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    Irregular Surface to Solid Group

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    • T Offline
      twestover
      last edited by

      I've been trying for some time to find a way to create a solid group with vertical sides, a horizontal bottom, and an irregular triangulated top.

      I import a series of XYZ points and then triangulate the surface. I'd like to turn that into a solid so that I can then use the SU Pro solid tools to manipulate it.

      In the past, I've drawn vertical lines down from each vertex on the perimeter, and then manually connected each one, taking the time to go "inside" the solid and erase any internal faces that were generated. This was reasonable for small models, but now the number of perimeter vertices is high (>500) and this seems like a unnecessary effort.

      I've tried the "projection extension" toolbar using "extrude multiple faces along Z", but that created many internal faces that would have to be removed. What I'm looking for is similar to adding a skirt to GE terrain, but doesn't work with just a collection of faces.

      Any suggestions?

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      • TIGT Online
        TIG Moderator
        last edited by

        I think sdmitch already did this... http://sketchucation.com/forums/viewtopic.php?p=359903#p359903
        Please learn to use the SCF-forum/your-browser search/find functions thoroughly...
        More often that not it's been done before... or something pretty much like it...
        šŸ˜‰

        TIG

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        • pilouP Offline
          pilou
          last edited by

          Fredo is cooking a plug about Terrain don't know if that can help you!

          Frenchy Pilou
          Is beautiful that please without concept!
          My Little site :)

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          • T Offline
            twestover
            last edited by

            Thanks TIG.

            I have been searching the SCF, other forums, and plugin libraries fairly extensively, and sdmitch's solution is what I refer to the in the last paragraph on adding the skirt. Since my surface is not Google Earth terrain, his plugin would not handle the surface.

            I've been using search terms like this post subject or "push pull multiple faces" or "extrude multiple surfaces". I've found answers for multiple faces that are separate, but not if they are joined in a triangulation like mine. If you have any suggestions for SketchUp lingo I'm missing, I would be grateful.

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            • Chris FullmerC Offline
              Chris Fullmer
              last edited by

              http://sketchucation.com/forums/viewtopic.php?f=15&t=44282&start=60

              Keep your eyes open for fredo's Topo Shaper. Looks like part of its functionality will do what you're looking for.

              Chris

              Lately you've been tan, suspicious for the winter.
              All my Plugins I've written

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              • pilouP Offline
                pilou
                last edited by

                There was a plugin who permit to scult or modify a volume "like zbrush"
                by BTL
                bulge and push (shift to reverse both)
                •smooth
                •smudge
                •grab (works like a soft move at 100%)
                •…and a planar lock feature.
                http://forum.zbrush.fr/index.php?action=dlattach;topic=4835.0;attach=8867 ;image

                Artisan can also make that

                Frenchy Pilou
                Is beautiful that please without concept!
                My Little site :)

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                • Chris FullmerC Offline
                  Chris Fullmer
                  last edited by

                  d'oh, I see you already posted a link to fredo's script Frenchy, sorry for the double post!

                  Lately you've been tan, suspicious for the winter.
                  All my Plugins I've written

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                  • T Offline
                    twestover
                    last edited by

                    Thank you both. I'll be watching for that one.

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                    • sdmitchS Offline
                      sdmitch
                      last edited by

                      Tom, I have sent you a version, by PM, that should work with any grouped terrain mesh.

                      Nothing is worthless, it can always be used as a bad example.

                      http://sdmitch.blogspot.com/

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                      • jeff hammondJ Offline
                        jeff hammond
                        last edited by

                        .

                        TIG's extrude_edges_by_vector_to_object

                        http://sketchucation.com/forums/viewtopic.php?t=37515

                        recurve the perimeter edges for easy selection then go...

                        Screen Shot 2013-01-31 at 1.21.33 AM.png

                        cleanup coplanar edges if desired..

                        vto.jpg

                        dotdotdot

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                        • jeff hammondJ Offline
                          jeff hammond
                          last edited by

                          .

                          also, vector push pull
                          (part of joint push pull: http://sketchucation.com/forums/viewtopic.php?t=6708)

                          you can do it with selecting the surface.. use <tab> for options then change to thickening..

                          intersect with plane for flat bottom..


                          vpp.jpg

                          dotdotdot

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                          • GaieusG Offline
                            Gaieus
                            last edited by

                            You can also use drape and Fredo's Curviloft to create that skirt.

                            First drape the perimeters of your terrain onto a flat plane:

                            drape.png
                            Next select the topo above and the draped shape below

                            curviloft-1.png
                            Set the curviloft settings

                            curviloft-2.png
                            After some clean-up (and moving the ungrouped top and bottom surfaces inside the curvilofted group) you get a nice solid.

                            curviloft-3.png
                            True that my topo has a rectangular outline here but it should work with any shape...

                            Gai...

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                            • pilouP Offline
                              pilou
                              last edited by

                              Another cool solution! šŸ’š
                              The Joint Push Pull by Fredo 6

                              Color by the fabulous Color by Z by Chris Fullmer!

                              JPP_Vector.jpg

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • pbacotP Offline
                                pbacot
                                last edited by

                                Using solid tools for terrain modification. Never thought of that.... Interesting idea.

                                MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                                • T Offline
                                  twestover
                                  last edited by

                                  Thank you all for the creative solutions! sdmitch's solution for any mesh worked great. These others have me loading up on additional plugins.

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                                  • pilouP Offline
                                    pilou
                                    last edited by

                                    Can you share the Sdmitch solution ?

                                    Frenchy Pilou
                                    Is beautiful that please without concept!
                                    My Little site :)

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                                    • Jean LemireJ Offline
                                      Jean Lemire
                                      last edited by

                                      Hi folks.

                                      I did that a while ago for someone who asked the same question. See this SU file for ideas.


                                      Box under topo.skp

                                      Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                      • sdmitchS Offline
                                        sdmitch
                                        last edited by

                                        @unknownuser said:

                                        Can you share the Sdmitch solution ?

                                        The version on my blog does not require a GE terrain patch.

                                        Nothing is worthless, it can always be used as a bad example.

                                        http://sdmitch.blogspot.com/

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                                        • pilouP Offline
                                          pilou
                                          last edited by

                                          Alas the Drape method (Thx Jean for the V6 šŸ˜‰ don't work at any time without very big cleaning! 😮
                                          JPP vector yes! ā˜€

                                          no_drape.jpg


                                          no_drap.skp

                                          Frenchy Pilou
                                          Is beautiful that please without concept!
                                          My Little site :)

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                                          • Jean LemireJ Offline
                                            Jean Lemire
                                            last edited by

                                            Hi Pilou, hi folks.

                                            Try smoothing all the surface before draping to get only the contour instead of zillions of edges and faces.

                                            Just ideas.

                                            Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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