sketchucation logo sketchucation
    • Login
    ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info

    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

    Scheduled Pinned Locked Moved Plugins
    451 Posts 143 Posters 669.2k Views 142 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • O Offline
      orei
      last edited by

      no one could help me?

      1 Reply Last reply Reply Quote 0
      • cottyC Offline
        cotty
        last edited by

        What would you expect from such a point?

        spike.jpg

        If you only have some of these, you can move the vertices afterwards manually.

        Or you can use a plugin to smooth the surface after the creation.

        my SketchUp gallery

        1 Reply Last reply Reply Quote 0
        • K Offline
          Kenny
          last edited by

          If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

          http://www.townscapesolutions.co.uk/

          1 Reply Last reply Reply Quote 0
          • pilouP Offline
            pilou
            last edited by

            Why not use Triangulate Points first by TIG ?

            triangle_tig.jpg

            Frenchy Pilou
            Is beautiful that please without concept!
            My Little site :)

            1 Reply Last reply Reply Quote 0
            • dereiD Offline
              derei
              last edited by

              After playing with TopoShaper I ended up with several (three) terrains overlapped. Why this happened? It seems I am missing something in functionality of this plugin, so instead of refining the just created terrain, I end up with new modified copies of the terrain.

              DESIGNER AND ARTIST [DEREI.UK](http://derei.uk/l)

              1 Reply Last reply Reply Quote 0
              • O Offline
                orei
                last edited by

                @kenny said:

                If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.

                I have some deeps and some peeks. I don't know why this happened.
                I know that i can move up and down these points to get a level.. but i would like to understand how to evitate those problem.

                Why suggest to use triangulate point instead of toposhaper? toposhaper is much better than triangulate point for this, or not?

                Thanks mate!

                1 Reply Last reply Reply Quote 0
                • pilouP Offline
                  pilou
                  last edited by

                  It was just a suggestion for have a preview of the terrain and maybe see if there are not aeras where some confusion between near vertices are possible! 😉
                  And give to Toposhaper faces and not only vertices! 🤓

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

                  1 Reply Last reply Reply Quote 0
                  • fredo6F Offline
                    fredo6
                    last edited by

                    @pilou said:

                    Why not use Triangulate Points first by TIG ?

                    Pilou,

                    The first iteration of TopoShaper is precisely the Delaunay Triangulation (same results normally as with the Falé /TIG plugin).

                    @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                    My suggestion would be that:

                    • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                    • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                    This will smooth the spikes

                    Fredo

                    1 Reply Last reply Reply Quote 0
                    • pilouP Offline
                      pilou
                      last edited by

                      😄

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

                      1 Reply Last reply Reply Quote 0
                      • O Offline
                        orei
                        last edited by

                        @fredo6 said:

                        @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                        My suggestion would be that:

                        • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                        • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                        This will smooth the spikes

                        Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                        Could you, please, verify those things with my skp file previously attached to last post?

                        Thanks mate. You are the best!!!

                        1 Reply Last reply Reply Quote 0
                        • fredo6F Offline
                          fredo6
                          last edited by

                          Orei,

                          Your cloud points data includes these sharp peaks and deeps. Because TopoShaper Cloud ensures that the terrain surface goes through ALL the points, these peaks will be reflected in the terrain.

                          Orei terrain.png

                          If they do not correspond to the reality, then simply discard the points or change their altitude.

                          Attached is the file with your original points in both Triangular and Quad Mesh mode.

                          Fredo


                          SKP file

                          1 Reply Last reply Reply Quote 0
                          • pbacotP Offline
                            pbacot
                            last edited by

                            @orei said:

                            @fredo6 said:

                            @orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.

                            My suggestion would be that:

                            • you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
                            • then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.

                            This will smooth the spikes

                            Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.

                            Could you, please, verify those things with my skp file previously attached to last post?

                            Thanks mate. You are the best!!!

                            I find that if you to as Fredo suggests: generate terrain from the isocontours, you get a much more regular terrain and you can smooth the few remaining anomalies more easily. If you have bad points in the cloud, there is nothing the plugin can do to change that, but the above procedures helps to "average" them out some.

