How could i get realistic grass? Any suggestions?
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To be honest I think that looks better than most non-post grass. There is a tutorial floating around these forums (check tutorial section) on how to place grass using photoshop as I think that would be your best bet for realism.
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Fur plugin, but I would only use it in the foreground as good density grass will be very plo heavy.
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@rspierenburg said:
To be honest I think that looks better than most non-post grass. There is a tutorial floating around these forums (check tutorial section) on how to place grass using photoshop as I think that would be your best bet for realism.
Im not good with photoshop but if theres a tutorial step by step. I can do so.
Ok ill check it out. BTW Thanks. -
@valerostudio said:
Fur plugin, but I would only use it in the foreground as good density grass will be very plo heavy.
I did try Fur plugin - But still im not satisfy with the result.
Here's the result with fur plug-in (see attached)
Using fur plug-in the file becomes heavy and it takes more rendering time.
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Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.
What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0
or this one
http://sketchup.google.com/3dwarehouse/details?mid=7e8b4af7f1f6f64a6a2979228046d9f9&prevstart=0
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@zylescozar19 said:
Im not good with photoshop but if theres a tutorial step by step. I can do so.
davidh did a good mini-tutorial on this:
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Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.
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you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.
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@valerostudio said:
Yeah, fur will dramatically make your file slower. Honestly, the floating car bothers me more than your grass. The best method for grass where you don't use fur or displacement is Photoshop as suggested.
What component did you use for the grass in Fur? Use the crown feature paired with something like this http://sketchup.google.com/3dwarehouse/details?mid=dcd8fba2ac24d3b5bbb8a2bd32325576&prevstart=0
or this one
http://sketchup.google.com/3dwarehouse/details?mid=7e8b4af7f1f6f64a6a2979228046d9f9&prevstart=0
Hahaha! I didnt notice that the car was floating.
Uhh..I use this grass (edited)
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@thomthom said:
Best and fastest is to make a mask out of the areas where the grass should be and just add it in post. Displacement won't look good - it just looks like spikes and eats lots of render time and memory. Fur isn't supported in VfS and it'd still be faster and better to do in post when you're not doing an animation.
Yeah! Your right Master Thomthom.
I'm having hard time with Photoshops as of now Fur will be the best option for me.
Thanks. -
@hieru said:
@zylescozar19 said:
Im not good with photoshop but if theres a tutorial step by step. I can do so.
davidh did a good mini-tutorial on this:
Hieru, Already see this tutorial but still i cant understand how to mask
I guess really need to study this.Anyways Thanks.
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@hieru said:
@zylescozar19 said:
Im not good with photoshop but if theres a tutorial step by step. I can do so.
davidh did a good mini-tutorial on this:
I guess a Video tutorial will do that would be the easiest way
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@andybot said:
you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.
Andy, This will be great.
I'll try to study this method.
Thanks a lot. -
@andybot said:
you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.
Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
Thanks
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If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!
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@zylescozar19 said:
@andybot said:
you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.
Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
ThanksSorry - that's done in vray for blender
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@andybot said:
@zylescozar19 said:
@andybot said:
you can set up a material ID mask. Here is my tutorial for doing post-process grass in vray. Good luck.
Sir andy. I saw this grass of yours. Can i ask where did u get this? i mean is this a SU model? can i download it?
ThanksSorry - that's done in vray for blender
That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..
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@broomstick said:
That's funny: an unofficial version of vray works better than the official version for Sketchup. Chaosgroup needs to address these problems..
Well, when sketchup gets particle systems, modifiers, etc., maybe it'll get to the level of Blender...
oh yeah, and when SU goes to 64bit
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@zylescozar19 said:
I guess a Video tutorial will do that would be the easiest way
In which case Pixel Flakes have a good one that includes the project files (so you can work along):
www.pixelflakes.com/tutorial/5-concrete-cliff/
For those of us who already know our way around PS, masks and material ID, this time lapse video is superb:
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@valerostudio said:
If you're not using MatID channels and Photoshop then you are not taking advantage of the most powerful tool in a render artists kit. Learn as soon as you can!
yea... thanks
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