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    How could i get realistic grass? Any suggestions?

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    • V Offline
      valerostudio
      last edited by

      Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

      What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

      or this one

      Error 404 (Not Found)!!1

      favicon

      (sketchup.google.com)

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      • HieruH Offline
        Hieru
        last edited by

        @zylescozar19 said:

        Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

        davidh did a good mini-tutorial on this:

        viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

        www.davidhier.co.uk

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        • thomthomT Offline
          thomthom
          last edited by

          Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • andybotA Offline
            andybot
            last edited by

            you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

            http://charlottesvillearchitecturalrendering.com/?p=127

            http://charlottesvillearchitecturalrendering.com/

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            • Z Offline
              Zylescozar19
              last edited by

              @valerostudio said:

              Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

              What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

              or this one

              Error 404 (Not Found)!!1

              favicon

              (sketchup.google.com)

              ๐Ÿ˜ฎ Hahaha! I didnt notice that the car was floating.
              Uhh..I use this grass (edited)


              grass patern.skp

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              • Z Offline
                Zylescozar19
                last edited by

                @thomthom said:

                Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

                Yeah! Your right Master Thomthom.
                I'm having hard time with Photoshops as of now Fur will be the best option for me. ๐Ÿ’š
                Thanks.

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                • Z Offline
                  Zylescozar19
                  last edited by

                  @hieru said:

                  @zylescozar19 said:

                  Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                  davidh did a good mini-tutorial on this:

                  viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                  Hieru, Already see this tutorial but still i cant understand how to mask ๐Ÿ˜ณ
                  I guess really need to study this.

                  Anyways Thanks.

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                  • Z Offline
                    Zylescozar19
                    last edited by

                    @hieru said:

                    @zylescozar19 said:

                    Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                    davidh did a good mini-tutorial on this:

                    viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                    I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

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                    • Z Offline
                      Zylescozar19
                      last edited by

                      @andybot said:

                      you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                      http://charlottesvillearchitecturalrendering.com/?p=127

                      Andy, This will be great.
                      I'll try to study this method.
                      Thanks a lot.

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                      • Z Offline
                        Zylescozar19
                        last edited by

                        @andybot said:

                        you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                        http://charlottesvillearchitecturalrendering.com/?p=127

                        Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                        Thanks


                        addison_01.jpg

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                        • V Offline
                          valerostudio
                          last edited by

                          If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

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                          • andybotA Offline
                            andybot
                            last edited by

                            @zylescozar19 said:

                            @andybot said:

                            you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                            http://charlottesvillearchitecturalrendering.com/?p=127

                            Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                            Thanks

                            Sorry - that's done in vray for blender โ˜€

                            http://charlottesvillearchitecturalrendering.com/

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                            • broomstickB Offline
                              broomstick
                              last edited by

                              @andybot said:

                              @zylescozar19 said:

                              @andybot said:

                              you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                              http://charlottesvillearchitecturalrendering.com/?p=127

                              Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                              Thanks

                              Sorry - that's done in vray for blender โ˜€

                              That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

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                              • andybotA Offline
                                andybot
                                last edited by

                                @broomstick said:

                                That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

                                Well, when sketchup gets particle systems, modifiers, etc., maybe it'll get to the level of Blender... ๐Ÿคฃ

                                oh yeah, and when SU goes to 64bit ๐Ÿ’š

                                http://charlottesvillearchitecturalrendering.com/

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                                • HieruH Offline
                                  Hieru
                                  last edited by

                                  @zylescozar19 said:

                                  I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                                  In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                                  www.pixelflakes.com/tutorial/5-concrete-cliff/

                                  For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                                  www.pixelflakes.com/tutorial/8-1-hour-challenge/

                                  www.davidhier.co.uk

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                                  • Z Offline
                                    Zylescozar19
                                    last edited by

                                    @valerostudio said:

                                    If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

                                    ๐Ÿ˜Ž yea... thanks

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                                    • Z Offline
                                      Zylescozar19
                                      last edited by

                                      @hieru said:

                                      @zylescozar19 said:

                                      I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                                      In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                                      www.pixelflakes.com/tutorial/5-concrete-cliff/

                                      For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                                      www.pixelflakes.com/tutorial/8-1-hour-challenge/

                                      Thank you so much for the help!!!

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                                      • dkendigD Offline
                                        dkendig
                                        last edited by

                                        you could try using proxies... ๐Ÿ˜‰
                                        http://www.youtube.com/watch?feature=player_embedded&v=UQvP9idOijo

                                        ValeroStudio just posted an image on our beta forums, using proxies for grass. Matt, would you like to show it off here? You can now!

                                        Devin Kendig
                                        Developer

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                                        • V Offline
                                          valerostudio
                                          last edited by

                                          Proxies will change everything you thought SketchUp could do.
                                          grass.jpg

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                                          • V Offline
                                            valerostudio
                                            last edited by

                                            And this...

                                            SwapTest.jpg

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