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    How could i get realistic grass? Any suggestions?

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    • R Offline
      rspierenburg
      last edited by

      To be honest I think that looks better than most non-post grass. There is a tutorial floating around these forums (check tutorial section) on how to place grass using photoshop as I think that would be your best bet for realism.

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      • V Offline
        valerostudio
        last edited by

        Fur plugin, but I would only use it in the foreground as good density grass will be very plo heavy.

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        • Z Offline
          Zylescozar19
          last edited by

          @rspierenburg said:

          To be honest I think that looks better than most non-post grass. There is a tutorial floating around these forums (check tutorial section) on how to place grass using photoshop as I think that would be your best bet for realism.

          Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„
          Ok ill check it out. BTW Thanks.

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          • Z Offline
            Zylescozar19
            last edited by

            @valerostudio said:

            Fur plugin, but I would only use it in the foreground as good density grass will be very plo heavy.

            I did try Fur plugin - But still im not satisfy with the result. ๐Ÿ˜ž
            Here's the result with fur plug-in (see attached)
            Using fur plug-in the file becomes heavy and it takes more rendering time.


            Raw Render

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            • V Offline
              valerostudio
              last edited by

              Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

              What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

              or this one

              Error 404 (Not Found)!!1

              favicon

              (sketchup.google.com)

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              • HieruH Offline
                Hieru
                last edited by

                @zylescozar19 said:

                Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                davidh did a good mini-tutorial on this:

                viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                www.davidhier.co.uk

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                • thomthomT Offline
                  thomthom
                  last edited by

                  Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

                  Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • andybotA Offline
                    andybot
                    last edited by

                    you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                    http://charlottesvillearchitecturalrendering.com/?p=127

                    http://charlottesvillearchitecturalrendering.com/

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                    • Z Offline
                      Zylescozar19
                      last edited by

                      @valerostudio said:

                      Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.

                      What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0

                      or this one

                      Error 404 (Not Found)!!1

                      favicon

                      (sketchup.google.com)

                      ๐Ÿ˜ฎ Hahaha! I didnt notice that the car was floating.
                      Uhh..I use this grass (edited)


                      grass patern.skp

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                      • Z Offline
                        Zylescozar19
                        last edited by

                        @thomthom said:

                        Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.

                        Yeah! Your right Master Thomthom.
                        I'm having hard time with Photoshops as of now Fur will be the best option for me. ๐Ÿ’š
                        Thanks.

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                        • Z Offline
                          Zylescozar19
                          last edited by

                          @hieru said:

                          @zylescozar19 said:

                          Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                          davidh did a good mini-tutorial on this:

                          viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                          Hieru, Already see this tutorial but still i cant understand how to mask ๐Ÿ˜ณ
                          I guess really need to study this.

                          Anyways Thanks.

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                          • Z Offline
                            Zylescozar19
                            last edited by

                            @hieru said:

                            @zylescozar19 said:

                            Im not good with photoshop but if theres a tutorial step by step. I can do so. ๐Ÿ˜„

                            davidh did a good mini-tutorial on this:

                            viewtopic.php?f=351&t=42259&p=374885&hilit=+grass#p374885

                            I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

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                            • Z Offline
                              Zylescozar19
                              last edited by

                              @andybot said:

                              you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                              http://charlottesvillearchitecturalrendering.com/?p=127

                              Andy, This will be great.
                              I'll try to study this method.
                              Thanks a lot.

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                              • Z Offline
                                Zylescozar19
                                last edited by

                                @andybot said:

                                you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                http://charlottesvillearchitecturalrendering.com/?p=127

                                Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                                Thanks


                                addison_01.jpg

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                                • V Offline
                                  valerostudio
                                  last edited by

                                  If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

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                                  • andybotA Offline
                                    andybot
                                    last edited by

                                    @zylescozar19 said:

                                    @andybot said:

                                    you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                    http://charlottesvillearchitecturalrendering.com/?p=127

                                    Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                                    Thanks

                                    Sorry - that's done in vray for blender โ˜€

                                    http://charlottesvillearchitecturalrendering.com/

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                                    • broomstickB Offline
                                      broomstick
                                      last edited by

                                      @andybot said:

                                      @zylescozar19 said:

                                      @andybot said:

                                      you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.

                                      http://charlottesvillearchitecturalrendering.com/?p=127

                                      Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
                                      Thanks

                                      Sorry - that's done in vray for blender โ˜€

                                      That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

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                                      • andybotA Offline
                                        andybot
                                        last edited by

                                        @broomstick said:

                                        That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..

                                        Well, when sketchup gets particle systems, modifiers, etc., maybe it'll get to the level of Blender... ๐Ÿคฃ

                                        oh yeah, and when SU goes to 64bit ๐Ÿ’š

                                        http://charlottesvillearchitecturalrendering.com/

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                                        • HieruH Offline
                                          Hieru
                                          last edited by

                                          @zylescozar19 said:

                                          I guess a Video tutorial will do that would be the easiest way ๐Ÿคฃ

                                          In which case Pixel Flakes have a good one that includes the project files (so you can work along):

                                          www.pixelflakes.com/tutorial/5-concrete-cliff/

                                          For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:

                                          www.pixelflakes.com/tutorial/8-1-hour-challenge/

                                          www.davidhier.co.uk

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                                          • Z Offline
                                            Zylescozar19
                                            last edited by

                                            @valerostudio said:

                                            If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!

                                            ๐Ÿ˜Ž yea... thanks

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