Texture export problem
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I have textured a detailed model with over 2000 faces and when i export the model it exports 7 more textures than used, in many occasions i would adjust the the texture but i normally wouldnt adjust the texture scale but obviously i must to because these extra texture export, is there a way in sketchup to highlight which surfaces have a unique texture so i can find where these textures are added to the model instead of re-texturing the entire model again.
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Export format?
N-Gons present?
I've a Color-N-gons script in the plugins forum
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@rich o brien said:
Export format?
N-Gons present?
I've a Color-N-gons script in the plugins forum
No N-Gons present, i have exported as a dae and obj and im receiving the same textures on export, when it should be 1 texture im getting 7 on export
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One mesh?
No groups?
Normals ok?
No back faces textures?
Any materials assigned to groups and not mesh?
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@rich o brien said:
One mesh?
No groups?
Normals ok?
No back faces textures?
Any materials assigned to groups and not mesh?
No Groups, just 1 componant, no backface textures and normals are
What i must of done was changed the scale via the green pin when texturing 7 surfaces, this wasn't intentional but i have no idea which surfaces these textures are assigned to, is there a way to find out? maybe a plugin that shades unique textures as different colours, maybe
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http://sketchucation.com/forums/viewtopic.php?t=41441
Did you look at this?
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@rich o brien said:
http://sketchucation.com/forums/viewtopic.php?t=41441
Did you look at this?
Nope, but will check it out first thing in the morning Rich, cheers for that, ill let ya know if this can solve my problem
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Unfortunately this doesn't help
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Wing me the file....if you can
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@rich o brien said:
Wing me the file....if you can
Im gonna give this a few tests and if i end up with the same problem ill dropbox it to you
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This should select all faces that SketchUp would export as unique textures:
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SketchUp's exporter doesn't support texture distortion with all four pins changed (ie. that the pins don't form a parallelogram). You would have to reset the distortion on these faces.
Oh, and if a texture pin is only by a very little amount off (unintentional), maybe this code snippet could do an automatic fix: http://sketchucation.com/forums/viewtopic.php?f=180&t=45539&p=407003 [on your own risk, requires triangulated geometry, paste in Ruby Console, select surface and start it with
realign_uvs
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Thanks Aerilius, this may help
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@Aerilius, i installed the plugin but cant find it in any menu, where can i find it and how do i use it?
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Adds menu item "Select textures that export as unique" to Plugins menu
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Thanks Rich
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Fantastic, this is exactly what i was looking for, did the trick, thanks to you both, a whole day banging my head off the wall for nothing thanks again lads
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