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    Tiles in Kerkythea and Sketchup

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    • A Offline
      auchifai
      last edited by

      oh i checked and i think my sketchup model is right. Seems that i still cannot make it as the orientation is still a mess.... 😞


      (2013-03-13) Kerkythea Printout (2).png

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      • Dave RD Offline
        Dave R
        last edited by

        Show us an image from SketchUp using the Monochrome face style.

        Etaoin Shrdlu

        %

        (THERE'S NO PLACE LIKE)

        G28 X0.0 Y0.0 Z0.0

        M30

        %

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        • A Offline
          auchifai
          last edited by

          here is the monochrome view of the sketchup model.


          (2013-03-13) Sketchup printout (2).png

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          • massimoM Offline
            massimo Moderator
            last edited by

            Well you have some back faces in the model but it seems not on the floor. Could you share just the model of the floor (with textures) so we can have a look?

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            • tridemT Offline
              tridem
              last edited by

              it seems rather a UV issue, try applying cubic mapping in kerkythea

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              • A Offline
                auchifai
                last edited by

                Hi, thank you for suggesting me solutions πŸ˜„ I have attached my sketchup file with this message. Thank you very much for your effort.

                Besides, i have changed my tile material to cubic in kerkythea, however, the result is the same. see the image i attached.


                sketchup file


                (2013-03-14) Floor Tiles.jpg

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                • soloS Offline
                  solo
                  last edited by

                  You have applied the material to the group and not the face, explode and regroup, it will work.

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • tridemT Offline
                    tridem
                    last edited by

                    I'm not able to reproduce the issue, this is a quick test I made and it seems ok
                    test.jpg
                    but as Solo said you've applied the material on the group (that usually is not a problem) and also on the backface of the tiles, try to clean the scene

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                    • massimoM Offline
                      massimo Moderator
                      last edited by

                      Hi auchifai, some suggestion:
                      -always purge the models in SU;
                      -never apply materials directly on groups/components: open them and then apply the material on single faces;
                      -never have back faces pointing outward;
                      -don't put materials on back faces;
                      -what's the point in having the floor subdivided if you apply uniformly on the whole floor a tileable texture like that? I would go with slight different orientation of the texture for each tile or with a good texture map of tiles applied on the whole floor not subdivided (KT doesn't render lines);
                      -it seems that you have set "clay render", "photomatched" etc. on "yes" in the SU2KT exporter. I would let the settings that come with the installation.

                      Hope this helps a bit. πŸ˜„
                      P.S. Anyway as already said by others the model looks fine once exported in KT.


                      Cattura.JPG

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                      • A Offline
                        auchifai
                        last edited by

                        Hi everyone, I can make it now... Thank you for all your advice. I think my problem is that i should not export the CLAY from sketchup to kerkythea, and i have adjust the sketchup model that now no back faces were shown....

                        Thank you very much! Now i can go on designing my new home. πŸ˜„


                        (2013-03-15) kerkythea rendering.png

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                        • massimoM Offline
                          massimo Moderator
                          last edited by

                          πŸ‘

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