[Plugin][$] TopoShaper - v2.7a - 01 Apr 24
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Pilou,
What do you mean by 'use'.
Did you generate the terrain via Toposhaper QaudMesh instead?
Fredo
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@unknownuser said:
What do you mean by 'use'.
Start from this file
@unknownuser said:
Did you generate the terrain via Toposhaper QaudMesh instead?
No just speedy by hand for the grid (a copy/Move square) + SandBox for deformation
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The plugin requires Point cloud or isocontours.
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@unknownuser said:
requires Point cloud
Seems that is the key !
When I create points from the file then use TopoShaper that works!
(except for the little triangle bottom left corner? )PS The alert message when you select points who are not a group/ component is empty!
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Pilou,
Could you post the file with the point cloud. I'll check for the missing triangle and the missing message.
Which Sketchup version do you use by the way?
Fredo
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It was from the file previous linked!
But here with the points!
I have the 2015 and all at the last versions (plug and Lib) !
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Resolved!
We must press Concave contour first! -
When I run the toposhaper using terrain generator, although the contour lines setting is set to 1.0' increments, the first contour line above O.O' becomes 0.783' instead of 1.0'. After that, the contour line intervals are all 1.0' apart.
What could be the cause of this? How can I fix this?
Thanks. Ben
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topo.skpHere is the file of cloud points
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Hi my friends,
i have a little problem.. i tried to model a cloud point to get a soil.. everything ok, except some peek and deep that the plugin generate, and i don't know to get rid.
You see in the attached screen, and in the skp file with point.
Hope in your help! Thanks man!!
PE_9064 - MODELLAZIONE TERRENO_light.skp
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no one could help me?
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What would you expect from such a point?
If you only have some of these, you can move the vertices afterwards manually.
Or you can use a plugin to smooth the surface after the creation.
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If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.
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Why not use Triangulate Points first by TIG ?
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After playing with TopoShaper I ended up with several (three) terrains overlapped. Why this happened? It seems I am missing something in functionality of this plugin, so instead of refining the just created terrain, I end up with new modified copies of the terrain.
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@kenny said:
If you only have a limited number of these points above the terrain causing the spikes then delete these points before running Toposhaper.
I have some deeps and some peeks. I don't know why this happened.
I know that i can move up and down these points to get a level.. but i would like to understand how to evitate those problem.Why suggest to use triangulate point instead of toposhaper? toposhaper is much better than triangulate point for this, or not?
Thanks mate!
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It was just a suggestion for have a preview of the terrain and maybe see if there are not aeras where some confusion between near vertices are possible!
And give to Toposhaper faces and not only vertices! -
@pilou said:
Why not use Triangulate Points first by TIG ?
Pilou,
The first iteration of TopoShaper is precisely the Delaunay Triangulation (same results normally as with the FalΓ© /TIG plugin).
@orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.
My suggestion would be that:
- you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
- then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.
This will smooth the spikes
Fredo
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@fredo6 said:
@orei: the spikes are due to singular points with very different altitudes compared with immediate neighbours. TopoShaper CloudPoints generates a surface passing through the points.
My suggestion would be that:
- you generate the group of isocontours from the triangular mesh (an option in TopoShaper Cloud)
- then from the isocontours group, you generate a quad mesh terrain, using the other tool of TopoShaper.
This will smooth the spikes
Sorry Fredo, tried to do what you suggest, but nothing change. I generate the group with triangular mesh (how always i did) and peek and deep are present. After that, used the quad mesh terrain, but peek and deep still present.
Could you, please, verify those things with my skp file previously attached to last post?
Thanks mate. You are the best!!!
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