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    Irregular Surface to Solid Group

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    • Chris FullmerC Offline
      Chris Fullmer
      last edited by

      d'oh, I see you already posted a link to fredo's script Frenchy, sorry for the double post!

      Lately you've been tan, suspicious for the winter.
      All my Plugins I've written

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      • T Offline
        twestover
        last edited by

        Thank you both. I'll be watching for that one.

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        • sdmitchS Offline
          sdmitch
          last edited by

          Tom, I have sent you a version, by PM, that should work with any grouped terrain mesh.

          Nothing is worthless, it can always be used as a bad example.

          http://sdmitch.blogspot.com/

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          • jeff hammondJ Offline
            jeff hammond
            last edited by

            .

            TIG's extrude_edges_by_vector_to_object

            http://sketchucation.com/forums/viewtopic.php?t=37515

            recurve the perimeter edges for easy selection then go...

            Screen Shot 2013-01-31 at 1.21.33 AM.png

            cleanup coplanar edges if desired..

            vto.jpg

            dotdotdot

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            • jeff hammondJ Offline
              jeff hammond
              last edited by

              .

              also, vector push pull
              (part of joint push pull: http://sketchucation.com/forums/viewtopic.php?t=6708)

              you can do it with selecting the surface.. use <tab> for options then change to thickening..

              intersect with plane for flat bottom..


              vpp.jpg

              dotdotdot

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              • GaieusG Offline
                Gaieus
                last edited by

                You can also use drape and Fredo's Curviloft to create that skirt.

                First drape the perimeters of your terrain onto a flat plane:

                drape.png
                Next select the topo above and the draped shape below

                curviloft-1.png
                Set the curviloft settings

                curviloft-2.png
                After some clean-up (and moving the ungrouped top and bottom surfaces inside the curvilofted group) you get a nice solid.

                curviloft-3.png
                True that my topo has a rectangular outline here but it should work with any shape...

                Gai...

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                • pilouP Offline
                  pilou
                  last edited by

                  Another cool solution! ๐Ÿ’š
                  The Joint Push Pull by Fredo 6

                  Color by the fabulous Color by Z by Chris Fullmer!

                  JPP_Vector.jpg

                  Frenchy Pilou
                  Is beautiful that please without concept!
                  My Little site :)

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                  • pbacotP Offline
                    pbacot
                    last edited by

                    Using solid tools for terrain modification. Never thought of that.... Interesting idea.

                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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                    • T Offline
                      twestover
                      last edited by

                      Thank you all for the creative solutions! sdmitch's solution for any mesh worked great. These others have me loading up on additional plugins.

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                      • pilouP Offline
                        pilou
                        last edited by

                        Can you share the Sdmitch solution ?

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • Jean LemireJ Offline
                          Jean Lemire
                          last edited by

                          Hi folks.

                          I did that a while ago for someone who asked the same question. See this SU file for ideas.


                          Box under topo.skp

                          Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                          • sdmitchS Offline
                            sdmitch
                            last edited by

                            @unknownuser said:

                            Can you share the Sdmitch solution ?

                            The version on my blog does not require a GE terrain patch.

                            Nothing is worthless, it can always be used as a bad example.

                            http://sdmitch.blogspot.com/

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                            • pilouP Offline
                              pilou
                              last edited by

                              Alas the Drape method (Thx Jean for the V6 ๐Ÿ˜‰ don't work at any time without very big cleaning! ๐Ÿ˜ฎ
                              JPP vector yes! โ˜€

                              no_drape.jpg


                              no_drap.skp

                              Frenchy Pilou
                              Is beautiful that please without concept!
                              My Little site :)

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                              • Jean LemireJ Offline
                                Jean Lemire
                                last edited by

                                Hi Pilou, hi folks.

                                Try smoothing all the surface before draping to get only the contour instead of zillions of edges and faces.

                                Just ideas.

                                Jean (Johnny) Lemire from Repentigny, Quebec, Canada.

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                                • pilouP Offline
                                  pilou
                                  last edited by

                                  Zillions ? ๐Ÿ˜„
                                  I have 323 entities for the surface and less 80 segments as perimeter! ๐Ÿ˜ฒ

                                  But Ok with Smooth at the maximum I obtain just one edge alone to close by hand ๐Ÿ˜‰
                                  (not a big deal - the only difficulty is to find it! )

                                  But this will be the same with a bigger surface more sinuous on the edges?
                                  Here I have 2 big straigth lines edges with only 2 arc circles toward inner!

                                  If I have 100 edges to close ? ๐Ÿ˜‰

                                  one_edge.jpg

                                  And after with your method i must make several intersections (just one Push Pull for natural intersection is not sufficient (but not a big deal again ๐Ÿ˜„

                                  Frenchy Pilou
                                  Is beautiful that please without concept!
                                  My Little site :)

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                                  • pbacotP Offline
                                    pbacot
                                    last edited by

                                    Another way.

                                    I also thought there was no need to act on all the faces. Here is a complex model. Skirt made with TIG's extrude-edges-by-vector-to-object EEbyVTO. Only problem I have trouble getting all the edges to go all the way to the face (I wonder if there's a lack of technique on my part). So I then pull the face up and intersect with model. (This method seems to choke on an even more complex model, but it might work.)


                                    Screen shot 2013-01-31 at 8.22.29 PM.png


                                    Screen shot 2013-01-31 at 8.25.03 PM.png


                                    Screen shot 2013-01-31 at 8.25.38 PM.png


                                    Screen shot 2013-01-31 at 8.26.47 PM.png

                                    MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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