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    [Plugin] Canvas v1.1.3

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    • PixeroP Offline
      Pixero
      last edited by

      Thanks, I would like to see both fixed and randomized scale and rotation withing bounds.
      Also to be able to select where it should be scaled and rotated from. Component axis isnt Always where it ought to be. See Chris Fullmer's Rotate and scale multiple for a good example.

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      • 3 Offline
        3dsmax9
        last edited by

        thank you very much for this update these stuff is cool, here's some proposition for this great script:

        . it will be great if the dialog box remeber the last position and setting that we give to it so that wen we reopen it it stais in that possition with the same setting that we used last (I am sorry for my bad english).

        . wen we use the add on vertex it will be cool if we can see the vertex that we will be inserte the groupe or comp like wen we use the move/copy tool.

        . a description video will be very helpfull.

        AND THANK YOU VERY MUCH I THINK THAT THIS TOOLS WILL BE ONE OF THE MUST USED IN SKETCHUP FORoM NOW ON i now i will be using it a lot THANK'S again.

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        • renderizaR Offline
          renderiza
          last edited by

          Bug Fixed in Canvas

          I was receiving a Warning Prompt to select a Group or Component even if Group was selected so I fixed that in v1.0.4.

          @pixero said:

          Thanks, I would like to see both fixed and randomized scale and rotation withing bounds.
          Also to be able to select where it should be scaled and rotated from. Component axis isnt Always where it ought to be. See Chris Fullmer's Rotate and scale multiple for a good example.

          This suggested feature sounds really useful and will try my best to make it happen even though I am little busy with work.

          @3dsmax9 said:

          . it will be great if the dialog box remeber the last position and setting that we give to it so that wen we reopen it it stais in that possition with the same setting that we used last (I am sorry for my bad english).

          I found a tutorial on how to do this with cookies so hope to make it happen soon

          @3dsmax9 said:

          . wen we use the add on vertex it will be cool if we can see the vertex that we will be inserte the groupe or comp like wen we use the move/copy tool.

          I will look into how to do this...thanks for the idea.

          @3dsmax9 said:

          . a description video will be very helpfull.

          Reason why I have yet to make a video is that plugin is changing in fast paste so I am afraid to spend time make video when plugin will be different soon but soon I will find time to do one.

          Again Thanks!

          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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          • guanjinG Offline
            guanjin
            last edited by

            (1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
            (2)Select the function to maintain the next default.
            (3)Can achieve a variety of different components replication, scaling.

            Thank you!Do not mind if I just fantasy! πŸ‘ πŸ‘ πŸ‘[/quote]

            I come from China, is to learn

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            • guanjinG Offline
              guanjin
              last edited by

              (1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
              (2)Select the function to maintain the next default.
              (3)Can achieve a variety of different components replication, scaling.

              Thank you!Do not mind if I just fantasy! πŸ‘

              I come from China, is to learn

              1 Reply Last reply Reply Quote 0
              • guanjinG Offline
                guanjin
                last edited by

                (1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
                (2)Select the function to maintain the next default.
                (3)Can achieve a variety of different components replication, scaling.

                Thank you!Do not mind if I just fantasy! πŸ‘ πŸ‘ πŸ‘

                I come from China, is to learn

                1 Reply Last reply Reply Quote 0
                • olisheaO Offline
                  olishea
                  last edited by

                  Well done Rafael, looking forward to the plugin's progression.

                  Thank you very much.

                  oli

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                  • A Offline
                    Anton_S
                    last edited by

                    Nice plugin!! πŸ‘

                    A suggestion:

                    Add start and commit operation for each click, so that I woudn't have to press ctrl-z for each added entity. πŸ˜’

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                    • D Offline
                      driven
                      last edited by

                      @unknownuser said:

                      Bug Fixed in Canvas
                      I found a tutorial on how to do this with cookies so hope to make it happen soon

                      this does it...
                      ## @@canvas_dlg.set_position (70,95) ;
                      john

                      learn from the mistakes of others, you may not live long enough to make them all yourself...

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                      • renderizaR Offline
                        renderiza
                        last edited by

                        **@guanjin said:

                        (1) whether selecting the components out of the Options dialog box, select the function dialog box will disappear automatically affect the visibility of the window.
                        (2)Select the function to maintain the next default.
                        (3)Can achieve a variety of different components replication, scaling.

                        Thank you!Do not mind if I just fantasy! πŸ‘**
                        Thanks for the suggestions they really help. πŸ‘

                        **@olishea said:

                        Well done Rafael, looking forward to the plugin's progression.

                        Thank you very much.**
                        Thanks!

