[Plugin] Canvas v1.1.3
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@unknownuser said:
guanjin ::
Thanks for your positive comment!
Here is a Sneak Peak on next Canvas version 1.0.3 Beta!
Hope to release it soon and maybe add more features...again thanks!
If you modify the options selective disappearance,and then activate the tool view window space-saving, thank you.
Thanks again!
I hope the first to try new brushes!
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the update ils so cool thank you, the next update look great it will help me a lote thank you so much for this Renderiza.
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Canvas version 1.0.3 Beta - Released today!!!
Hi, hope this new version is well accepted and sorry the Add:: On Shadow is not available in this version but hopefully the next one.
Again any feedback & advise is more than welcome.
3dsmax9::
Thanks for the feedback I really appreciate it!guanjin::
I modified the code so that if you don't have component or group selected the window dlg will still be there after warning message. Thanks! -
Thanks, I would like to see both fixed and randomized scale and rotation withing bounds.
Also to be able to select where it should be scaled and rotated from. Component axis isnt Always where it ought to be. See Chris Fullmer's Rotate and scale multiple for a good example. -
thank you very much for this update these stuff is cool, here's some proposition for this great script:
. it will be great if the dialog box remeber the last position and setting that we give to it so that wen we reopen it it stais in that possition with the same setting that we used last (I am sorry for my bad english).
. wen we use the add on vertex it will be cool if we can see the vertex that we will be inserte the groupe or comp like wen we use the move/copy tool.
. a description video will be very helpfull.
AND THANK YOU VERY MUCH I THINK THAT THIS TOOLS WILL BE ONE OF THE MUST USED IN SKETCHUP FORoM NOW ON i now i will be using it a lot THANK'S again.
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Bug Fixed in Canvas
I was receiving a Warning Prompt to select a Group or Component even if Group was selected so I fixed that in v1.0.4.
@pixero said:
Thanks, I would like to see both fixed and randomized scale and rotation withing bounds.
Also to be able to select where it should be scaled and rotated from. Component axis isnt Always where it ought to be. See Chris Fullmer's Rotate and scale multiple for a good example.This suggested feature sounds really useful and will try my best to make it happen even though I am little busy with work.
@3dsmax9 said:
. it will be great if the dialog box remeber the last position and setting that we give to it so that wen we reopen it it stais in that possition with the same setting that we used last (I am sorry for my bad english).
I found a tutorial on how to do this with cookies so hope to make it happen soon
@3dsmax9 said:
. wen we use the add on vertex it will be cool if we can see the vertex that we will be inserte the groupe or comp like wen we use the move/copy tool.
I will look into how to do this...thanks for the idea.
@3dsmax9 said:
. a description video will be very helpfull.
Reason why I have yet to make a video is that plugin is changing in fast paste so I am afraid to spend time make video when plugin will be different soon but soon I will find time to do one.
Again Thanks!
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(1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
(2)Select the function to maintain the next default.
(3)Can achieve a variety of different components replication, scaling.Thank you!Do not mind if I just fantasy! [/quote]
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(1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
(2)Select the function to maintain the next default.
(3)Can achieve a variety of different components replication, scaling.Thank you!Do not mind if I just fantasy!
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(1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
(2)Select the function to maintain the next default.
(3)Can achieve a variety of different components replication, scaling.Thank you!Do not mind if I just fantasy!
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Well done Rafael, looking forward to the plugin's progression.
Thank you very much.
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Nice plugin!!
A suggestion:
Add start and commit operation for each click, so that I woudn't have to press ctrl-z for each added entity.
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@unknownuser said:
Bug Fixed in Canvas
I found a tutorial on how to do this with cookies so hope to make it happen soonthis does it...
## @@canvas_dlg.set_position (70,95) ;
john -
**@guanjin said:
(1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
(2)Select the function to maintain the next default.
(3)Can achieve a variety of different components replication, scaling.Thank you!Do not mind if I just fantasy! **
Thanks for the suggestions they really help.**@olishea said:
Well done Rafael, looking forward to the plugin's progression.
Thank you very much.**
Thanks!**@anton_s said:
Nice plugin!!
A suggestion:Add start and commit operation for each click, so that I woudn't have to press ctrl-z for each added entity. **
I have tried to enclose some code with start and commit operations but even though its assigned name appears as a undo option it only does it one step at a time.**@driven said:
@unknownuser said:
Bug Fixed in Canvas
I found a tutorial on how to do this with cookies so hope to make it happen soonthis does it...
## @@canvas_dlg.set_position (70,95) ;
john**What I meant was for plugin to remember form values like check boxes for example
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@unknownuser said:
I have tried to enclose some code with start and commit operations but even though its assigned name appears as a undo option it only does it one step at a time.
Oh, just add model.start_operation(...) at the beginning of onLButtonDown method, and add model.commit_operation in the onLButtonUp method. After that, it must work
Btw, open Ruby Console and test your plugin; it has a bunch of tiny bugs
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@anton_s said:
@unknownuser said:
I have tried to enclose some code with start and commit operations but even though its assigned name appears as a undo option it only does it one step at a time.
Oh, just add model.start_operation(...) at the beginning of onLButtonDown method, and add model.commit_operation in the onLButtonUp method. After that, it must work
Btw, open Ruby Console and test your plugin; it has a bunch of tiny bugs
The Add::Multiple does not work under "onLButtonDown" but instead under "onMouseMove" which seems not to work well with model.start_operation & model.commit_operation.
I did test the model.start_operation & model.commit_operation with onLButtonDown and it worked but since you only add one object it doesn't need undo s that much.
Thanks for pointing out the bug at Ruby Console!...I have to learn to Debug!
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Kool stuff... great for landscaping.
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Released Canvas 1.0.5 Beta includes;
1.0.5 Beta:: 4/15/2013
* Changed Web Dialog 'Frames Per Second' from 1 fps to 5 fps
* Added Cursor Point Ref
* Tooltips on ip1
* Add:: On ShadowNotes:
The frame rate that updates the values of Web Dialog is now little bit more responsive since I changed the fps from 1 to 5.
Also added a red point under cursor so that its easier to see where you are placing objects. And there is even a tool tip that display text to inform on what you are on.
And finally thanks to TIG I was able to solve the Add:: On Shadow so that you can place objects only o shadow.
Again thanks for feedback and hope to add new things in the future!
@krisidious said:
Kool stuff... great for landscaping.
Hi, I am glad you found a use for it!
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1.0.6 Beta:: 4/19/2013
* Plugin is portable friendly nowThis update makes the plugin portable for people that don't use the default plugins folder.
Thanks to thomthom for suggesting doing this.
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Thanks Renderiza - a great plugin.
1 question, is there anyway to avoid stacking objects on top of each other when free painting?
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@cadfather said:
Thanks Renderiza - a great plugin.
1 question, is there anyway to avoid stacking objects on top of each other when free painting?
The closes thing to address this is "Don't Add:: If pointer on top of face" check-mark but its suggested that the axis of the object is being use to pain is centered. Problem with the method I mentioned is that it only works if you are painting on empty surface and you might still have some staking here and there.
I am still thinking to add a feature that solves this issue but until l then you might want to look at this...
On http://sdmitch.blogspot.com/ there is a plugin called Component Check - Check for over-lap of given component removes one.
Here is Direct link and video link...
https://docs.google.com/file/d/0Bw8zdmaKDWIfNjgxYjAzNmYtNjQ0YS00ZTkwLThlYTMtNTMwZTFmNWZhZDJh/edit?pli=1Cheers!
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