[Plugin] 3D Text Editor
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@tt_su said:
@pwilker said:
The same error is happening to me, can you help me troubleshoot?
"TT_Lib² detected that some of the files in SketchUp's plugin folder has ended up
in Window's Virtual Store. It happens because of insufficint permissions for the
plugin folder. Please move the files into the real Plugins folder."There should be an Explorer window opening after that message that display the content of the Virtual Store. Notice the path of the folder - it's not the real Plugins folder.
Move the files to the real Plugins folder.This is the screen cap of the window shows after the message and i click ok
which one is the real plugins folder?
please help me
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What is the full path of that explorer window?
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Because of the scant contents of that folder it must be the VirtualStore 'tree' - expand the path in the top-bar and you'll see it includes 'VirtualStore' - NOT 'Program Files'...
Fix your Plugins folder's permissions to FULL read/write, clear the VirtualStore folder and then reinstall the Lib, and you should avoid these problems thereafter...
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@tig said:
Because of the scant contents of that folder it must be the VirtualStore 'tree' - expand the path in the top-bar and you'll see it includes 'VirtualStore' - NOT 'Program Files'...
Fix your Plugins folder's permissions to FULL read/write, clear the VirtualStore folder and then reinstall the Lib, and you should avoid these problems thereafter...
Thank you so much Master TIG... i think my sketchup program works fine now.
But i'm curious where can i find the virtual store folder and how to clean it.. -
Your screen-shot shows the
VirtualStore
folder opened ?
If you have a'Compatibility Files...
' link/button in the top-bars of your Plugins folder's 'Windows Explorer' window, then that shows you have some mis-installed files/folders, click on that and it takes you there...If you now have set FULL read/write Security permissions to the Plugins folder you should no longer get anything in the
VirtualStore
...Its path is:
C:\Users\YourUserName\AppData\Local\VirtualStore
with nested subfolders matching the path into which you were prevented from installing files...
Ending in\Plugins
If yourAppData
folder is hidden you will need to either go to it using the path OR change your Folder Options to show hidden files/folders... -
Has anyone managed to use 3D text editor on Su 2014 under Win 8.1? I haven't been able to successfully execute the plugin under Win 8.1. All I get is a blank (black fill in) of the input dialog box. The same model can be processed in Win 7 using the same version of SU.
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I have no issues with this tool in v2014 under Win 7.
I haven't upgraded to Win 8 yet.Anyone else with Win 8.1 having these problems ?
You could PM thomthom... it might be something to do with the way the available-fonts list is accessed ?
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I have Win8.1, IE11 and it's working fine with SU2014 for me.
There was an issue when Win8 came out where it wasn't working, but I addressed that in TT_Lib2. What version of TT_Lib2 do you have?
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Latest versions of everything (Win 8.1, IE, Plugins, TT_LIB2). I bit the bullet and "uninstalled" anything remotely related and re-installed and it seems to be working. Thanks for confirmation and sorry about the "cry wolf".
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Thomas,
I sent you a PM re UFT8 3dText on Yosemite...
The other thing I'm wondering is if scaling could be used to obtain higher vert count on curves...
i.e. use a scaled down container, but scale up the input values?
john
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Have you seen indications that using Entities.add_3d_text base the quality on the size of the text?
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@thomthom said:
Have you seen indications that using Entities.add_3d_text base the quality on the size of the text?
no, and just did some test and it doesn't, unfortunately...
maybe it was todd's original $plugin that did, or just wishful thinking...
if 3dText is your primary output, i.e. signage, then being able to increase precision would be good...
john
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The extension use the max level of detail already. If anything the API need to allow higher output.
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3D text component uses text to name the text.
3D text component stores settings so they are what they were last time.I like the fact that we can edit 3D text. It means we can store a component with dictionary attributes and then edit the text.
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Hi, is it possible to increase the number of segments (before place text)?
Please make this addition.
for example -
As far as I know the tool already uses the maximum smoothness settings available through the API.
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There's an alternative though. Make the text without extrusion and use Curvizard's Smooth Contours on the curves. I've done that on the S but not on the G in the screen shot.
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That's a solution, but any editing of the 3d-Text will lose the smoothing and it'll need redoing from scratch + extruding again.
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True. But if shake1 has to have smoother curves...
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As far as I know thomthom uses the max smoothness available in the API's .add_3dText method.
But of course if thomthom were willing he could make the 3dText with no extrusion, then apply some customized smoothing methods to the edges, then pushpull all of the faces to the extrusion value.
I know thomthom has used some 'douglas_peucker' algorithms etc before to simplify/smooth curves...
Perhaps they or something similar would help ?
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