                        **@anton_s said:

                        Nice plugin!! πŸ‘
                        A suggestion:

                        Add start and commit operation for each click, so that I woudn't have to press ctrl-z for each added entity. πŸ˜’**
                        I have tried to enclose some code with start and commit operations but even though its assigned name appears as a undo option it only does it one step at a time. 😞

                        **@driven said:

                        @unknownuser said:

                        Bug Fixed in Canvas
                        I found a tutorial on how to do this with cookies so hope to make it happen soon

                        this does it...
                        ## @@canvas_dlg.set_position (70,95) ;
                        john**

                        What I meant was for plugin to remember form values like check boxes for example

                        [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                        • A Offline
                          Anton_S
                          last edited by

                          @unknownuser said:

                          I have tried to enclose some code with start and commit operations but even though its assigned name appears as a undo option it only does it one step at a time. 😞

                          Oh, just add model.start_operation(...) at the beginning of onLButtonDown method, and add model.commit_operation in the onLButtonUp method. After that, it must work πŸ˜„

                          Btw, open Ruby Console and test your plugin; it has a bunch of tiny bugs πŸ’š

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                          • renderizaR Offline
                            renderiza
                            last edited by

                            @anton_s said:

                            @unknownuser said:

                            I have tried to enclose some code with start and commit operations but even though its assigned name appears as a undo option it only does it one step at a time. 😞

                            Oh, just add model.start_operation(...) at the beginning of onLButtonDown method, and add model.commit_operation in the onLButtonUp method. After that, it must work πŸ˜„

                            Btw, open Ruby Console and test your plugin; it has a bunch of tiny bugs πŸ’š

                            The Add::Multiple does not work under "onLButtonDown" but instead under "onMouseMove" which seems not to work well with model.start_operation & model.commit_operation.

                            I did test the model.start_operation & model.commit_operation with onLButtonDown and it worked but since you only add one object it doesn't need undo s that much.

                            Thanks for pointing out the bug at Ruby Console!...I have to learn to Debug! πŸ’š

                            [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                            • KrisidiousK Offline
                              Krisidious
                              last edited by

                              Kool stuff... great for landscaping.

                              By: Kristoff Rand
                              Home DesignerUnique House Plans

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                              • renderizaR Offline
                                renderiza
                                last edited by

                                Released Canvas 1.0.5 Beta includes;

                                1.0.5 Beta:: 4/15/2013
                                * Changed Web Dialog 'Frames Per Second' from 1 fps to 5 fps
                                * Added Cursor Point Ref
                                * Tooltips on ip1
                                * Add:: On Shadow

                                Notes:

                                The frame rate that updates the values of Web Dialog is now little bit more responsive since I changed the fps from 1 to 5.

                                Also added a red point under cursor so that its easier to see where you are placing objects. And there is even a tool tip that display text to inform on what you are on.

                                And finally thanks to TIG I was able to solve the Add:: On Shadow so that you can place objects only o shadow.

                                Again thanks for feedback and hope to add new things in the future!

                                @krisidious said:

                                Kool stuff... great for landscaping.

                                Hi, I am glad you found a use for it!

                                [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                • renderizaR Offline
                                  renderiza
                                  last edited by

                                  1.0.6 Beta:: 4/19/2013
                                  * Plugin is portable friendly now

                                  This update makes the plugin portable for people that don't use the default plugins folder.

                                  Thanks to thomthom for suggesting doing this. πŸ‘

                                  [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                  • CadFatherC Offline
                                    CadFather
                                    last edited by

                                    Thanks Renderiza - a great plugin.

                                    1 question, is there anyway to avoid stacking objects on top of each other when free painting?

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                                    • renderizaR Offline
                                      renderiza
                                      last edited by

                                      @cadfather said:

                                      Thanks Renderiza - a great plugin.

                                      1 question, is there anyway to avoid stacking objects on top of each other when free painting?

                                      The closes thing to address this is "Don't Add:: If pointer on top of face" check-mark but its suggested that the axis of the object is being use to pain is centered. Problem with the method I mentioned is that it only works if you are painting on empty surface and you might still have some staking here and there.

                                      I am still thinking to add a feature that solves this issue but until l then you might want to look at this...

                                      On http://sdmitch.blogspot.com/ there is a plugin called Component Check - Check for over-lap of given component removes one.

                                      Here is Direct link and video link...
                                      https://docs.google.com/file/d/0Bw8zdmaKDWIfNjgxYjAzNmYtNjQ0YS00ZTkwLThlYTMtNTMwZTFmNWZhZDJh/edit?pli=1

                                      Page Not Found

                                      Web word processing, presentations and spreadsheets

                                      favicon

                                      (docs.google.com)

                                      Cheers! πŸ‘

                                      [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                      • CadFatherC Offline
                                        CadFather
                                        last edited by

                                        I see.. well it is quite amazing already - one of those 'unleash the creative' plugin (and thanks for the links). πŸ‘

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                                        • renderizaR Offline
                                          renderiza
                                          last edited by

                                          Canvas v1.0.8 Released!

                                          Hi, this is small update to make plugin compatible with Extension Warehouse.

                                          [url=https://www.sketchupcode.com/:z3kqsidd]My Extensions ...[/url:z3kqsidd]

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                                          • M Offline
                                            matt.gordon320
                                            last edited by

                                            Hey Renderiza, great plugin so far, I'm excited to see what you come up with next!

                                            Just wanted to give you a head's up that there's a little typo (components is misspelled) that shows up in the Status bar when you hover over the Canvas Icon.

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