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    How could i get realistic grass? Any suggestions?

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    • andybotA Offline
      andybot
      last edited by

      you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

      http://charlottesvillearchitecturalrendering.com/?p=127

      http://charlottesvillearchitecturalrendering.com/

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      • Z Offline
        Zylescozar19
        last edited by

        @valerostudio said:

        Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

        What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

        or this one

        Error 404 (Not Found)!!1

        favicon

        (sketchup.google.com)

        ๐Ÿ˜ฎ Hahaha! I didnt notice that the car was floating.
        Uhh..I use this grass (edited)


        grass patern.skp

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        • Z Offline
          Zylescozar19
          last edited by

          @thomthom said:

          Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

          Yeah! Your right Master Thomthom.
          I'm having hard time with Photoshops as of now Fur will be the best option for me. ๐Ÿ’š
          Thanks.

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          • Z Offline
            Zylescozar19
            last edited by

            @hieru said:

            @zylescozar19 said:

            Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

            davidh did a good mini-tutorial on this:

            viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

            Hieru, Already see this tutorial but still i cant understand how to mask ๐Ÿ˜ณ
            I guess really need to study this.

            Anyways Thanks.

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            • Z Offline
              Zylescozar19
              last edited by

              @hieru said:

              @zylescozar19 said:

              Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

              davidh did a good mini-tutorial on this:

              viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

              I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

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              • Z Offline
                Zylescozar19
                last edited by

                @andybot said:

                you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                http://charlottesvillearchitecturalrendering.com/?p=127

                Andy, This will be great.
                I'll try to study this method.
                Thanks a lot.

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                • Z Offline
                  Zylescozar19
                  last edited by

                  @andybot said:

                  you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                  http://charlottesvillearchitecturalrendering.com/?p=127

                  Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                  Thanks


                  addison_01.jpg

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                  • V Offline
                    valerostudio
                    last edited by

                    If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

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                    • andybotA Offline
                      andybot
                      last edited by

                      @zylescozar19 said:

                      @andybot said:

                      you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                      http://charlottesvillearchitecturalrendering.com/?p=127

                      Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                      Thanks

                      Sorry - that's done in vray for blender โ˜€

                      http://charlottesvillearchitecturalrendering.com/

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                      • broomstickB Offline
                        broomstick
                        last edited by

                        @andybot said:

                        @zylescozar19 said:

                        @andybot said:

                        you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                        http://charlottesvillearchitecturalrendering.com/?p=127

                        Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                        Thanks

                        Sorry - that's done in vray for blender โ˜€

                        That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

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                        • andybotA Offline
                          andybot
                          last edited by

                          @broomstick said:

                          That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

                          Well, when sketchup gets particle systems, modifiers, etc., maybe it'll get to the level of Blender... ๐Ÿคฃ

                          oh yeah, and when SU goes to 64bit ๐Ÿ’š

                          http://charlottesvillearchitecturalrendering.com/

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                          • HieruH Offline
                            Hieru
                            last edited by

                            @zylescozar19 said:

                            I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                            In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                            www.pixelflakes.com/tutorial/5-concrete-cliff/

                            For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                            www.pixelflakes.com/tutorial/8-1-hour-challenge/

                            www.davidhier.co.uk

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                            • Z Offline
                              Zylescozar19
                              last edited by

                              @valerostudio said:

                              If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

                              ๐Ÿ˜Ž yea... thanks

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                              • Z Offline
                                Zylescozar19
                                last edited by

                                @hieru said:

                                @zylescozar19 said:

                                I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                                In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                                www.pixelflakes.com/tutorial/5-concrete-cliff/

                                For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                                www.pixelflakes.com/tutorial/8-1-hour-challenge/

                                Thank you so much for the help!!!

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                                • dkendigD Offline
                                  dkendig
                                  last edited by

                                  you could try using proxies... ๐Ÿ˜‰
                                  http://www.youtube.com/watch?feature=player_embedded&v=UQvP9idOijo

                                  ValeroStudio just posted an image on our beta forums, using proxies for grass. Matt, would you like to show it off here? You can now!

                                  Devin Kendig
                                  Developer

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                                  • V Offline
                                    valerostudio
                                    last edited by

                                    Proxies will change everything you thought SketchUp could do.
                                    grass.jpg

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                                    • V Offline
                                      valerostudio
                                      last edited by

                                      And this...

                                      SwapTest.jpg

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                                      • dkendigD Offline
                                        dkendig
                                        last edited by

                                        thank you Matt ๐Ÿ˜„

                                        Devin Kendig
                                        Developer

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                                        • V Offline
                                          valerostudio
                                          last edited by

                                          And this...

                                          FYI - this image is totally lit by Dome Light!

                                          EvoqueTest2.jpg

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                                          • Z Offline
                                            Zylescozar19
                                            last edited by

                                            Thank you so much for your tips.

                                            Got already a good tutorial for this.
                                            You might try this one. pref. this is photoshop ๐Ÿ˜„

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