Using Proxy in Vray for sketchup.
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It's just a trick to improve viewport performance, but Vray has to parse all the geometry anyway, so it's not as usefull as real Vray Proxies.
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Correct. This should in no way to misunderstood. Proxies do not exist in 1.49.01 so it really shouldn't even be called such.
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Sure, I agree with you. But based on this idea, it would be possible to create a plugin to work proxy?
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@fsilva said:
Sure, I agree with you. But based on this idea, it would be possible to create a plugin to work proxy?
ChaosGroup are working on the next version of V-Ray for SketchUp that will feature proxies.
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I just realized I could have done a BIIIIG prank yesterday, about a new release of Vray 4 SU
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I honestly thought it was a April Fools joke when I saw it!
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Just had the time to watch the video, and your technique is awesome
Have you noticed better render times with this solution?
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I don't believe render times would be affected. You would simply be able to move around your model in Sketchup easier as it doesn't have to redraw all the faces each time.
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honestly i think this has nothing to do with "proxyes" as proxyes should be intended to decrease render time and, most of all, to save memory and i suppose your method do not because you are adding stuff to the calculation instead of subtracting it..
anyway as far as i know similar tecniques are widely used, look at artisan "proxyes" wich let you see the low poly cage layer turning off the hi-poly mesh.. and also if you are iterested into this things maybe, you can give a look to fredo's gost component plugin..
i myself don't care too much about this stuff.. i find is a way faster routine to simply draw a cube or something around the hi poly object (without all the extra offset, cut, move, create sections and material stuff etc..) and simply put it into a different layer so you can quickly switch on/off layers for modeling or rendering.. also somethimes you don't even need to create a low poly cage out of it just create a sub-layer for the hi-poly sub-components.. let's pretend you have a 2,5D tree.. the faster way to do the task is to create a layer, say "leafs" and shut it off, so that sketchup viewport is waaay faster to work with and then turn it on at render..
maybe also in your example the faster way could be put the "high poly" towel (not that hi-poly, anyway, i guess a good nvidia gpu can handle that mesh pretty nicely ) and hide it into "hi_poly_stuff" layer and then turn it on and save a scene "render scene" with that layer turned on.. -
Hello !
I'm starting with V-Ray for SketchUp and i'm interested to find where i can buy proxy objects like trees, grass et flowers.
Can you help me with that ?
Regards,
Hélène C
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