                            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

                            1 Reply Last reply Reply Quote 0
                            • T Offline
                              tulacong
                              last edited by

                              good...cool...cool good ....hehehehe

                              1 Reply Last reply Reply Quote 0
                              • T Offline
                                tomaszdrgas
                                last edited by

                                One suggestion.. Can you make option maybe in the next reliese.. "Stick with orriginal contours" for triangulated mesh.. So the plugin would not make triangles between not adjacent contour lines (for example one point of triangle on hight=2m another h=3m and third h=5m). Could be done by inforcing engine to require for points two the same hights and fird different.. simple check.. I'm crab with programming but could be nice add on.. I usually have to stick with orriginal contours...

                                1 Reply Last reply Reply Quote 0
                                • R Offline
                                  rv1974
                                  last edited by

                                  http://www.scriptspot.com/files/u1362/remesh.gif

                                  http://www.scriptspot.com/3ds-max/scripts/instant-meshes-bridge
                                  Fredo, could Toposhaper follow the contours as shown on attached gif?
                                  And, generally speaking, is doable to make a bridge to this external free retopologizer?
                                  (https://github.com/wjakob/instant-meshes)
                                  Or make something similar but independent 😉 ?

                                  1 Reply Last reply Reply Quote 0
                                  • fredo6F Offline
                                    fredo6
                                    last edited by

                                    Well. I know how to constrain the triangulation to the contours. Simply, that's not a trivial development and it requires some time. But it should come.

                                    Fredo

                                    1 Reply Last reply Reply Quote 0
                                    • P Offline
                                      penumbra
                                      last edited by

                                      Getting some Ruby errors with latest version,

                                      Date: 28-Aug-16 15:37:45
                                      An error occurred in CALCULATING TERRAINS
                                      The operation is fully aborted

                                      undefined method `x' for nil:NilClass

                                      mesh.rb: 134 -- ==
                                      TopoShaperAlgo.rb: 1996 -- block (2 levels) in hull_exclude_nodes_outside
                                      TopoShaperAlgo.rb: 1996 -- each
                                      TopoShaperAlgo.rb: 1996 -- block in hull_exclude_nodes_outside
                                      TopoShaperAlgo.rb: 1979 -- each
                                      TopoShaperAlgo.rb: 1979 -- hull_exclude_nodes_outside
                                      TopoShaperAlgo.rb: 1089 -- grid_mark_contours
                                      TopoShaperAlgo.rb: 535 -- top_analysis_contour
                                      TopoShaperAlgo.rb: 418 -- top_processing
                                      TopoShaperTool.rb: 574 -- algo_processing
                                      TopoShaperTool.rb: 666 -- execute_validate
                                      TopoShaperPalette.rb: 130 -- execute_from_palette
                                      TopoShaperPalette.rb: 76 -- notify_from_palette
                                      TopoShaperPalette.rb: 518 -- call
                                      TopoShaperPalette.rb: 518 -- block (2 levels) in palette_validate
                                      body_Lib6Palette.rb: 3058 -- call
                                      body_Lib6Palette.rb: 3058 -- execute_button
                                      body_Lib6Palette.rb: 2865 -- onLButtonUp
                                      Lib6Palette.rb: 93 -- onLButtonUp
                                      TopoShaperTool.rb: 984 -- onLButtonUp

                                      Thoughts? If it is helpful i have attached the file i am having trouble with.


                                      Topo File

                                      1 Reply Last reply Reply Quote 0
                                      • P Offline
                                        penumbra
                                        last edited by

                                        OK upon further inspection the errors above were causd by a conflict between toposhaper and the flux.io plugin for sketchup. Hope this is helpful for someone.

                                        1 Reply Last reply Reply Quote 0
                                        • array81A Offline
                                          array81
                                          last edited by

                                          After created a terrain, is there a way to show the "grid" on it? I see only the surface but would be nice to see the points of the grid for editing.

                                          1 Reply Last reply Reply Quote 0
                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            Are you generating the terrain

                                            • from Isocontours
                                            • or from a point cloud ?

                                            And what is exactly the "grid" you mention. Is it the 'flat' horizontal grid used for projection ?

                                            Fredo

                                            1 Reply Last reply Reply Quote 0
                                            • 1
                                            • 2
                                            • 9
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 22
                                            • 23
                                            • 11 / 23
                                            • First post
                                              Last post
                                            Buy SketchPlus
                                            Buy SUbD
                                            Buy WrapR
                                            Buy eBook
                                            Buy Modelur
                                            Buy Vertex Tools
                                            Buy SketchCuisine
                                            Buy FormFonts

                                            Advertisement