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    [Plugin][$] TopoShaper - v2.7a - 01 Apr 24

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    • tt_suT Offline
      tt_su
      last edited by

      hmm... that bugsplat report didn't tell us anything more than it happened deep into Ruby code. Somewhere in the context menu handler when it create new Command objects. Trail stops with little info there...
      Are you able to reproduce this crash in SU2014? There's a lot of crash fixes from SU2013 to SU2014.

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      • M Offline
        matt.gordon320
        last edited by

        @Fredo: Thanks Fredo, I appreciate the time you took to investigate. I'll pass on the info of cleaning up the file, though I've come to find that usually falls on deaf ears around here. I'd think the benefits of working cleanly and efficiently would be self evident, but oh well! I don't have to work with it!

        @tt_su: Thanks ThomThom, I'll try to reproduce the error in SU2014. We're working on getting the whole office upgraded, so once we get that, I'll let you know what I find. Just out of curiosity, where does the BugSplat info get stored on a Windows 7 System? I've tried to look just out of curiosity more than anything, but can't ever seem to find it (I also haven't looked that hard).

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        • tt_suT Offline
          tt_su
          last edited by

          You won't be able to get any sensible of the temp files it dump. I'm not sure if they remain for any longer than for the files to be submitted. To get real value out of them you really need to be using the BugSplat backend.

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          • M Offline
            matt.gordon320
            last edited by

            @tt_su said:

            ...To get real value out of them you really need to be using the BugSplat backend.

            πŸ˜† Haha so it's quite beyond me at the moment...thanks!

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            • I Offline
              imabzeous
              last edited by

              thank you so much for this amazing plugin.. life saver i must say..

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              • N Offline
                numerobis
                last edited by

                one small thing... i think the info about the grid spacing should be mirrored to correspond with the division number above and the arrows.

                http://abload.de/img/grid0ekyg.png

                But once again: fantastic plugin!!! Very helpful! Thanks! πŸ˜„

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                • JClementsJ Offline
                  JClements
                  last edited by

                  Hi,
                  I have a problem with this file (originating from a DWG import).

                  This represents a drying pond.

                  The terrain generated extended outside the top-most contour (each contour is on its own layer).

                  I also tried to manually remove the "apron" but was unsuccessful.

                  Pond B Component.skp

                  Topo  - could not excludes area outside of highest contour (apron).JPG

                  John | Illustrator | Beaverton, Oregon

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                  • P Offline
                    Panga
                    last edited by

                    Toposhaper is really great but not enough powerfull or precise for big landscape datas !

                    I had to find another solution for those big projects

                    http://rendering.ru/ru_en/splineland.html

                    This is the only valuable and reliable solution I found.

                    Fredo, if you could do something like that for future Toposhaper updates... just a dream... πŸ˜‰

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                    • fredo6F Offline
                      fredo6
                      last edited by

                      Panga,

                      This Splineland application looks really great and powerful, at least from the 2 videos posted on the site

                      and it can also handle terrain given by elevation points only

                      This is definitely more adapted for large terrains and professional needs.

                      I had a few evolutions on my roadmap for TopoShaper, but nothing easy or fast to do, though possible.

                      1. Refinement of mesh, by subdivision. This has the drawback to break the quads nature of the generated terrain, but I agree this is required to handle sharp reliefs

                      2. Insertion of roads and platforms may come, but from another plugin (actually derived from VisuHole)

                      3. Building terrains from individual elevation points cloud is also possible, but the calculation is quite long as it requires an optimization algorithm

                      4. Triangular mesh may also be more adapted in many situations. It requires constrained Delaunay triangulation which is beyond the performance of Ruby for large terrains (unless the Sketchup team publishes one in Sketchup, like Triangles).

                      That's anyway low priority because I am not sure that many professional landscaping designers would be using Sketchup and TopoShaper versus dedicated programs line Splineland.

                      Fredo

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                      • P Offline
                        Panga
                        last edited by

                        Hi Fredo,

                        Splineland is as good as those videos shows, very reactive and powerfull for big landscape datas.

                        I fully understand your point of view and I know (unforntunatly) sketchup's limitations that prevent from having such a tool in sketchup. That's why we claim for High-poly support in sketchup for so many years...

                        The good thing is I can import the mesh done with splineland in sketchup, but I'm forced to use 3DSmax...So such a tool in sketchup would be very helpfull...no not very, but very very very very very helpfull !! πŸ˜„

                        So this is more a message to sketchup dev team : you won by the past so many users with landscape capabilities of sketchup, but today landscape datas and project are always more demanding and heavy, so maybe it's time to take it seriously !

                        Regards, and again thanks to Fredo for your wonderfull tools ! You, ruby devs are rocking the sketchup world !

                        Edit : Just in case the sketchup dev team don't know how to improve sktechup terrain tools, come to ask me, I spent so many hours trying to find solutions and I'm using it everyday !!

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                        • fredo6F Offline
                          fredo6
                          last edited by

                          NEW RELEASE: TopoShaper v1.2a - 19 Oct 14

                          This release is required for the support of usernames with non-ascii characters in Sketchup 2014

                          See main post of this thread for Download of TopoShaper.

                          Fredo

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                          • fredo6F Offline
                            fredo6
                            last edited by

                            NEW RELEASE: TopoShaper v2.0 - 30 Dec 14

                            This major release introduces a new functionality: generation of Terrain from a Cloud of Points.

                            The terrain is generated by progressive triangulation / interpolation as an adaptive triangular mesh until it is smooth enough, as specified by a smoothing angle. It also allows to define clipping contours for the terrain.

                            TopoShaper Cloud - overview.png

                            [flash=640,480:1lak7gxg]http://www.youtube.com/v/bc1prnzkAXs&hl[/flash:1lak7gxg]

                            See main post of this thread for Download of TopoShaper.

                            Fredo

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                            • Rich O BrienR Online
                              Rich O Brien Moderator
                              last edited by

                              Wow! This is great.

                              Download the free D'oh Book for SketchUp πŸ“–

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                              • JClementsJ Offline
                                JClements
                                last edited by

                                Awesome! Thank you.

                                Did you keep track of the number of hours you spent developing this? I'm guessing it was massive.

                                Regards, John

                                John | Illustrator | Beaverton, Oregon

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                                • CadFatherC Offline
                                  CadFather
                                  last edited by

                                  😲 i just have a question... WHO is Fredo6!!! πŸ˜†

                                  this stuff should be in the evening news!

                                  Thanks Fredo

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                    • pilouP Offline
                                      pilou
                                      last edited by

                                      And at the end apply a Color by Z (By Chris Fullmer or Sdmitch) and you will have a perfect tool for Topography! 😎

                                      Frenchy Pilou
                                      Is beautiful that please without concept!
                                      My Little site :)

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                                      • cottyC Offline
                                        cotty
                                        last edited by

                                        Fantastic update, thank you!

                                        my SketchUp gallery

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                                        • fredo6F Offline
                                          fredo6
                                          last edited by

                                          @pbacot said:

                                          I just used this on imported contours that I had reworked in CAD beforehand. Toposhaper was the smoothest part of the whole operation. Looking good. If you need another real world case, I can send it. I also made some simple fill outlines from the building and edges from the mesh. Ran Toposhaper to create those as well. Thanks Fredo!

                                          I am indeed interested by this real world case!

                                          Thanks

                                          Fredo

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                                          • P Offline
                                            Panga
                                            last edited by

                                            Fredo, what can I say...and my parents were telling me that Santa dit not exist !! I'll try it right now and give you some feedback, but I'm already give you my BRAVO !

                                            Regards.

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