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    Guessing how instancing is gona work

    Scheduled Pinned Locked Moved V-Ray
    renderpluginsextensions
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    • andybotA Offline
      andybot
      last edited by

      @thomthom said:

      @panixia said:

      were i can find some video/demo

      Their YouTube channel is a good start: http://www.youtube.com/user/ChaosGroupTV

      Proxy: http://www.youtube.com/watch?v=L6stb8VupH0
      RT: http://www.youtube.com/watch?v=TEGUDMyB_UI

      Thanks for the video links thomthom. Good idea about looking to the vray for rhino to get a sense of what's coming for vfsu - since they will share the same plugin core.

      http://charlottesvillearchitecturalrendering.com/

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      • thomthomT Offline
        thomthom
        last edited by

        Hoping the development get synced after this VfSU update.

        I'm very excited about the DR fix, Proxies and the massive speed improvements! πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰ πŸŽ‰

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • panixiaP Offline
          panixia
          last edited by

          @andybot said:

          @panixia said:

          it should be

          it would be perfect.
          so i can add zillions of trees and see them real time.. nice β˜€

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          • andybotA Offline
            andybot
            last edited by

            @panixia said:

            @andybot said:

            @panixia said:

            it should be

            it would be perfect.
            so i can add zillions of trees and see them real time.. nice β˜€

            haha! If only it were that simple... RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene - so for a heavy scene, you have to wait for the geometry to export again. I'm not sure if it will be done manually or automatically, but either way, it's not exactly going to be instantaneous magic. However, I think a CUDA card will be on my xmas list. πŸ˜„

            http://charlottesvillearchitecturalrendering.com/

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            • soloS Offline
              solo
              last edited by

              @unknownuser said:

              However, I think a CUDA card will be on my xmas list.

              From my experimenting with Cuda cards used for beta testing the new Thea engine I can suggest a card like the Nvidia GTX 66o TI 3gb, fast, value for money, silent, low power footprint and enough needed ram and Cuda cores for demanding jobs.

              http://www.solos-art.com

              If you see a toilet in your dreams do not use it.

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              • panixiaP Offline
                panixia
                last edited by

                @andybot said:

                RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                and i just got a cuda card so.. can't wait! πŸŽ‰
                but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

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                • dkendigD Offline
                  dkendig
                  last edited by

                  our flavor of RT doesn't support the GPU yet. Heads up guys.

                  Devin Kendig
                  Developer

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    Does the RT use only local CPUs? Or can you utilize a renderfarm?

                    glares over at the two dusty hexa-cores in the corner

                    Thomas Thomassen β€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • dkendigD Offline
                      dkendig
                      last edited by

                      RT relies upon the DR Spawner, so it will utilize a farm, yes.

                      Devin Kendig
                      Developer

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                      • andybotA Offline
                        andybot
                        last edited by

                        @panixia said:

                        @andybot said:

                        RT generally works instantly on the lighting/ camera position/ material definitions. The mesh has to be exported again if you make geometry changes to objects in the scene ..... However, I think a CUDA card will be on my xmas list. πŸ˜„

                        have a quick look to the whole scene and lighting is still "magic", considering i spend the most time in setting to properly place the camera, adjust sun/lights etc..
                        and i just got a cuda card so.. can't wait! πŸŽ‰
                        but, if one can't see the proxy group in the viewport or move it in rt preview, how the placement/snapping of this object will be fine-tuned?

                        I don't know how exactly RT works, I'm just saying the update might take longer than just simply pressing the button and going. Proxies are definitely visible in the RT viewer, I just have no idea how responsive or not it will be.

                        @Devin
                        Too bad about the lack of GPU rendering for RT. But knowing that DR will work is good news. πŸ‘

                        @Pete: thanks for the recommendation β˜€

                        http://charlottesvillearchitecturalrendering.com/

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