favicon

                (sketchup.google.com)

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                • HieruH Offline
                  Hieru
                  last edited by

                  @zylescozar19 said:

                  Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                  davidh did a good mini-tutorial on this:

                  viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                  www.davidhier.co.uk

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • andybotA Offline
                      andybot
                      last edited by

                      you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                      http://charlottesvillearchitecturalrendering.com/?p=127

                      http://charlottesvillearchitecturalrendering.com/

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                      • Z Offline
                        Zylescozar19
                        last edited by

                        @valerostudio said:

                        Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

                        What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

                        or this one

                        Error 404 (Not Found)!!1

                        favicon

                        (sketchup.google.com)

                        ๐Ÿ˜ฎ Hahaha! I didnt notice that the car was floating.
                        Uhh..I use this grass (edited)


                        grass patern.skp

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                        • Z Offline
                          Zylescozar19
                          last edited by

                          @thomthom said:

                          Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

                          Yeah! Your right Master Thomthom.
                          I'm having hard time with Photoshops as of now Fur will be the best option for me. ๐Ÿ’š
                          Thanks.

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                          • Z Offline
                            Zylescozar19
                            last edited by

                            @hieru said:

                            @zylescozar19 said:

                            Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                            davidh did a good mini-tutorial on this:

                            viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                            Hieru, Already see this tutorial but still i cant understand how to mask ๐Ÿ˜ณ
                            I guess really need to study this.

                            Anyways Thanks.

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                            • Z Offline
                              Zylescozar19
                              last edited by

                              @hieru said:

                              @zylescozar19 said:

                              Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                              davidh did a good mini-tutorial on this:

                              viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                              I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

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                              • Z Offline
                                Zylescozar19
                                last edited by

                                @andybot said:

                                you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                http://charlottesvillearchitecturalrendering.com/?p=127

                                Andy, This will be great.
                                I'll try to study this method.
                                Thanks a lot.

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                                • Z Offline
                                  Zylescozar19
                                  last edited by

                                  @andybot said:

                                  you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                  http://charlottesvillearchitecturalrendering.com/?p=127

                                  Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                                  Thanks


                                  addison_01.jpg

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                                  • V Offline
                                    valerostudio
                                    last edited by

                                    If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

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                                    • andybotA Offline
                                      andybot
                                      last edited by

                                      @zylescozar19 said:

                                      @andybot said:

                                      you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                      http://charlottesvillearchitecturalrendering.com/?p=127

                                      Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                                      Thanks

                                      Sorry - that's done in vray for blender โ˜€

                                      http://charlottesvillearchitecturalrendering.com/

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                                      • broomstickB Offline
                                        broomstick
                                        last edited by

                                        @andybot said:

                                        @zylescozar19 said:

                                        @andybot said:

                                        you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                        http://charlottesvillearchitecturalrendering.com/?p=127

                                        Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                                        Thanks

                                        Sorry - that's done in vray for blender โ˜€

                                        That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

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                                        • andybotA Offline
                                          andybot
                                          last edited by

                                          @broomstick said:

                                          That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

                                          Well, when sketchup gets particle systems, modifiers, etc., maybe it'll get to the level of Blender... ๐Ÿคฃ

                                          oh yeah, and when SU goes to 64bit ๐Ÿ’š

                                          http://charlottesvillearchitecturalrendering.com/

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                                          • HieruH Offline
                                            Hieru
                                            last edited by

                                            @zylescozar19 said:

                                            I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                                            In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                                            www.pixelflakes.com/tutorial/5-concrete-cliff/

                                            For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                                            www.pixelflakes.com/tutorial/8-1-hour-challenge/

                                            www.davidhier.co.uk

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